Try1 - The Newbies!

I like Trynthlas' original build order, worker>worker>settler>warrior.

But I can also see the reasons for getting the second warrior built too. We will need one to protect the settler. Of course I'm really hoping that we find a scout in one of the goodie huts so we can bring the warrior back to Paris and let him escort the settler/worker to the second city.

As for your bloodthirsty warmongering Carneois - I like the way you think! Let's hope we have copper nearby.
 
I don't think we need the second worker right away and that is why i prefer worker-warrior-settler-worker, and also if we don't have copper then we can always hope for iron
 
I can understand the plan to get a worker first, and I am totally fine with your modified build order, but I seriously suggest we go AH for cows. A Grassland Cow is a 4F2H I think, with mining and BW we start going for either a 1F3H or 0F4H tile; grassland or plains mined hill. Food is most important at the very beginning. While building the worker we can research AH, and during the Mining research build the Pasture. If there is a time lapse we should farm the flood plain in between. Unless we plan an axe rush we should go for AH.

I think we should aim to get the tile scheme I originally suggested of 2 plains hills, a flood plain farm and cow pasture + city. 2 surplus food and 11 hammers, @ pop 5 we can stagnate @ 15 hammers or 1 specialist until we raise the happy cap.

EDIT: I leave the final decision to you though. I can see either side.
 
Not planning an axe rush, but in order to REX to 3 or 4 cities quickly, we need BW to chop forests - building worker->warrior->settler will take far too long on the settler if we don't have BW to chop it.

Also, farming flood plains = ew. Cottage! Economy is important, and I'd rather get an eventual 3F/4C (+more C from techs) than 4F/1C.


edit (because of your edit :p): I think we have a general consensus on Worker->warriors(til pop 2)->settler(chop rush)->worker. For techs, not quite as much consensus but we all want BW quick (some quicker than others) so I will probably do Mining->BW->AH.

Won't be able to play the round 'til later tonight (hooray for posting @work) but expect a summary either late tonight or early tomorrow.
 
Arghh! I did my math wrong! I thought I needed to farm it for my conceptual pop 5 city. I know cottages are for flood plains usually.

Then Lets Roll.
 
I'm a little late on getting into this conversation, but it sounds like Trynthlas has the right idea: Mining -> BW -> AH seems like the way to go for the start. I also agree with settling in place.

Now for a newb question: what does "REX" mean?
 
lurker's comment: a minor suggestion. before you get all wrapped up in the tech path and build order, move the warrior to one of the hills or the jungle and see if there are any resources over the horizion. If you find something interesting (like stone or marble), you may want to rethink what you're doing.

BTW, these boards are pretty newbie friendly. You'll get lurkers dropping in for advice. ;)

Rapid Early eXpansion
 
let the game begin:)

if u find some interesting resources after u move the warrior u should post and ask if not settle and go.

i like the current tech proposal mining-bw-ah

i also like the proposal worker warior etc
 
Lurker comment
With cows in the BFC (Big Fat Cross), and agri and the wheel as starting techs, AH is the way to go for chariots for barb defense. also, there is only one potential hill in your initial BFC with copper on it, So I would grab AH for a good food hammer tile and then go mining --> BW
 
Lurker comment
With cows in the BFC (Big Fat Cross), and agri and the wheel as starting techs, AH is the way to go for chariots for barb defense. Also, that is going to be quite hammer-poor,as it has only one hill, so be stingy with your trees.

Er...:confused: I see at least 4 hills in the BFC if we settle in place. Also, there's a ton of trees to chop-chop-chop our way to some quick REX and an early wonder.
 
Round 1: 4000 BC to 3000 BC (40 turns)

The newbie saga begins, under the leadership of the ginormous-nosed and quadruple-chinned De Gaulle. Only time will tell what our fate shall be...


Turn 0: Our warrior moves to the hill SE, and finds some corn nearby, but nothing to attract our settlement away from the current position. Paris is founded in place, and we begin training a worker and researching Mining. There is gold to our SW, perhaps it will be a good site for a second city...?
Spoiler :
Try1-Paris.jpg

Turns 1-7: Our intrepid warrior continues exploring, discovering two more gold deposits, and marble! Perhaps an even more likely spot to build the next city of the empire!

Turn 8: We meet our first neighbor, Cyrus of Persia:
Spoiler :
Try1-MeetPersia.jpg

Turns 9-16: We discover mining (turn 11) and begin research into bronze working.

Turn 17: Hinduism is founded in a distant land (FIDL).

Turns 18-22: More exploration, and then our valiant warrior encounters a pride of lions, which attack! The no0bs are victorious, and we continue onward.

Turn 23: Buddhism is FIDL. Our city finishes its training of a worker, and he sets to work building roads until our axes let him chop down the nearby forests. Paris begins work on a warrior.

Turn 26: We meet another nearby civilization - the Vikings! Their borders are dangerously close to ours, I believe we will have to take action against them before long.

Spoiler :
Try1-MeetVikings.jpg

Turns 27-31: Our warrior sniffs out the territory around the Viking capitol.

Turn 32: We discover Bronze Working, and our worker begins chopping a forest on a nearby hill. Unfortunately we find no bronze deposits in the immediate vicinity of Paris, but there are two places nearby which could be mined if we build a city near them.

Turn 35: Paris grows to size 2, and we shift production to a settler.

Turn 40: Our warrior is attacked by another lion, and is again victorious! However, he is quite hurt, and may need to rest several turns before continuing his exploration. The good news is he earned a promotion - I gave him Combat I.

The current view of the world, and my input on our second city site:
Spoiler :
Try1-City2Dotmap.jpg



As things stand, our settler is due in 18 turns, but the worker should chop more than half of that off when he finishes on the forest I have him currently working. The warrior needs 5 turns of rest to fully heal.

I definitely think we should finish the warrior in the queue after the settler is built, and then start training one more warrior (until we hit pop 3), at which point start a second worker. After the worker finishes the current chop, he should either build more roads or mine one of the plains hills until AH. Then grab the cows, and depending on how the builds work out, chop one forest to speed up the second worker.

I'm currently working the flood plains and the cows (3F/1C each) as those end up being the most efficient way to get the settler built, but feel free to change that and MM the tiles to get the quickest build times (pay attention to research turns as well) for whatever is in the queue.

AH is due in 9 turns, and I think we should follow it with Mysticism->Masonry (assuming we use the location on my map). This will let us jump on the marble in city 2 for production, and pop borders once a monument is built in order to grab the bronze. PS - if you're wondering why it doesn't seem like I did much, it's because we're on Epic speed: things will start a little slower.

Some self-criticism: I probably should have mined the nearby plains hill instead of building roads while waiting for BW...but my thinking was that the extra hammer probably wouldn't be worth the no-food tile until the city is larger, and roads will help us out with resource hook-ups.


For better or for worse, the no0bs have built their first city and embarked on the quest of civilization and empire. Challenges abound, and the nearby civilization of the Vikings may prove to be the earliest of these. Workers begin developing the land, while intrepid and mighty warriors explore the territory nearby. Time marches on...
 
hah, yes, good point.

Also, as tonight is Wed. I would like to try to get one more round in before the weekend, so whomever can play tomorrow or friday and posts 'got it' will be next up (after discussion of course). PS - no world-builder! Also, please don't play the save unless it's your turn to do so...kind of against the spirit of the SG thing ;)

Save file is attached.
 
I checked out the save quickly: notes i took (I forget how to take and post screenies).

I would prioritize your dotmap first. That spot is :cooool: The worker should probably pre-chop/mine the plains hill until AH is in, then go straight for the Cows.

Why did you go for roads though:confused: They have no advantage yet... don't build roads, even on resources, until you need the bonus.

As for other spots to colonize though... 1E of the cow south of the city looks good: I think our west coast looks rich, but without knowing the coastline, I can't say where.

Ragnar is really close! Since we'll get copper w/ our first city we "could" liberate his capital:mischief: I don't know if we would want to do this though, its up for debate.

For techs, I say play it by ear, but mysticism, pottery, and masonry sound like three big ones to go for. Monuments and granaries for growth, masonry to tap that marble, and we are industrious after all!
:goodjob:

Edit: Since most of us ie. me have short term memories of a goldfish, put some signs up of plans, ideas, and things to not forget.
 
Yeah...I think my brain was doing something like "Hurr, no AH yet so build roads, hurr" ...totally not thinking we had mining, :hammer2:

On techs, I was kind of debating between doing Masonry or Mysticism first after AH...I think Mysticism is the way to go, as we'll be able to start building the Monument in city2 right away (necessary to pop borders for copper access), then Masonry for the quarry, then see what makes sense from there (tho I really like the idea of Polytheism, Priesthood if we should choose to not jump on Ragnar, as those will give us access to the Parthenon and the Oracle - I do love me some Oracle free teching :D)

When we get a bit further on future city plans and such, I'll put up notes - but hopefully everyone can poke their head in here and read what the plans should be before they take their turn, so we don't need TOO many signs. ;)
 
Was there a certain order you wanted the players to go in? I'm ready to go, but I'd like to know if there will be any other scheduling conflicts so we can plan around them. I'm free until Tuesday.

As far as your round went, looks pretty good so far. I agree with the next city placement, although when we get horses we might need to re-plan. After AH, should we get hunting so we can build a scout or two to reveal the rest of the map?
 
Just a thought, why not put the city one south of the marble. That would allow us to hook up copper immediately and still give us the corn and gold mine. Also there would be room to add another city next to the fish later.

Mitchifer - I would skip hunting for now. Scouting nearby can be done with another warrior. I'd like to see masonry and mysticism first. We will want to get the copper mined for a possible axe-rush and if we find horses nearby we can get chariots up as well. No real need for archers then. Ragnar is poaching on our sacred turf and I think he has got to be evicted!! BTW, any clue to the whereabouts of Cyrus?
 
No specific order - my thinking was we'd have people take it from the start as they're available (and whoever claims it first), and then keep that order throughout the game.

LordKoros - I would be happy with city2 in either the spot I drew out, or one tile directly to the right of it, as you suggested. :goodjob:

We definitely can put off hunting for now, Masonry->Mysticism (or vice-versa) is without a doubt the best next two techs for us. Scout with warriors, no need to waste hammers on a scout that will just get eaten by a bear or lion.

As to Cyrus, I have no idea which way he came from, as I didn't see his unit or borders...rather odd, but maybe it was another "durr" moment. I'd guess to our west, though.
 
Just a thought, why not put the city one south of the marble. That would allow us to hook up copper immediately and still give us the corn and gold mine. Also there would be room to add another city next to the fish later.

Lurker's comment: If you plan an early axe-rush on Ragnar (I would ;)) settling on a location next to a copper is a must. You're not creative, by the time a monument would be chopped and your border finally pops, you will lose you early rush frame. Ragnar is Aggressive, meaning all his units are better than your equivalent, and he defends pretty well. Be quick in chopping & whipping a striking force if it's your option.
Returning to my lurking state :scan:
 
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