Try1 - The Newbies!

I am all for a early axe-rush but if the majority thinks that we shouldn't then i don't mind either and also for the order of play, why not just have it in the roster order?
 
Lurker's comment: If you plan an early axe-rush on Ragnar (I would ;)) settling on a location next to a copper is a must. You're not creative, by the time a monument would be chopped and your border finally pops, you will lose you early rush frame. Ragnar is Aggressive, meaning all his units are better than your equivalent, and he defends pretty well. Be quick in chopping & whipping a striking force if it's your option.
Returning to my lurking state :scan:

Would you consider settling "ON" the copper? I've seen it done in some other games (esp when raging barbs are turned on) in order to better protect the resource as well as to speed up an early war. Another advantage is that the city would be coastal.
Here is my very first ever dot-map with the city2 settled ontop of the copper. The extra future city sites were added just to give me practice. The yellow dot is probably a pipe dream as it would be right ontop of Ragnar's lands.

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Would you consider settling "ON" the copper? I've seen it done in some other games (esp when raging barbs are turned on) in order to better protect the resource as well as to speed up an early war.

Here is my very first ever dot-map with the city2 settled ontop of the copper. The extra future city sites were added just to give me practice. The yellow dot is probably a pipe dream as it would be right ontop of Ragnar's lands.

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Lurker's comment: Your ON-copper location seems very appealing, and it cuts down several more turns, which is a huge early game advantage. Also, in your case, the fish-gold location is a very decent one and compensates well the late-game drawback of production loss.
One thing though - be sure to road toward your new city before (or shortly after) to enable a quick axe spam from the capital. I don't recall if you have a second worker. You can consider roading toward Ragnar too, while your axe-force is getting alive.
On your cities - I love the red one. The orange one, however, loses plenty great tiles between Paris and it's BFC. I would consider moving it to the plain tile 2N of cows, and settling a silver-sheep city 3E of your orange dot.
I wouldn't plan the yellow one as Ragnar's capital is surely worth keeping - all capitals are generated on more-than-avarage locations :D
 
Thanks for the advice. I have updated my dot map to show your recommendations/ideas. Of course - all this is still subject to change when we see where the horses and iron are located...

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About the road to the copper, I think there is a river that runs between the capital and the copper so hooking the two cities should be easy. Opps -I forgot that you need to have the sailing tech before you can start connecting cities with the river traffic
 
I can understand the advantages to building the city -on- the copper, but I'd really rather not. If we want to rush early, we can accomplish it just fine by building directly below the marble.

Your other sites aren't bad (although we would definitely just want to keep Ragnar's capitol if we take it). Personally I think we should wait until we have a bit larger picture of the surroundings before looking at more than our second city. However, since I'm shooting my mouth off about your choices, and would like to throw my own ideas out there anyway, here's what I came up with: (and, as you said...all subject to change) I don't really love the spot for the pink city, but the only other decent way to fill in that spot (IMO) is to move it one tile NW, which then causes it to steal/compete for a lot of tiles with our capitol...which may not be horrible in and of itself, but meh.

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As to playing in the roster order, I'm actually against it, as it will be much less efficient for these first rounds - better to have people who can play sooner claim it and take their round while we're in the early phase. That said, I think Mitchifer is second in either case, since he spoke up already :lol:


Aha...also of note - I have not switched to Slavery yet. No point in dealing with the anarchy just yet, I figure.
 
if hes not claiming it i will play it within 12 hours if thats ok. i wait 8 and then ill start?

i like the spot under the marble and i hate to setlle on resources(althoug sometimes its neccesry)

i really think we should rush ragnar and wipe him out once he gets iron and maces he is dangerous as hell better finish him of before that
 
Ok endymion, I'll say you can take the turn - however I think you should wait an extra 2-3 hours (on top of your 8) to make sure nobody has any other input. Your round will be 30 turns (should finish sitting on "press enter" at the end of turn 70).

To sum up, it seems like the general consensus thus far is we want to settle below the marble, hook up the copper, then the marble in city 2 (and make sure we have roads to 1!!) and then work for an axe rush on Ragnar. To support this, we should finish AH, then get Masonry, followed by Mysticism (to start the tech path towards the early marble-bonus wonders).
In Paris, we need to finish the settler, finish the queued (half done) warrior, and then start another warrior (continue until we hit pop 3), at which point switch to a second worker - chop 1 forest to help rush the worker. The worker we already have should finish his current chop, mine one of the plains hills, and then hook up the cows - then start building roads towards our city 2 site until Paris starts the second worker...as above, chop 1 forest to help rush, then go back to road building towards the bronze.

Anything I missed?
 
Good Plan. Don't forget the warrior who is hurt. When he is full strength we need him to scout more of Ragnar's area to see what he's upto. Only question, When would be a good time to switch into slavery? I realize we aren't going to do alot of whipping in Paree so it isnt a high priority but when we get near our happiness limit and go into full out axe-rush mode we should have the whip ready.

BTW, I have a very flexible schedule so you can stick me into the rotation whenever there seems to be a loll.
 
A rush is the best strategy in this situation. I prefer to settle on copper actually, it can buy us maybe 15 turns on epic, and it will make the city tile 2 hammers. We will still have the same number of resources. Ragnar is only 10 moves away from the capital, so we could be ready for a full offensive in two turnsets.
It would be best for me if i play friday or sunday, saturday i am booked.
 
im ready to play the game now.

so what is it gonna be im really not a fan of settling on a resource and i think we could be ready in 2 sets if we chop a lot.

my priorety will be to settle second city pump out another worker or 2 and then start on the axes(if my turns arnt over by then.
 
I don't think we should be chopping all our forests to do the early rush. It isn't *that* critical on Prince to chop-rush all the axes we'd need to smash Ragnar. Also, we have about a 65/35 split in favor of settling below the marble (and NOT on the copper) - so use your best judgement in that case.

See my post above for a summary on the generally-agreed strategy for the next round and go with it. I look forward to your report.
 
I may be to late to say this, but we really need to settle on the copper. It gives us a coastal, riverside, instant access to copper city. If we settle near the copper it will cost our worker 20 turns or more to get there, mine, road, and return to the main city to chop them out. Unacceptable. On the copper will give us huge dividends in the long run. Settling near the copper could completely destroy our rush window of opportunity.
 
im ready to play the game now.

so what is it gonna be im really not a fan of settling on a resource and i think we could be ready in 2 sets if we chop a lot.

my priorety will be to settle second city pump out another worker or 2 and then start on the axes(if my turns arnt over by then.

I would go ahead and play Endymion; I'm sorta busy today. If we are going to go by the original order, I'll be free to play tomorrow.
 
Settling on the copper will definitely be the best for a quick axe rush attack. I also like the fact that the city would be on the coast as the extra health (harbors) food (lighthouse) and trade route should balance the loss of the mine's hammers. If you choose to settle under the marble then we WILL have to do extra chopping for workers to speed up connecting the mine.
 
I may be to late to say this, but we really need to settle on the copper. It gives us a coastal, riverside, instant access to copper city. If we settle near the copper it will cost our worker 20 turns or more to get there, mine, road, and return to the main city to chop them out. Unacceptable. On the copper will give us huge dividends in the long run. Settling near the copper could completely destroy our rush window of opportunity.

Settling on the copper will definitely be the best for a quick axe rush attack. I also like the fact that the city would be on the coast as the extra health (harbors) food (lighthouse) and trade route should balance the loss of the mine's hammers. If you choose to settle under the marble then we WILL have to do extra chopping for workers to speed up connecting the mine.

I will have to respectfully disagree, guys (not that I know what Endy's decided on :crazyeye: ). Coastal cities without resources next to them (if that is even really coast and not a lake) are going to be a waste of our time on this map. Do remember, it's a pangea set: one big-ass continent. Also, as I said I think chopping the axes to do the rush will be a waste of our forests - instead we can simply set up the cities to have massive (for this time of the game) amounts of hammers - mined plains hills for Paris, mined copper and quarried marble for the second city. Yes, the rush will be a round later perhaps - BUT...Ragnar won't exactly be building a SoD in that time, he'll be working on a settler and a second city - which will be trivial to kill and make our conquest of the capital easier.

Edit: Also, we have to build a road to the city either way, the only difference in hook-up time is between 6-12 turns depending on how we get both workers going on mining the copper at the same time.

I would much rather have a slightly-less-uberquick early axe attack force and save our trees to chop some wonders once the war is over...probably *still* before I even get another round.
 
lurker's comment:
just want to say that i'm a little sorry i missed out on this game

great discussions already, folks! :goodjob:

i like the city just S of marble; you've already got the workers so mining/roading won't be a problem. Just remember: you only need to road the tile and btwn rivers to connect it!

i almost rarely settle on resources, esp sites that are so full of resources - what a waste to lose all those hammers from a mined grass copper (almosgt as good as grass cows ;) )
 
i played the second turnset no really interesting things happend.

i will post the report and save tommorow(12 to 14 hours ;)) im tired now and im going to bed
 
before i negin this post i want to apolegize for my english i can read it like i read my own language but my writing is horrible.

The round was a bit dull so the report aint gonna be very long.

turn 41 our brave lonely warriors heals in a forest and is preparing himself for some future fights. what will become of he wonders will he be a great general or will he die in the battelfield as a nameless piece of dirt.

turn 42 the first of our lovely forest is chopped towards a setler Al Gore is very dissapointed in us

turn 49 our brave new setler is finished and i start researching masanory i also chopped another forrest and our worker started building a pasture

turn 51 Our brave lonely warriors kills a panther he starts to heal again on a hill.

54 we found orleans
Civ4ScreenShot0008.JPG

look at the barb lions the must be hungry :)

57 our BLW(brave lonely warrior) kills one of the pussycats's(give me a dog anytime)
Civ4ScreenShot0007.JPG


60 masonery is in and a worker is building a road to orleans for the copper orleans started a worker when it was founded i set research toward mys for the monuments

69 mys is in i set research on poly towards priesthood and the oracle i stopped here so we can change the research if we feel like it.

the turns went by fast we are on our way to an axe rush if we ask me. i think we need 6 to 7 axemen at least to take out ragnar. the next turnset will need to build a mine asap en start pomping out those axes will researching poly and priesthood for the oracle.

The save
http://forums.civfanatics.com/uploads/77181/Try1_BC-2275.CivBeyondSwordSave
 
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