All right, here is the rest of my report:
Turn 6:
After taking Pasargadae, I mobilize the troops in preparation for their next attack. I captured the worker that was near the city and then starting moving the rest into position.
At the start of the turn, Pericles converted to Taoism - seems he founded it. Also, since Cyrus was about to be eliminated, I changed the EP distribution: it's now split between Pericles and Mehmed, since they're our two most powerful rivals at the moment.
I took a look at the tech trading screen, and decided to make a deal with Pacal. I figured it wouldn't hurt since he's our closest ally at the moment:
We're working on machinery next, to possibly go for guilds/banking to help build up our economy.
Turn 7:
Machiavelli complies a report of the largest civs, and we're number 1.
Unfortunately, our spy is discovered in Tarsus, but the attack continues as planned.
The Statue of Zeus is built in a far away land - unfortunately that prevents us from getting it.
Since I screwed up at Pasargade, I took a second look at it and discovered that Cyrus spent a great general there:
I then rename the city "Mitch's Folly."

Maybe it might make a good ship production city...maybe.
Turn 8:
At the beginning of the turn, Judiasm spreads in Paris. It would probably help our happiness/culture to see about building some missionaries of our own to spread it throughout the rest of our territory.
The chariot from Uppsala explores the barb city to the east:
Meanwhile, I'm preparing for the attack:
Turn 9:
The attack begins. We lose two axemen, but the remainder of our attackers overwhelm the enemy. We also captured a worker.
Not willing to make the same mistake twice, I burn it to the ground.
Turn 10:
At the beginning of the turn, Germany offers us a deal:
I can't believe they don't have meditation at this point, so I take the 100 gold. With that extra cash, I bump up the research rate to 70%.
I whip the monument in Mitch's Folly, and start moving the bulk of the troops back up to Paris.
Turn 11:
Unfortunately I screw up again, and a barbarian archer slipped past our defensive line near Uppsala and razes our winery because I didn't move fast enough.

I start rebuilding it immediately.
Turn 12:
We've reached a population of 2 million - we're ranked number one as far as that is concerned.
Turn 13:
We meet our final rival:
Apparently we've traded with his worst enemy, so he already hates us

. Fortunately for us, he's so technologically backward that he doesn't pose any real threat.
A courthouse is finished in Paris, and I begin working on the Parthenon for a boost in GPP.
Turn 14-15:
These last couple of turns were spent building up our infrastructure and moving our troops - most of which are almost back at Paris.
The first of our spies has entered rival territory, revealing a Mayan city:
At the very end of my turn, I discovered another barb city was founded right under our noses:
It might be worth it to let it grow to size two and then take it for ourselves - it's pretty close to one of the spots we were considering for a city anyway.
So here's what we've got so far - now centered thanks to the calendar tech:
Now for my thoughts and recommendations. We seem to be pretty isolated now, so we can probably take the rest of this part of the continent for ourselves. A wall of jungle separates us from the Mayans and Greeks to the north. And we haven't had much contact with the Greek city to the east.
I think what we should do now is build up enough infrastructure/cash to get our tech rate back up to a decent level and still be in the black, and then see about building cities in Cyrus' former area and in the space between Paris and Nidaros, as well as capturing the two barbarian cities - especially Ligurian, just in case Pericles tries going for it first. We should consider chopping some of the forests that are close to cities now to we can improve those tiles - I had trouble finding work for my workers!
Also, we need to explore the rival territories more. I denied an open borders agreement with Gilgamesh based solely on the reason that I had no idea where he was, and I didn't want to give him free reign to scout out our territory
I left the great general in Nidaros. It didn't effect my turnset since I didn't produce any addition troops - mostly I build monuments/courthouses. I wasn't sure what to do with him anyway, but he should come in handy for our next offensive.
Anyway, I'm back off to work tomorrow - I'll be back on Thursday. I posted my schedule in my sig for easy reference.
Roster:
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Trynthlas - on deck
endymion
Darth Meanie
Rince
Mitchifer - just played
Carneios - (will be inserted whenever he's able to play)
LordKoros - up next