Played 8 turns so far .
Everything looks good , move warrior from delhi to go scout our shore .
IBT : A panther eats our scouting warrior near London
Turn 41-45 : scouting
Turn 45 : Delhi grows to size 3 , whip wb
Turn 46 : Delhi : wb > warrior , wb on clams , MM for max growth , we grow in 4 turns , start whipping a forest to help build another worker .
Turn 47 : hunting > masonry
Turn 48 : scouting is completed , found a island with clams nearby east of Delhi , no other seafood near our stone or copper
yuck ! Bear spotted south of Delhi , will be risky to go scout the fog .
Dotmap :
Possible city's :
Red dot can use the crabs from Delhi , so it can work crabs , copper , and a plains hill from delhi giving 8

and 4

(1 from trade route) at size 3 so it isnt really that bad of a city .
Yellow dot : mainly for the stone and sheep to get some stone wonders .
Blue dot : uberb city for more then 1 reason but is very risky in more then 1 way , specialy now that we have no unit scouting there and a bear closeby .
Green dot : We dont know all tiles but this is imo the best spot so we dont waste to many good tiles .
I would go for red and yellow dot , still undecided if the axe rush or the pyramids is more important .
For now I would say get stonehenge and pyramids , tech towards construction and kill Victoria with cats and axe buts its to early to say this for sure.
Place your opinions pls .
Im not really sure how fast AI's go for pyramids on monarch , around 1AD or earlier?