Fippy
Mycro Junkie
- Joined
- Mar 17, 2013
- Messages
- 15,017
Yep listen to Lymond there 
Everything that's needed for one eye opening moment can be learned on turn 0 in this gems start.
All you need for Immortal games is showing some urgency in making up turns against AIs, that they are given at start by extra units and a couple bonuses thru the whole game.
In this example, SIP = terrible.
Still a decent city, but PH settle here changes everything.
You get your worker 2 turns earlier (1 lost by moving, 3 gained by extra city tile hammer), an extra hammer for the whole game, 2 more gems for your Bur cap (one jungled, but still great to have later ofc), and another corn.
Those other tiles do not matter, cos at size 11 you can work 2x corn, 3x gems, 2x sugar cottages, 3x green river cottages and 1 plains river cottage.
So this city alone would make up for most bonuses AIs get.
No rush needed, no luck, no Immortals, no..
Getting this eye opener is something many players miss, and why it's so great being guided slowly here by helpful players like Lymo.
I made this bold cos yup slowly means waiting on turn 0, not settling hasty & getting so much feedback without having played any turns..!
If you want to improve, you do not need peoples looking over t100+ saves. You need to see concepts that are not visible to you currently, but will change everything once you do.

Everything that's needed for one eye opening moment can be learned on turn 0 in this gems start.
All you need for Immortal games is showing some urgency in making up turns against AIs, that they are given at start by extra units and a couple bonuses thru the whole game.
In this example, SIP = terrible.
Still a decent city, but PH settle here changes everything.
You get your worker 2 turns earlier (1 lost by moving, 3 gained by extra city tile hammer), an extra hammer for the whole game, 2 more gems for your Bur cap (one jungled, but still great to have later ofc), and another corn.
Those other tiles do not matter, cos at size 11 you can work 2x corn, 3x gems, 2x sugar cottages, 3x green river cottages and 1 plains river cottage.
So this city alone would make up for most bonuses AIs get.
No rush needed, no luck, no Immortals, no..

Getting this eye opener is something many players miss, and why it's so great being guided slowly here by helpful players like Lymo.
I made this bold cos yup slowly means waiting on turn 0, not settling hasty & getting so much feedback without having played any turns..!
If you want to improve, you do not need peoples looking over t100+ saves. You need to see concepts that are not visible to you currently, but will change everything once you do.