Trying to finish a game

civverguy

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When I play a game of civ, I usually stop playing when I get very powerful (usually over 45% of land and 50% of pop) But I'm now forcing myself to finish the game I'm playing and now I found out I have a weakness. I can play a game very well but can't finish one.
So I'm playing as England (emperor difficulty), had a bad start, but I conquered Babylon, Maya, Russia (with some help), and Iroquois.
My best and only ally is India who was beaten up by the Romans and Mayans and the Romans and Incans used to be friendly with me but are not now after I rejected some of their demands. Inca was the second most powerful civ for a long time and Rome was very weak but they are in a golden age and is catching up to me in tech.
So my question is how should I win this game? Should I go for UN or space race? It seems like the fastest but risky way. Or should I go for conquest/ domination?

Here is a save:
http://forums.civfanatics.com/uploads/108813/Elizabeth_of_the_English_1838_AD.SAV
 
Well I never go for UN or Space, so either Dom or Conquest. Space comes so late and UN is modern ages as well. If Play that far, I want to test out my Modern Armor:D
 
I find it's not hard because once I start killing, it's hard to stop. Even harder to start again.
 
rome is in their golden age, you say? maybe you should destroy them while you can...
 
The quickest win would be UN. You could already could start prebuilding it. The vote will be between you and the Inca's, provided the map stays more or less the way it is now. You would need 3 votes to win, so you would need both Rome and India's vote. Getting them in an alliance against the Inca's and that's probably all you need.

But it's not the best part of the game, this late part, at least that's what I find. It sure is not difficult for anyone to win this, but it still tends to take so many hours, doesn't it?
 
I'd attack the Romans first. They're closer and possessing that island could be useful when attacking the Inca's.
 
What do you guys do to combat the huge amount of units on Emperor and above? I captured Rome but couldn't hold it because of the huge amount of units there. So a captured Pompeii which was surrounded by mountains so I held it. Right now I'm probably going to do hit and run coastal raids on the Romans since all of their cities are near the coast. I will land a bunch of units from a transport, take the city, raze it, put the units back on the transport, and keep on doing this.
 
What do you guys do to combat the huge amount of units on Emperor and above? I captured Rome but couldn't hold it because of the huge amount of units there. So a captured Pompeii which was surrounded by mountains so I held it. Right now I'm probably going to do hit and run coastal raids on the Romans since all of their cities are near the coast. I will land a bunch of units from a transport, take the city, raze it, put the units back on the transport, and keep on doing this.
Whew, not an easy answer.

First, you want to be able to survive the initial AI onslaught of attacks. That means, once you cross the borders, you need good defensive terrain and strong defenders. You will need some good attackers also, and some artillery, too. You want the AI to die on your defenders and then you want to kill the AI wounded. You need artillery to damage AI roads and rails to your position. That gives you a turn to damage the foot sloggers before you attack them.

Once the AI attacks begin to slow down, then you want to carry the war to their cities. Up to now they have been hitting you with all the units they have built over the years. Once you destroy those units, all the AI has left is city defenders and whatever they can build. Now the battlefield advantage has shifted to you, since you can use your units better than the AI.

And that is the broad overview of how to do it.

In your case, however....

I'm not sure I would bother with raids. Take a city, raze it and replace it with one of your own. Rush a barracks for rapid healing. Pile in the units and let the AI come to you to die.

If you do keep a large captured city, try to supress any resistance on the turn that you capture it. After that, move the units into the field in case the city does flip. The flipped size is 1 smaller than when you had it (I think) and when you recapture it again it will become even smaller.

When I start attacking an AI, I will raze the first few large cities I capture. Keeping the city gives me better movement, but little else. By razing and replacing I can achieve the same thing with no flip risk. After I've chewed on that AI for a while, that is, once they have lost one-third to one-half of their pre-war cities, then I will begin to keep large non-Wonder cities.
 
You could dump about 3 boatloads of Infantry or Mech Infantry on a mountain near their capitol and watch them blow their offensive troops in an orgy of kamikaze attacks. After that, bring in tank armies and take the cities you really want and raze the rest. WW disappears, you fill your new territory up, and go on to the next victim. Not for the faint of heart, but it works.
 
on emperor and DG it's not really a problem with huge AI armies.

one important thing is, if You are in republic, that You use armies and some decoys to draw AI's units out of cities.
armies cause being attacked by dozens of units will raise war weariness too much and AI usually will not attack armies.
often i sacrifice workers that could be enslaved when razing a city. then i capture AI's city, move combat settler in the position, abandon captured one (remember to sell all improvements!!), found new city that allows me to attack/capture next during the same turn (it's for IA arti warfare).
 
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