Diplo win turn 238.
I had 17 pop at turn 100. At first I was unsure whether to go military, but then decided it would be much more fun than a peaceful Diplo game which is basically just a tech race to information era. And fun it was! I agree that instantly razing cities is awesome. No happiness slog, I think I had the happiest empire ever with something like 90 smiley faces near the end.
My pantheon was DF, Religion first Tithe and +2 Faith per Wonder, then extra Production and faster spread.
Early wonders:
t71 NC
t79 ToA
t90 Oracle (completed Tradition)
t96 HG
t103 Petra
... I built a lot more, but stopped taking notes.
Oh and I built the Great Wall, so no one else would.
After researching Education, I bought a university and decided to eliminate the southern civs (leaving Poland and Carthage alive). I beelined XBs, then Astronomy and got Navigation with Oxford. Then I realized I had traded all my iron away! I had to DOW Carthage to get at least a few iron back. At first I only had 3 or 4 Frigates, but they were quite sufficient to make short work of the coastal cities. My hordes of Crossbows took care of the rest.
At turn 210, only 2 rival civs were left.
Turn 220 I researched Penicillin, thus hitting the Atomic Era.
Fortunately, this was just 4 turns before a World Congress vote, and I won the game 18 turns later.
(I've never been one to time the vote cycles, in fact this is the first time I'm reading about the strategy. It sounds interesting but I'm not sure if it's actually fun to play that way or too much of a headache...? I'm generally not a fan of planning so far ahead
)
I had most of the city states allied through random quests, especially barb quests. Just sending a couple of Knights to the heathen continents was enough. One even got upgraded to Cavalry from a ruin, I'm not even sure if I had that tech at that point!
The rest of the city states got bought, since I was swimming in gold anyway.
As for Ideology, I took Autocracy but I think Freedom would have been better with it's 6 foreign legions. I didn't really need them though, also I almost always end up taking Freedom so I wanted to play a bit different this time.
Fun observations:
- Cities going *poof* is awesome, no happiness drain, no waiting
- Taking cities with a Nao, it actually stays in the tile where the city was. Then the next turn it gets teleported to the capital!
- I got gifted a Conquistador, and had to try whether it can settle a city on another continent. Didn't work though, the button wasn't there. It would have been too funny ending a OCC with 2 cities
- I never had a WLTKD, it required Citrus and I don't think it was available anywhere
I had way too many units in the end, and had to delete some useless GPs and other units that I got gifted from city states because I was too far over the unit supply.
Unit supply seems to work differently in OCC. When it was at -5 my production wouldn't be penalized, but even so I at times had -60% production and had to delete workers and other obsolete units.
Screenshots:
Turn 100... we're still mostly harmless
turn 210: Athens captured, military mission accomplished
t238 Diplo win
...
Bonus: A Nao sitting in the desert after capturing a Greek expo!!