Game: Civ5 GOTM 41
Date submitted: 2012-08-04
Reference number: 26789
Your name: Dreadnough
Game status: Culture Victory
Game date: 1890AD
Turns played: 315
Base score: 975
Final score: 1547
Time played: 7:24:00
I guess I was just to tired and couldn't concentrate even in the slightest. So I made really aweful mistakes. Instead of a summary I decided to give you a list of my mistake, so you can learn from it. Actually they are quite basic things, but still worth to remembering.
I went for Tradition opener, Liberty opener, free worker and got the wine fast to sell it. Of course I didn't even bothered to watch my happieness when I settled my second city. With two wines improved, but both sold, I went into unhappieness. Of course I tried to improve the third one fast, but a barbarian (which was replaced by a second one just when he died) kept destroying them, we kind of ran in a circle arround the city. This delayed my growth a lot.
I settled my second city in the middle of the desert hills and wanted to rush for Petra as soon as possible. But due to its slow growth I decided to wait at least for the fourth worker. Once I got it I changed the tiles in a way that I got the maximum amount of hammers. One turn after my maritime CS wasn't allied anymore, loosing one food in every city. Guess was happened, one citizen died. I needed another 7 turn to get it back, delaying Petra even more. I even had enough gold to keep him allied, but didn't watch.
Then I used all my mones to get allied with Brussel. I still had happieness problems. But I didn't checked if Brussel had even Whales connected, and of course it hadn't. So another 200 gold needed there.
Interesting was the fact that Brussel wanted me to denounce Dido. Since I was allied with Dido I didn't do it, but Rome took Didos last city a turn later. And I even saw it coming with my scout, so I really could had done it.
I lost my initial warrior to barbs, which was really stupid. He was almost dead and I send him on a hill, just to see a barbcamp right after it.
I think that was the main part. Happieness problems and the citizen loss really slowed my early game down.
By the way, is there any way to influence the ancient ruins? I started with a pop ruin, right before my city had a normal growth, wasting the ruin. Then I got a pottery ruin, when the tech was almost finished, giving just two turns faster calender. That was pretty annoying as well.
Do you wait before taking ruins if your city just needs a turn to get another pop?
World curch seemed to be a waste, until I crossed the ocean. With Desert Folklore I was able to buy a missionary every three turns. I had the great mosque and +25% missionary strenght, and so I spread my religion very fast over the whole continent. Spain and China hated me after it but it was worth it.
Augustus was not that much of a problem. He attacked me with 5 swords, 5 balilista and a spearman. But I already had 3 composite bows. Using my capital to get another unit every three turns it was very easy to deflect his attack, even though he killed quite some units. I didn't want his ballista to attack my city. When his next wave like 70 turns later I just made peace and three turns later we were the best friends possible.
I am not sure about the scenario. I really liked the start position, but being on such a small island with only two AI on it was somehow boring. I like to interact with a lot of AI. That Dido died and Augustus was at war with me half of the game didn't help.