TSG42 After Action Report

Diplomacy Victory
Game date: 1635AD
Turns played: 238
Base score: 1908
Final score: 4059

Ended up with 5 cities and 5 puppets. Only Maya, England and Greece left standing at the end. Beginning to get a handle on the new game mechanics. I did sign an RA (with Greece) eventually, but our tech lead was so vast that it was barely worthwhile. I used Chichen Itza (marble city) to build the UN, but messed up overflows and didn't get railroad quickly enough, losing around 5 turns at end. Early city growth is key in G&K:- I am getting a bit better at this, but I do like production!
 

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@airneck

I don't use auto-focuses on my city-tiles, instead I lock them all manually as I feel like it. I believe everything the game does automatically - like autoworkers, tile-focusing, tech suggestions, etc. is completely awful and should be avoided like the plague.

Hope some of this was helpful. :)
Yes, very helpful,
The Great Admiral, The Maritime CS, chopping woods and so on..
I'll try many of your advices next time
Thanks for sharing your experience.
Thanks for your time

Cheers
airneck
 
After being smashed by Romans in TSG41 I liked this game much more.

Game: Civ5 GOTM 42
Date submitted: 2012-08-23
Reference number: 27047
Your name: Zinad
Game status: Diplomacy Victory
Game date: 1795AD
Turns played: 269
Base score: 1019
Final score: 1922
Time played: 6:07:00

Start was ok. Went for full tradition, but I'm not sure whether liberty would have been the better choice. Then full rationalism and 2 patronage.
Built 4 cities and later a fifth close to Stockholm for iron, salt and furs. Sweden DoWed me for this although we were friends. I didn't have enough defense in that isolated place, so Sweden took it just a few turns later. The rest of the game was peaceful.
Did 5 RA's, but one was lost due DoW of Sweden.
Just 1 turn before the UN vote, I gifted some 6000 gold to the city states.
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-24
Your name: kargano
Game status: Diplomacy Victory
Game date: 2006AD
Turns played: 426
Base score: 1896
Final score: 2230
Time played: 4:32:00

Prince is my normal difficulty and this was my first serious attempt at a Diplomatic victory, so I was mainly concerned with winning the game rather than doing it as fast as possible.

Spoiler :


I started with a Honor opening, because I was also new to raging barbs and did not want to risk losing before I got going. Started scout - attalist - monument - pyramid, with pottery first. My warrior got a map from the first ruin which revealed THREE other ruins, which were all snapped up. +1 pop, 20 culture and Mining. Scout got a gold ruin.

I decided to settle my second city in the desert quickly to grab the 8 faith mountain and as a sweet locale for Petra. I bought up the oasis and all the floodplains I could to help that city grow. I spent my first long road on a great engineer to rush petra there, and it worked beautifully as that city became my production center while the capital was a science powerhouse with academies and unimproved jungle everywhere. Tikal was settled in short order since that location seemed pretty luractive. Uxmal was a bit embarassing - I wanted to place that city on the coast between Cathokia and Yereven, but I didnt' realize the 4 tile from a city limit so I was forced to settle it more inland. About a dozen turns later Sweden declared on me and took Uxmal before I could react. I took it back a little later and he offered all his gold which I gladly took. After that peace reigned for a long time.

I was lax on my religion, and got beat to both the culture for jungle pantheon and Tithe by Boudicca. That sucked because my religion was absolutely dominiant worldwide, but I did grab Papal Primacy and Itinerant Preachers and used my high faith income to spam prophets to convert every city state I could find.

Polices were full Honor > two Patronage > left side Rationalism > finish Patronage > Commerce. Culture was not a strength for me, and I finished in the middle of the pack. Thankfully, opening Honor let me keep up in social policies in the early and mid game so I didn't have to worry about any pit fights to the death as a form of election.

During the long peaceful lull, Sweden conquered Cahokia and Austria took Geneva. I contemplated attacking both of them - I held a grudge against Sweden for catching me with my pants down early game, plus liberating Cahokia gave me a guaranteed vote. Cahokia had been my most steadfast ally before being conquered, so I was insulted and felt it was my duty to reward their loyalty. On top of all that, Sweden had been spamming wonders all game. Stockholm was RIGHT THERE and the terrain was favorable, so I was drooling over it. I had no particular beef with Austria, I just didn't want her buying up city states. However, Sweden made it easier for me by declaring on Austria and beating her around for a few centuries. Austria was dead last and denounced by pretty much everyone in the world but me, so she became a pretty safe UN vote for me and I judged she would be too weak and depleted from warring with Sweden to buy up city states. Somewhere in this, I founded Tulum in the lower left corner when I noticed the unclaimed rich plots of land over there, and I needed a coastal city so I could finally discover Siam and Greece.(England had sent a scout across Celtic lands before her borders expanded)

So things are going well, I have a massive lead in tech and total dominance in religion. I declared on Sweden and did a three pronged attack from Tulum, Uxmal and Chichen Itza. I finally rewarded Cahokia for their good service by freeing them, then proceeded to raze Helsinki and annex Stockholm, which had something like eight wonders. Gustav refused to give me anything but a peace treaty, so I went ahead and puppeted Sigtuna and destroyed some pathetic town on the south coast. He STILL would not give up the goods, so I went up and rampaged through the cities that he had taken from Austria - Vienna was captured, a city between Vienna and my cap was razed. Before I took Vienna though, I tried out a sneaky plan. Sweden at this point held only Vienna and Bregenz. Maria was dead last in score and hated by everyone but me, and still held Geneva. I declared on Maria, liberated Geneva in two turns, but Maria ignored my offer for peace so I was forced to puppet Linz, then she finally agreed. I then proceeded to take Vienna....but Maria wasn't grateful! Are you only able to liberate a civ if they are completely removed from the game?

Oh well, in any case I puppeted Vienna and then sued for peace with everyone. I had built the UN while I was sacking Stockholm and had 9 of 10 votes at the first election, but Alexander was a douchebag, yanking city states out of me the turn before the next vote which ended up being 7-7, hence my plan above to gain the votes of Geneva and Austria via liberation after securing Cahokia's vote. Soon after I declared for worldwide peace, a few carefully chosen city state bribes gave me 11 votes to Siam's 3 and left Alexander in the dust with two.

I'm satisfied with how I did considering I was new to diplomacy victory and raging barbs, and I like knowing I have such a long way to go. Lots of play time in this game left for me!
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-24
Reference number: 27054
Your name: scaramonga
Game status: Diplomacy Victory
Game date: 1970AD
Turns played: 390
Base score: 1595
Final score: 2044
Time played: 7:46:00
Submitted save: Pacal_0390 AD-1970_scara.Civ5Save
Renamed file: scaramonga_C504201.Civ5Save


Well, a game of mixed emotions, won, but I would have done so a lot earlier had EVERYONE (including most CS) not DOW'd me on the one turn!! (around turn 210 if I recall)

I took Austria out pretty early, as they just annoy me lol, and they put up little resistance. Was doing rather well until all hell broke lose. Years at war, with Swedes and Celts being the most troublesome. Managed to hold them all off and take out 3 of Sweden's cities, leaving him with just one in some far off location. After all that, the peace treaties rolled in from all, except England, but they were too far off to bother me anyway.

I had to scrape the gold in at the end to get all but one CS allied with me, including selling off all my military, resources and lux for silly amounts of gold, to finally win the vote :)

Interesting game.
 

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Game: Civ5 GOTM 42
Date submitted: 2012-08-24
Reference number: 27055
Your name: ZerrorR
Game status: Diplomacy Victory
Game date: 1888AD 16.15.13.13.3.15
Turns played: 314
Base score: 1468
Final score: 2367
Time played: 7:03:00
Submitted save: ZerrorR_0314 AD-1888.Civ5Save
Renamed file: ZerrorR_C504201.Civ5Save

I forgot it is a tech race... I am sure i could finish it a lot earlier, should i go for rationalism social policies. Ended up all city states voted for me...
 
Turns played: 233
Time played: 27:03:00
RAs signed: 0
Lesson learned: When you want your religion to start spreading, stop growing.

Finished one calender/great person cycle so I was able to get a 2nd scientist from the UA of the Mayans (=2).
Bought 2 scientists with faith (I think 3 would have been possible, if I didn't buy Pagodas in my cities).
1 was granted from the PT. 1 generated via specialists.

qKQzN.jpg


My first 79 turns (includes 5.5ish pictures):
Spoiler :
Settled on the spices. Feel like I want the hill for a mine later in the game (however I lose the ability to build a water mill as well). Anyway, it gives me an instant lux with Calender to sell. Here's my bought settler on t20 :D
MOkX1.jpg



Barbs already delaying me there -.-
SwQfz.jpg



Religion founded on turn 61 (got two faith ruins, 40+60):
3t6nc.jpg


Considered Pagodas for a moment... however I'd rather want to spent my faith on GP as Maya plus I guess I'll be happy enough with all the befriended and allied city-states throughout the game.


Now a quite risky move, since I wasn't sure it would work:
(settling next to the barb camp, that 4 CS want to see destroyed)
K07lZ.jpg



Luckily it does work! (note however I didn't get the 25 gold :crazyeye:)
rEt46.jpg



GL finished on t66, granting me Theology, which as a result granted me a free GP on t72. Funnily that fell together with the Golden Age from Representation (Liberty).
At first I wanted to chose a Great Admiral, however I was afraid it would spawn in the small lake near Rio. So I instead took a Scientist first, who cleared a riverside March for me while planting an Academy there:
qQ0vA.jpg



T79. Both Gustavus and Boudicca have been denouncing me on this turn. Maria Theresa though must die too, because well... she's Austria! Seems like it will become a pretty bloody game...
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-24
Game status: Diplomacy Victory
Game date: 1966AD
Turns played: 386
Base score: 1123
Final score: 1458
Time played: 7:53:00


I am not sure what keeping off expansion cost me, but I decided to go with three, but always wanting to expand more.

I had the capital focus on science, and building other quick wonders the other couldn't. I settled my second city 4 tiles SE towards Quebec City, and my third city was built on the coast between the silver the mountain.

Despite slow growth, I made this city my commerce city by building the Colossus, because I was short on cash, and 1 turn away from Macchu Pichu when it was taken by the Celts who were the main AI wonder builder of the game.

The Swedes attacked both of my earlier CS, but I knew they could handle it, but I also challenged Adolfus for doing it. Austria was afraid of me, and eventually the faught each other.

Near the end of 1800s, I had nothing but refridgeration, penicilin, ecology, telecommunications and globalism to research. I was only able to get sweden and Siam to sign agreements, mostly because the lack of cash on the AIs part, Siam being at once -330 gold... not sure how that happened, they were also getting 120 gpt.

Around turn 333, the Swedish RA came through giving me 4 more turns for ecology. Then during telecommunications, the Siam RA came through.

After not checking my CS status for votes, I came up two votes short when I built the UN. Then Sweden, Siam and Greece denounced me, and then followed it up by war, not Greece, since they were at war with Siam. After having some CS taken by Greece and England, it took a few UN votes to win, so if I had secured those CS better, I would have finished about 30 turns earlier.
 
Finished turn 221, by far my earliest date for any victory condition - learning a lot from this forum!

The bad: missed buying one GS by two turns (Boudicca gave a couple of my cities her religion, and I used it to buy a couple Cathedrals that didn't pay for themselves in time) and didn't generate another naturally in time because I forgot to build a Garden in the capital or assign scientists to my Public Schools or Research Labs in any cities. Didn't build National College until turn 190 - Palenque didn't get a Library until turn 100 (sat on 4 pop pumping out settlers previous to that).

Tweaking those things could have easily shaved 15 turns.

The good:

Major Liberty-fueled expansion: 11 cities by turn 110, but didn't get 4 down until turn 50, so could still be improved upon, and there were a coupe more good city sites I should have gotten

Messenger of the Gods pantheon (+2 science per trade route): used all those horses to buy workers to get cities hooked up ASAP, rushed Macchu Picchu with the Liberty GP, made sure to send a scout to discover eastern civs/CS's as soon as borders opened with Boudicca to find more buyers for resources.

Other beliefs: Guruship (+2 production if city has a specialist, came in just as Unis were going up), Pagodas (had one happiness GA, but usually was around 4-10 happiness, they also helped keep culture flowing), +2 gold per city (like Guruship, faster return on investment than the alternatives), +30% pressure radius (Boudicca converted my capital, and it flipped back naturally in 8 turns)

Used first Long Count GP for Prophet to enhance religion, only had to build one missionary.

Policies: Completed Liberty, Patronage opener, friend-maker and gold gift booster (probably mistake, allied most CS's through quests), Rationalism opener and +2 sci per specialist, Order opener and cheap factories, then one more sci-booster from Rationalism and Patronage

Often built Ampitheaters before even Libraries, as Messenger and Pyramids seemed to be generating plenty of sci and I wanted border pops and policies. May have been a mistake.

After getting enough workers, used all gold to buy science buildings/harbors for far flung cities - no RA's. AI was usually broke anyway.

Opened with two scouts and popped around 8 ruins I think.
 
I also popped a lot of ruint, but they were quite horrible in general, never hed so many maps and barb camps...
 
good game FeiLing!
re:"GL finished on t66, granting me Theology, which as a result granted me a free GP on t72"
I was wondering if it was possible to get a GP for an earlier Long Count cycle than my first one (T86).
I think I'll replay aiming to get Theology done before T72. I guess you'd have to get it done on T71 at the latest.
 
Game status: Diplomacy Victory
Game date: 1530AD
Turns played: 216
Base score: 1647
Final score: 3830

Long Count GPs were:
T86 GS settled
T101 GE rushed Hanging Gardens in Capital
T117 GP used to convert some CSs to the True Faith (Mayanarama) - my religion had already been enhanced by this point
T133 GM (because a couple of CSs were begging for one, plus I used it to get the CS near England Allied with me by sending him there for a trade mission)
T152 Great General, which I used to plant a citadel next to Stockholm's Landmark, which also happened to be two tiles away from my city of Tulum.
The Swedes were never going to be my friends again anyway! :)
This put the landmark in my territory, and greatly added to my ability to defend Tulum against Swedens multiple invasion attempts.
T183 Great Artist for Golden Age
-never got to the end of the next cycle. what would I have done with a Great Admiral at this point anyway?

after my five city start (to turn 80), I ended up settling a sixth city near the silver and truffles on the landbridge towards the Celts. Not sure if this city helped or hindered my game speed or not, but it seemed like a good idea for the two luxs and the strategic location.

After both Austria and Sweden declared war on me I thought I would take their capitals, but a really good opportunity never presented itself, and I was too busy building other things to add to my armies, so I just played defence against them for most of the game, just taking all their cities at the very end after I had the UN built. Those Gattling Guns and Machine Guns are great on offense aren't they? (at least against Medieval/Renaissance opponents :) )

Didn't sign any RAs, depending on Great Scientists. But GSs were hard to come by - got a couple from Wonders, and bought one with Faith. I also bought a GE with faith at the end of the game to help with the UN.
You can get your first GS for 1000 faith, and ALSO your first GE for 1000 faith. I went for Planned Economy in the Order tree to get science bonus on Factories. Only three policies in the Rationalism tree (plus the opener), full Tradition, Honor opener, Patronage opener, plus Philanthropy. Probably it would have been better to put those two Patronage SPs slots into finishing the Rationalism tree. I had excessive influence with all City states at the end. Not sure the Honor opener is needed either.

All in all this was I really fun game. I liked it so much, I'm going to play it again. Thanks Leif!
 
I also popped a lot of ruint, but they were quite horrible in general, never hed so many maps and barb camps...

First two were maps and a promotion, then got pop and culture I think, which really helped get things rolling. On prince, getting those early scouts out is really important, because the AI doesn't start with all the units it does on higher difficulties. I got ruins two tiles away from Sweden's capital. :crazyeye:
 
Also took Construction (needed that for happiness anyway with the rexing) and Civil Service relatively early. 3 comp bows and 2 pikes dissauded Gustav and Maria from declaring despite their covetousness, as all they had were warriors and archers at the time. Built a horse for barb quests across the landbridge.

Maybe the rexing also convinced them to go tall? Neither settled a second city for a long time.
 
With 16 votes, we got a diplomatic victory on turn 183.

Turn=183 (1230ad)
HOF=4458
Cities=32,18,30,17,14,20,2 (133)

(We settled Coba on turn 181 to claim Pearls. The AI never developed a sea resource.)


Not satisfied with my planning, I played again from turn 100 and shaved off 9 turns, for a victory on turn 174.

Things we did differently the second time:

(1) We did not create any academies.
(2) We chose Swords into Plowshares instead of Pagodas.
(3) We chose a Great Artist from the Maya Long Count before a Great Scientist, and began our Golden Age 14 turns earlier.
(4) Palenque built the National Epic.
(5) We used two Great Scientists to bulb Plastics on turn 154.
(6) We allied with Bucharest earlier, Chichen Itza built the Sistine Chapel and several cities made an Amphitheatre and ran Artists for a few turns.
(7) Tulum built the Great Mosque of Djenne and all cities had a Temple.

On turn 163, we got the second Great Scientist from faith (note that Great Persons from faith enter the game without moves).

This time on turn 164 (instead of 173), Palenque produced its second Great Scientist, and finished the Porcelain Tower for a third, while Tikal completed Oxford University and Uxmal the Leaning Tower of Pisa, giving us a second Great Engineer, and the final Rationalism policy was adopted to complete the tree for two free techs. :king:

As it turned out, we still overshot the mark by 9000 beakers. :crazyeye:

Comparison between the two runs
Spoiler :

Religion
28 Desert Folklore
60 Tithe, Religious Community
118 Swords into Plowshares, Religious Texts (117 Pagodas, Religious Texts)

Policies
13 Tradition
18 Liberty
24 Citizenship
40 Republic
58 Collective Rule
79 Meritocracy
94 Patronage
109 Rationalism
122 Secularism (Oracle) (125)
124 Free Thought (127 (Oracle))
136 Representation (139)
144 Humanism (149)
154 Sovereignty (160)
164 Scientific Revolution (173)

Maya Long Count
86 Great Engineer
117 Great Artist (Great Scientist)
133 Great Merchant
152 Great Scientist (Great Artist)

Key technology
49 Philosophy (Great Library)
87 Civil Service
97 Education
103 Guilds
131 Scientific Theory
140 Fertilizer (139)
144 Astronomy (147)
154 Plastics (167)
164 Globalization (173)

Wonders
49 Great Library (Palenque)
75 Pyramids (Palenque)
86 Hanging Gardens (Palenque)
89 Petra (Chichen Itza, GE)
99 National College (Palenque)
100 Stonehenge (Uxmal)
105 Chichen Itza (Tikal) (105)
122 Oracle (Palenque) (127)
128 Iron Works (Chichen Itza) (129)
132 Notre Dame (Tikal) (132)
137 National Epic (Palenque) (182 (Tikal))
151 Taj Mahal (Chichen Itza) (164 (Tikal))
156 Forbidden Palace (Tikal) (175)
156 Great Mosque of Djenne (Tulum) (172 (Chichen Itza))
159 Sistine Chapel (Chichen Itza) (182 (Copan))
162 Big Ben (Copal) (167 (Chichen Itza))
164 Porcelain Tower (Palenque) (171)
164 Oxford University (Tikal) (173 (Chichen Itza))
164 Leaning Tower of Pisa (Uxmal) (173)

Golden Age
88 500+ happiness (10)
125 Great Artist (12) (152)
136 Representation (15) (139)
151 Taj Mahal (15) (164)
- (179 ((24) 2x Great Artist)))
 
hmm... guess that makes Faith even more valuable.

i can get at most 3 GS from faith. the 4th one (i think--maybe the 5th one) costs 4000 faith and i generally have less than 100fpt. and i dont think they up the normal GS costs.
 
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