TSG42 After Action Report

Game: Civ5 GOTM 42
Date submitted: 2012-08-26
Reference number: 27080
Your name: daniellwu
Game status: Diplomacy Victory
Game date: 2015AD
Turns played: 435
Base score: 1839
Final score: 2113
Time played: 10:34:00
Submitted save: Pacal_0435 AD-2015.Civ5Save

My first time playing GOTM! I'm not very good yet, it took me longer than any of you by a wide margin (435 turns!). Did you guys just make a beeline towards globalization, skipping all the other techs that are not prereqs?
 
My first time playing GOTM! I'm not very good yet <snip>
Welcome to CivFanatics and GOTM. :wavey:

Glad you found us. Not to worry, keep reading what these folks write and you'll be doing better in no time.

Congrats on your win and best of luck in future. :thumbsup:
 
Welcome to CivFanatics and GOTM. :wavey:

Glad you found us. Not to worry, keep reading what these folks write and you'll be doing better in no time.

Congrats on your win and best of luck in future. :thumbsup:

Thanks! I just read through all the posts and played it through again. By using a GE to rush the UN and GS to speed through the techs, I got it done in 329 turns this time :) I'm hooked and can't wait for the next GOTM!
 
Almost finished this one and I have a question for whoever made this one. I had Educated Elite (patronage) in the midgame, hoping my allied city states would bring a diverse flock of GPs to the table, considering the UA doing collateral damage to your own GP farming. But all they've given me are 3 generals by now :lol:

Is this by design on your part (ho-ho-ho) or purely coincidential?

Otherwise, great game. Ultra early warfare is pivotal with their UU and playing at prince level. Get two capitols before turn 40 for the price of 3 units :)

The Byzantium game before this one, however.... I screwed that one up bigtime...
 
Did you guys just make a beeline towards globalization, skipping all the other techs that are not prereqs?
That is the general idea, yes. The only two techs I picked up that aren't on the path to Globalization were Chemistry and Fertilizer, for the extra hammers and food. :)
 
Your empire insanely exploded between turn 61 and 100 :goodjob:
 

Congratulations Ribannah. Thanks for taking notes too :). I have a question. I noticed you went tradition, then Liberty. What was the rationale behind that? Did you want fast border expansion and +3 culture? Or did you pop a culture ruin and decided Tradition opener, given it's benefits, would not delay GP from Liberty too much.
 
Almost finished this one and I have a question for whoever made this one. I had Educated Elite (patronage) in the midgame, hoping my allied city states would bring a diverse flock of GPs to the table, considering the UA doing collateral damage to your own GP farming. But all they've given me are 3 generals by now :lol:

Is this by design on your part (ho-ho-ho) or purely coincidential?
Not by design. Wouldn't know how to do that to tell you the truth. :blush:
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-27
Reference number: 27085
Your name: boozedog
Game status: Diplomacy Victory
Game date: 1955AD
Turns played: 375
Base score: 1413
Final score: 1884
Time played: 4:04:00
Submitted save: Pacal_0375 AD-1955.Civ5Save
Renamed file: boozedog_C504201.Civ5Save


Another long game! I think I researched a bunch of stuff I didn't need to. I worked super hard to keep the civs happy and in the end I only won b/c I was allied with every single city-state!

If I were doing it again, I'd try doing a one-city challenge and see if I could win it that way ...
 
i can get at most 3 GS from faith. the 4th one (i think--maybe the 5th one) costs 4000 faith and i generally have less than 100fpt. and i dont think they up the normal GS costs.

Yeah, might be 1000, 1500, 2500 Faith for the 3 first.
However even when the next GS costs already 4000ish faith, your first GE would still only cost 1000. So 4-5 "good great persons" per game seems quite realistic (and especially worthy for the Mayans who usually won't generate GP naturally via points per turn).
 
Yeah, might be 1000, 1500, 2500 Faith for the 3 first.
However even when the next GS costs already 4000ish faith, your first GE would still only cost 1000. So 4-5 "good great persons" per game seems quite realistic (and especially worthy for the Mayans who usually won't generate GP naturally via points per turn).

yeah, i didnt clarify that it was 3-4 of the same type of GP. i rarely dip into order for the GEs but the first ones are cheap and i should start doing that.
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-27
Reference number: 27086
Your name: YYZ
Game status: Diplomacy Victory
Game date: 1856AD
Turns played: 298
Base score: 1550
Final score: 2627

At the start I built 3 archers and attacked Sweden. I thought that would be quick and painless but iirc it was at the 100 turn mark when it was over. Eventually Austria Dow and I polished them off. The Celts Dow was easily defended. I had 2 or 3 RAs and I had an extra GS at the end. Also forgot to use GE to rush UN.

Great Game thanks
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-27
Reference number: 27087
Your name: MrGurgeh
Game status: Diplomacy Victory
Game date: 1780AD
Turns played: 266
Base score: 1367
Final score: 2579
Time played: 3:18:00
Submitted save: Gurgeh_0266_GoTM42.Civ5Save
Renamed file: MrGurgeh_C504201.Civ5Save

This was a very peaceful game, despite the fact that Gustavus was my neighbor and he seems to hate me every game I play against him. Not one DoW the whole game. I think just 2 denouncements, and those game around turn 250 (from Austria and Celts).

Walked NW and settled next to river and inland sea, right in firing range of a barb camp. Built scout (who took empty camp), monument, pyramid, worker, Stonehedge, GL, Pyramids...
Sold luxuries to Sweden and Celts under market value, because AI players were always broke. Bought all my settlers. Second city went down near the desert, spices and marble, but not close enough to desert to get Petra, which I figured (correctly) would go quick. Bought worker there.

Third city was in jungle near starting location, fourth was on coast next to mountain. These weren't the best spots I could see, but I figured I'd stay away from everyone's borders and avoid war. It worked.

Concentrated on CS quests and building wonders in two of my cities (capital and second). Paid off Cultural CSs whenever I could to stay allied. Focused on money as well. Signed a few RAs.
Science and culture sort of came naturally. I was ages ahead of everyone by the end. I think Elizabeth hit Industrialism as I was building UN.
My religion (around turn 80) was Cathedrals and Pagodas. I chose the generally worthless in higher levels pantheon that gives +15% to ancient wonders. I think it helped me get a headstart, which was all it took. Chose Religious Texts and I can't remember what else...

My religion spread so quickly and powerfully that I had most of the globe converted without trying. I did make one foray to the other continent to convert a CS that wanted my religion, along with the biggest cities of Siam and Greece. If I'd taken Tithe I would have been very wealthy.
Only other religions were Celts, Sweden and way late in the game Austria. At one point they all sent prophets simultaneously to my jungle city, which was funny, but I essentially ignored it as it would convert itself back in a few turns (90+ pressure I think).
My second city was converted by Sweden who had the +8 for Hermitage bonus, so I bought the opera houses in other cities and started to build that there but it converted back to mine (Taoism) a couple turns before it was finished. Bummer...

SPs were Tradition opener, Honor opener, finish Tradition, 2 from left side of Patronage, 2 from left side of Rationalism, open Freedom, culture from wonders, specialist food, then finished Rationalism. I think I chose the 8 units maintenance free and then the third on the left of Patronage for my last two as I built UN and waited for vote.

Planted 1 scientist, 3 or 4 artists (one outside of reach of my capitol workers ... doh!), and the great prophet I had to choose from the Mayan count. As I mentioned, there was absolutely no need to manually spread the religion.

For techs I think I cherry picked up until Scientific Theory and then just clicked on Globalization in the tree. Used a saved GE to shave 8 or so turns off of UN.

I'm not crazy about Diplomatic games, especially at high levels. It usually comes down to who has enough cash to last minute ally CSs, which bugs me.

This was fun, although sort of easy. I liked playing on the small map and raging barbs is fun.

Thanks for setting it up.

Cheers,

Gurgeh
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-28
Reference number: 27089
Your name: Hsieh
Game status: Culture Wrong VC
Game date: 1987AD
Turns played: 407
Base score: 1576
Final score: 1945
Time played: 3:51:00
Submitted save: AndrewCIVFANATICS_TSG42.Civ5Save
Renamed file: Hsieh_C504201.Civ5Save

I'm a terrible Civ player, but I just wanted to see what this was all about. Too late I realized that the desginated VC was Diplomacy, though! Ah, well, I had a lot of fun, and that's what's most important, right? :lol:

I worked pretty hard from the beginning to get my religion in, even though I'd heard that religion isn't exactly as important as Firaxis makes it out to be. Actually I just got Gods & Kings a few days back, so this can probably be considered to be my "religion test." I mostly worked the jungles for both University science and religion culture, and went all-out cultural after that. Actually, I probably could've won by Diplomacy considering I had very good relations with City States throughout the whole game, and was in range for Globalization, but ... eh. I mean, I was still much slower than everyone else, ha! I've a lot to learn, definitely.

The only nation to declare war on me was Austria, probably because I wouldn't leave their heathen Islamic nation alone (I went Confucianism). Then again, I tried really hard to convert Boudicca and she just ignored me. Hm.

Anyway, that was fun! My first GOTM. Thanks to all organizers involved!
 
Not by design. Wouldn't know how to do that to tell you the truth. :blush:

That's what I figured and they gave me a GM just before the game ended, so I guess it was just one of those very special cases, getting 3 GGs despite only having one allied militaristic CS and a bundle of all the others :p

I found good use of all those GGs though, with the Celts denouncing me through most of the game

Spoiler :
fehsud.jpg
 
Game: Civ5 GOTM 42
Date submitted: 2012-08-28
Reference number: 27090
Your name: maxp
Game status: Diplomacy Victory
Game date: 1937AD
Turns played: 357
Base score: 1111
Final score: 1564
Time played: 2:13:00
Submitted save: TSG42_MP357_DiplomaticVictory.Civ5Save
Renamed file: maxp_C504201.Civ5Save

Only used 1 city, and I remained friendly with Sweden for 90% of the game, but he DoW in the few last turns.
 
I'm a terrible Civ player, but I just wanted to see what this was all about. Too late I realized that the desginated VC was Diplomacy, though! Ah, well, I had a lot of fun, and that's what's most important, right? :lol:

Anyway, that was fun! My first GOTM. Thanks to all organizers involved!
Welcome to CivFanatics and GOTM. :wavey:

Really doesn't matter which VC you choose to go for. We decided to designate a VC to make games more comparable. A win is a win. ;)

Glad you enjoyed it, fun is the primary objective. :)
 
Starting with Tradition is almost mandatory in Gods & Kings, because of the fast border expansion. The only culture we gained from ruins was on turn 20.

Agreed in almost all cases. I'm not at your overall level, but I think this setup may be one of the rare exceptions. It may require an early monument and a ruins pop to make it pay off in time, but if you're rexing, you can get the tiles that way, and then make up the lost Tradition science through Messenger of the Gods pantheon and lots of Pyramids. The cheap settlers from Liberty might just let you get down enough cities early enough to let this pay off, and all the horses let you buy enough workers to get them all hooked up.

All the trade routes then start bringing in a lot of cash, etc...

I've tried a couple runs with this strategy with moving my capital up to steal the whales, so I have 4 luxes to maintain happiness (and better tiles to work), but this may not be necessary with all the circuses. Haven't had time to play them out (or the expertise to do so as optimally as Ribannah) but it seems promising.
 
especially worthy for the Mayans who usually won't generate GP naturally via points per turn).

That's why the National Epic (and Gardens) in Palenque is important, as I realized too late, but Ribannah didn't miss.
 
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