TSG45 After Action Report

First time finishing a GOTM and first game on emperor.
Welcome to CivFanatics and GOTM. :wavey:

Congrats on your win and hope you enjoy improving your game with these excellent players. :thumbsup:
 
I ended up launching on T296. Didn't submit since it wasn't competitive. Kind of a boring game without any wars. The most interesting part was when I returned the favor to Catherine and "nuked" several of her cities (including her capital) with a Great Prophet near the end of the game. I definitely should have just forgotten about RA's (which weren't that important) and conquered the whole continent early.
 
ugh, i missed so many timings it was really frustrating. finished t324 when it should have been well under 300. i signed probably 15 RAs and at least 5 of them "fizzled" (1 turn worth of beakers). I almost quit after the 3rd one but I decided to just finish and lost interest on really trying. I was friends with everyone except Rome the whole game. lots of trading, bought most sci buildings except Public Schools. didnt save enough as i spent some on CSs for happiness (fell below -4 briefly).

I did 4 cities (32,21,18,17 -- all on the coast around the crab) and tried for the first time to have 3 cities time 3 GSs at the same time. I did this by delaying all specialists til i could load up each one for identical totals. But i put Pisa in my capital which wasnt one of the 3 that i was timing for it. i thought it would be just fine since it was empire wide GP bonus. for whatever reason the 25% bonus made each of the cities have uneven great person progression. my 3 cities went from +12 each, all with same progression numbers to +12/+13/+14 just because of Pisa. I didnt take any gardens/ntationals to imbalance it. pretty much ruined the rest of my game combined with fizzled RAs. I would have had 2 extra GSs settled by t150and the end finished before t300 because of it.

i might try a replay just to avoid Pisa and see what happens. i'll probably avoid so many RAs to and go for CS bonuses instead. i'll submit tomorrow. im tired and bleary eyed (and angry) from that session.
 
I did 4 cities (32,21,18,17 -- all on the coast around the crab) and tried for the first time to have 3 cities time 3 GSs at the same time. I did this by delaying all specialists til i could load up each one for identical totals. But i put Pisa in my capital which wasnt one of the 3 that i was timing for it. i thought it would be just fine since it was empire wide GP bonus. for whatever reason the 25% bonus made each of the cities have uneven great person progression. my 3 cities went from +12 each, all with same progression numbers to +12/+13/+14 just because of Pisa. I didnt take any gardens/ntationals to imbalance it. pretty much ruined the rest of my game combined with fizzled RAs. I would have had 2 extra GSs settled by t150and the end finished before t300 because of it.
Don't worry about it. It wouldn't have worked anyway.

The cities are processed in order (from your capital/1st to your last). As soon as one of your cities is processed and a Great Scientist is born, the cost increases (by 100) for the next cities, so you can't simultaneously spawn 3 Great People from different cities the way you can 3 (different) Great People from a single city.
 
So, which of the new leaders have we not played yet? I am thinking the remaining leaders are: Gustavus, Haile, Maria and possibly Dido?
 
made the same mistake with the timing of GSs as Hammer Rabbi. as i thought i would pop out 3 at once i didnt sign any more RAs about 25 turns before they were scheduled to appear because i thought that would be enough to finish the relevant techs and used the money on something else. but hey, now i know better :D

in regards to the missing leaders so far: i guess we won't see a game with Maria Theresa until the patch has been released. the changes to her UA would just make it useless to compare games submitted before and after the patch. im really looking forward to gotms with Gustavus, Dido and Isabella (dunno if she was in pre-gnk-gotms?) though, as i have not played them so far outside the renaissance scenario. i also love ethopia, but i would prefer a non-cultural victory condition there
 
in regards to the missing leaders so far: i guess we won't see a game with Maria Theresa until the patch has been released. the changes to her UA would just make it useless to compare games submitted before and after the patch. im really looking forward to gotms with Gustavus, Dido and Isabella (dunno if she was in pre-gnk-gotms?) though, as i have not played them so far outside the renaissance scenario. i also love ethopia, but i would prefer a non-cultural victory condition there
Domination with Ethiopia would be fun.

OCC Domination would be even funnier, but might be a bit boring. Might be better to let players puppet/annex so then you have the challenge of deciding how many cities is the right number.
 
Don't worry about it. It wouldn't have worked anyway.

The cities are processed in order (from your capital/1st to your last). As soon as one of your cities is processed and a Great Scientist is born, the cost increases (by 100) for the next cities, so you can't simultaneously spawn 3 Great People from different cities the way you can 3 (different) Great People from a single city.

ah, i didnt know about that. that would have still only changed maybe 10 turns because I wouldnt have delayed placing specialists. but why would the actual numbers change value? it went from +12 in each city to +12/+13/+14 respectively. i specifically checked after finishing Pisa.
 
As others have pointed out, you can't get same-turn naturals spawning in multiple cities, due to the way the game serially processes each city's production at the start of the turn.

In my experience rounding is the biggest source of uncertainty when you are going for multiples in a single city. The UI only displays whole numbers, but the game is in fact carrying everything out to some number of decimal points, which then get rounded -- for UI display purposes only. So, when Pisa gives you an additional 25% in each city, that doesn't seem to translate accurately enough to the UI.

When I'm trying to get multiple GPs in the same city, I try to manage each counter to land well below the next-100-increment on the turn before I want them to spawn and well above that threshold on the turn they are supposed to spawn. If I cut it too close, invariably one of the counters rounds up or down a point and blows the whole deal.
 
As others have pointed out, you can't get same-turn naturals spawning in multiple cities, due to the way the game serially processes each city's production at the start of the turn.

In my experience rounding is the biggest source of uncertainty when you are going for multiples in a single city. The UI only displays whole numbers, but the game is in fact carrying everything out to some number of decimal points, which then get rounded -- for UI display purposes only. So, when Pisa gives you an additional 25% in each city, that doesn't seem to translate accurately enough to the UI.

the only problem i had was the actual display was visually different. i know things like 1.25 because you have a gardens or the national epic aren't reflected visually in the number but my visual displays actually changed after finishing Pisa. but because I didnt check for at least 6 turns before finishing Pisa those visual changes could have happened some other time. Pisa might not have been the reason but I made sure no other modifiers were in play at all, no gardens/epic, no bonus points from wonders (except for Pisa's in the capital which wasnt timed with the others) .
 
Game: Civ5 GOTM 45
Date submitted: 2012-10-06
Reference number: 27377
Your name: Antitel
Game status: Science Victory
Game date: 1896AD
Turns played: 318
Base score: 3246
Final score: 5152
Time played: 19:09:00

Hi!, this is my first ever submission. I've been playing civilization since the first installment. But always single... Now I have discovered these GOTM games and started playing the G&K ones.

Have to admit that I never noticed how important some little decisions are on the long term when going for a specific victory type. I'm sure that my Civ V skills are going to improve a lot with these games. Thanks!

I also see that my victory turn isn't very good, but I made some "newbie" mistakes, and I still tend to go for powerful and equilibrated empires. On the other hand, it seems that I made a high HoF final score!

Here`s a screenshot of my empire after the victory:
Civ5Screen0000.jpg

Settled on the north beach, with similar city placement that others, and went for GL. Then I wanted to expand quickly on the good spots, and made my first important error, I almost forgot the National College!, and build it having six cities...

Religion: I had luck getting god of the sea, and built a lot of wonders on Amsterdam, but I also adopt Interfaith Dialogue (receive science when spreading on cities with other religions) and is a weak one (only 30-50 science) specially with a rather weak faith generation rate.

Other errors: it took me a while to notice that I could build polders on flood plains and missed a few food, also didn't know that polders get a good bonus with economics... And I should have built a few more workers on mid game.

Culture: I completed liberty and rationalism, and left tradition unfinished on early game, posibly one more mistake.

I had a lot of fun with my conquer campaigns. On mid game I had a bunch of militaristic allies gifted units and decided to put them to good use :rolleyes: conquered Celts, France and half Russia and then sent my army over the sea to a blitzkrieg campaign over England, which I conquer completely the same final turn I got the spaceship. That's the reason I signed few RAs, but I believe that the conquered cities (annexed a few) compensate it.

So, it's clear that I should have focus more on science, including a bit of micromanagement on citizens. Perhaps I will try a repeat on a few days, for investigational and statistical purposes :D


Note: I had to replay the last turn because I thought that the submission file was the '.civreplay' one and didn't save at first...
 
Hi!, this is my first ever submission. I've been playing civilization since the first installment. But always single... Now I have discovered these GOTM games and started playing the G&K ones.
Welcome to CivFanatics and GOTM. :wavey:


Note: I had to replay the last turn because I thought that the submission file was the '.civreplay' one and didn't save at first...
This is fine. :)

In future, please ensure that your autosave interval is set to 1 and, should you have a crash, play from the autosave as best as you can remember playing. Then, please note the date (in game terms) and turn number and send a Private Message to the staff member that poste dthe game explaining what happened. :thanx:
 
Yeah...was a great game, but my T360 save is NOT going to be worth putting in the bin :p

An absolutely dominant 4 cities trad finish, but as others have stated, tall and a lack of RA's is no good, and I barely had any in this game.

I will post my city layout though, as it is way different than many others.
 
yikes, i played thru a 2nd time from a save at t150 or so but trying not to sign very many RAs and changing a few build orders but i still went roughly the same path--4 tall cities, tradition/commerce/rationalism/order. finished 1 turn earlier, t324. only signed 6 RAs the whole game and they hardly popped for a whole tech. couldnt steal techs after industrial as i eclipsed everyone. I did have 1100bpt by the end but when you have 5 techs left with 7-8 turns each and its t275 you know it isnt going to be pre-300. only needed 1 extra spaceship factory (beyond hubble). 3 of my cities spent 25 turns in Research because RAs and GSs werent rushing through the last techs good enough.

because im used to babylon sci vics im used to many more GSs. I settled 4 (Pisa, PT, 2 naturally) and only got 6 more, 2 more with hubble that helped but im used to 15+ with Babylon, haha. if i played it a third time (doubtful) i'd go patronage instead of commerce and focus on CS quests. I allied 4 CSs in my previous games but one was a mil CS and no wars left it fairly useless other than a little happiness.

one random thing i learned. Rome sent a missionary and i tried a strange thing. Rather than constantly moving units around city tiles or borders, I took 6 units and completely surrounded him so he couldnt move. I was curious if he would die to attrition. Well, AI missionaries don't die to attrition. I kept him there for 90 turns. saved me some micromanagement but it was indeed irritating to know they dont go poof.
 
So I lost by three turns... to Russia.

Is it just me, or does the AI lag in the space race? Russia could have beaten me in the space race for something like 30 - 50 turns prior but they decided to delay building that last SS Booster just so they could obliterate all the French cities that I had taken when it was Russia-Dutch alliance war vs. Nappy.

The polders are awesome and I almost got ahead around the renaissance / industrial age but then was eclipsed by Russia. I love capturing ships with the Sea Beggars.

Definitely going to read other people AAR's just so I can do a second play-through and crush Russia.
 
one random thing i learned. Rome sent a missionary and i tried a strange thing. Rather than constantly moving units around city tiles or borders, I took 6 units and completely surrounded him so he couldnt move. I was curious if he would die to attrition. Well, AI missionaries don't die to attrition. I kept him there for 90 turns. saved me some micromanagement but it was indeed irritating to know they dont go poof.

Did you have open borders with Rome, because then the missionaries won't die from attrition. Or maybe it was a Great Prophet and not a missionary?
 
Date submitted: 2012-10-07
Game date: 1920AD
Turns played: 340
Base score: 2011
Final score: 2957
Time played: 8:54:00

Not a lot to say, not my finest game. :/

Slow (citybuilding) and peaceful was not a good strategy to start with. :lol:

Had fun in the end kicking French (who had around 13 cities before I took away his core cities) and a little bit of Rome as well (managed to conquer 3 cities before the end).
 
Code:
Game:	Civ5 GOTM 45
Date submitted:	2012-10-07
Your name:	drakar8888
Game status:	Science Victory
Game date:	1834AD
Turns played:	287
Base score:	971
Final score:	1703

Finally got around to finishing this one. Good game overall, haven't really played that much with the Dutch. Polders make insane tiles, apparently when the start is tweaked to have many marshes. If not - probably not that insane. Didn't get to do much with a Sea beggar, because there was no war. Catherine declared for 10 turns near the end but it was over very quickly.

Settled in place. Started with 1-city great library/national college. Then expanded to 4 cities with tradition. Signed many RAs. Managed to finish tradition, rationalism and the freedom opener. Finished the entire tech tree, including one completion of future tech. Friends with everyone except Ceasar, and next turn to victory. Also by the time I found Stockholm the Swedes were already conquered.

Final pic:
Spoiler :
 
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