Welcome to CivFanatics and GOTM.First time finishing a GOTM and first game on emperor.
Congrats on your win and hope you enjoy improving your game with these excellent players.
Welcome to CivFanatics and GOTM.First time finishing a GOTM and first game on emperor.
Don't worry about it. It wouldn't have worked anyway.I did 4 cities (32,21,18,17 -- all on the coast around the crab) and tried for the first time to have 3 cities time 3 GSs at the same time. I did this by delaying all specialists til i could load up each one for identical totals. But i put Pisa in my capital which wasnt one of the 3 that i was timing for it. i thought it would be just fine since it was empire wide GP bonus. for whatever reason the 25% bonus made each of the cities have uneven great person progression. my 3 cities went from +12 each, all with same progression numbers to +12/+13/+14 just because of Pisa. I didnt take any gardens/ntationals to imbalance it. pretty much ruined the rest of my game combined with fizzled RAs. I would have had 2 extra GSs settled by t150and the end finished before t300 because of it.
Domination with Ethiopia would be fun.in regards to the missing leaders so far: i guess we won't see a game with Maria Theresa until the patch has been released. the changes to her UA would just make it useless to compare games submitted before and after the patch. im really looking forward to gotms with Gustavus, Dido and Isabella (dunno if she was in pre-gnk-gotms?) though, as i have not played them so far outside the renaissance scenario. i also love ethopia, but i would prefer a non-cultural victory condition there
Don't worry about it. It wouldn't have worked anyway.
The cities are processed in order (from your capital/1st to your last). As soon as one of your cities is processed and a Great Scientist is born, the cost increases (by 100) for the next cities, so you can't simultaneously spawn 3 Great People from different cities the way you can 3 (different) Great People from a single city.
As others have pointed out, you can't get same-turn naturals spawning in multiple cities, due to the way the game serially processes each city's production at the start of the turn.
In my experience rounding is the biggest source of uncertainty when you are going for multiples in a single city. The UI only displays whole numbers, but the game is in fact carrying everything out to some number of decimal points, which then get rounded -- for UI display purposes only. So, when Pisa gives you an additional 25% in each city, that doesn't seem to translate accurately enough to the UI.
Welcome to CivFanatics and GOTM.Hi!, this is my first ever submission. I've been playing civilization since the first installment. But always single... Now I have discovered these GOTM games and started playing the G&K ones.
This is fine.Note: I had to replay the last turn because I thought that the submission file was the '.civreplay' one and didn't save at first...
one random thing i learned. Rome sent a missionary and i tried a strange thing. Rather than constantly moving units around city tiles or borders, I took 6 units and completely surrounded him so he couldnt move. I was curious if he would die to attrition. Well, AI missionaries don't die to attrition. I kept him there for 90 turns. saved me some micromanagement but it was indeed irritating to know they dont go poof.
Date submitted: 2012-10-07
Game date: 1920AD
Turns played: 340
Base score: 2011
Final score: 2957
Time played: 8:54:00
Game: Civ5 GOTM 45
Date submitted: 2012-10-07
Your name: drakar8888
Game status: Science Victory
Game date: 1834AD
Turns played: 287
Base score: 971
Final score: 1703
Final pic:
Spoiler :