scout scout monument(mistake since i put one point into tradition i didn't need it) archer archer archer archer worker
(war on shoshone stole his first settler which became my worker, might be a mistake since i got a lot of warmonger from taking his capital / single city and eliminating him)
archery pottery (AH from ruin) (BW from ruin) masonry calendar wheel construction
one point into tradition for the culture, then full honor.
turn 49 took shoshone capital, since i ate his settler, he has no other cities and is eliminated. Funny thing is, i took his capital with 3 archers and 1 warrior.

What happened is that i had a 4th archer approaching from the back which stumbled into the 3 units that were defending his capital, those units chased my 4th archer away, and while they chased my 4 other units took the capitol with no resistance, i think it took about 3 turns. I had to use an upgrade to heal the warrior so he would not die however.
Monty is expending in my direction with 3 cities, i guess he'll be next. Only reason i didn not start with monty is that shoshone had 2 luxuries in his city + iron, which made it a better 2nd city for me.
Portugal and morocco denounce me instantly, oops.

Alexander and montezuma covet my lands and both expand in my direction.
Geneva (religious) asks for money, i give 500 hundred to ally it for 10 turns, that will give me a pantheon. Took holy waters, +1 happiness from cities on river. Later on i got a religion, realized it didn't do much for me if i was planning to end the game in less than 150 turns. Had plenty of happiness, tithe had little impact since i didn't have the faith to do any missionaries at all.
Turn 61 morocco and portugal declare war. I don't even know where portugal is. I bribe alexander to war portugal, and i march on to morocco instead of the initial plan of going for montezume.
Turn 81 I take morocco's capital, marrakech. I let him keep his last crappy city and make peace, he won't even give anything other than stright up peace. (Can i do something to make him give the150ish gold + 10 gold per turn he has? like move my troops inside his borders?)
I make peace with maria, who says "the end is near" even if i didn't get to fight her, and i don't even know where she is. she offers a 5 population city for peace, but i take 360 gold instead of the city, she considers it "generous". oops, could have asked for more. (A resource is 240 gold or 7 per turn, what is the value the AI gives to a city?)
Turn 110 i finish off montezuma. While at the same time i attack alexander and takes a city from him with my second army. Getting the hang of early war, at least i see now that 4 CBs and one spear is enough to take a city with less than 20 defense as long as they can all attack at same time and terrain don't block vision... sit back and kill his army, then advance and kill city in a couple of turns. These city defense numbers vs minimal army config needed is what i am trying to figure out properly.
I'll continu later when i have time, but i have a few questions :
- When do you consider that CBs are obsolete? When you see crossbows? Or if you see enemy cities with 30+ defense?
- Would you ever attack with regular bows? When CBs do become necessary?
- Do you build libraries and national college if you are racing to end the game in 150 turns? I did librairies but skipped national college so far, but i am thinking if i aim to finish the game with CBs i better skip everything before they become obsolete. I guess what i am asking is, what are the minimal things you build in your capitol besides troops if you are going for a hyper fast domination rush on emperor? (i skipped even granary and shrine, right or wrong?)