TSG81 After Actions

After initial scouting, I decided first to conquer Aztecs (capital without hill) with archers and upgraded spearman from ruin (T40). Then created two armies consisting of CBs and spearmen and later also with horsemen.
First army: Marrakech (T68), Thebes (T84), Constantinople (T94)
Second army: Shoshone (T71), Athens (T86), Lisbon (T99)
The first game in which I built Statue of Zeus which was somewhat helpful in the last two capitals. :)
 
Game: Civ5 GOTM 81
Date submitted: 2014-03-16 06:32:29
Reference number: 30781
Your name: beto_java
Game status: Domination Victory
Game date: 1600AD
Turns played: 230
Base score: 1648
Final score: 3582
Time played: 5:07:00
Submitted save: final_Askia_0230 AD-1600.Civ5Save
Renamed file: beto_java_C508101.Civ5Save

:goodjob:
 
Game: Civ5 GOTM 81
Date submitted: 2014-03-16 17:59:50
Reference number: 30791
Your name: Memoryjar
Game status: Domination Victory
Game date: 1795AD
Turns played: 269
Base score: 2071
Final score: 3907
Time played: 4:46:00

Artillery domination. I tried 3 cities, 2 with observatories. Traditon / Honor.
Oxford for Artillery, bulb some scientist to fast it.
I started with aztecs with Xbows and a longswordman (thanks to war canoe) then I made the turn of the map : Shoshones - Greece - Portugal - Byzantium - Egypt with 6 artillery, 2 swordman who finished great infantry and 2 mandekalu when I had horses with Shoshones cap.
I finish Morocco with great war bomber to see how they works. Pretty strong. :)
I think I dislike domination. :D
 
Game: Civ5 GOTM 81
Date submitted: 2014-03-16 18:24:43
Game status: Domination Victory
Game date: 1832AD
Turns played: 286
Base score: 2072
Final score: 3635
Time played: 8:25:00

Thought I would do a detailed accounting of battles this game, keeping track of units killed and lost. I built 3 cities initially and went full tradition, sending caravans to my 2 satellite cites from my capital. This probably wasn't the most efficient because of the whales. Lost some time/hammers having to build work boats. I also made a boneheaded mistake and forgot to beeline philosophy. Once I had all 3 libraries and was ready for the NC, I realized I didn't research philosophy. Ended up completing NC around turn 95 or something. Once I had that done and had a handful of archers, I grabbed construction and upgraded to CBs. Then it was time for Monty to die. Figured he was a good first target as he would eventually attack me if I didn't attack him first. That leads me to:

Aztec War START: turn, 109 END: turn 125 -> 16 turns
Result: killed 13 units, lost 1
Captured: 1 city (their capital)
Left Monty with 1 city and no units

After making peace, I picked my next target that my CB army should be able to steamroll. I wanted it to be Morocco but stupidly, I had made a DOF with them not too long ago and it still had 30 turns remaining. I can't afford to backstab him or the rest of the world will mass denounce DOW me in short order. That will happen eventually anyway, but I'd like to delay it as long as possible. So my next target has to be the Shoshone. I had a DOF with them earlier but it expired and they wouldn't renew it after my aggressiveness towards poor Monty. Now it's time for them to die...

Shoshone War START: turn 133, END: turn 146 -> 13 turns
Result: killed 4 units, lost 1
Captured: 2 cities (includes capital)

He had like no units for some reason even though he was leading in score. I left him with 2 cities, 1 down by the old Aztec capital and another that was between me and Alexander. I didn't know about that city so that leads me to...

2nd Shoshone War START: turn 158, END: turn 163 -> 5 turns
Result: killed 1 unit, lost 0
Captured: 1 city

I had to take this city so I could get to my next target, Alexander...

Greek War START: 168, END: 178 -> 10 turns
Result: killed 9 units, lost 0
Captured: nothing

Right before this war, I lost out on building Notre Dame by 1 turn. I was on the verge of unhappiness but DOWed him anyway even though I had some happiness trades with him. This turned out to be a bad idea. I went into major unhappiness and had to fend off revolting barbs around my capital. I also struggled to take his cities because of the terrain. Eventually, I decided it would be best to save him for later and go after Morocco, where my DOF expired anyway. I upgraded to X-Bows midway through this war. As my troops were traveling back through to attack Morocco, on turn 187 the world had enough. Portugal, Egypt, Morocco, and Byzantium all DOWed me. It was on...

Morocco War START: 187, END: ~225 -> 38 turns
Result: killed 15, lost 9
Captured: 2 cities (including capital)

This was my bloodiest war. He built the great wall and my XBs had no choice but to wade through the much and take damage. To make matters worse, once my army was in position, the borders for the Shoshone and Aztecs filled up behind me cutting off my reinforcements. I had to re-DOW Shoshone to be able to move troops through. Eventually, after some tense battles where I thought I might be done for, I had to bring through a few cannons. That let me break through and take his 2 cities setting me up to push for Egypt. Morocco would not give up for quite a while even when he was stuck with no units and 1 city, but eventually he gave me peace.

Meanwhile, the other fellows who DOWed me...

Portugal: Gave me 1 GPT for peace. I killed 1 unit and she didn't do anything.
Egypt: Gave me 30 gold for peace. There was minor fighting but no casualties.
Byzantium: She gave me a city that was on the way to Egypt, which I proceeded to burn. There was no fighting between these two sides.
Shoshone: I DOWed him, technically, and killed 1 unit. Then Monty killed him taking him out of the game.

After that, it was time for...

Egyptian War START: 232, END: 244
Results: killed 14 units, lost 0
Captured: 2 cities (includes capital)

Egypt did actually send an army for 7 or so units after me when he DOWed. When I DOWed him back, they were retreating and my army of Artillery slaughtered them. After I took his capital and another city in the way, he gave me 20 GPT for peace. Then it was onto...

Byzantine War START: 246, END: 252 -> 6 turns
Results: killed 10 units, lost 0
Captured: 1 city (capital)

I was pretty far ahead on tech at this point. As I was the only civ with artillery, it was easy going. She gave me 460 gold for peace after I quickly took her capital and left her with a satellite far away. After that, I had a decision. Originally I planned to go up and take out Portugal, but Greece somehow managed to capture a city down by Byz. He also had like 10 units chilling down there. I figured those would cause a problem if I didn't take them out now. So I assembled a second strike force for Greece's homeland and sent my main army after his army and city near Byz.


2nd Greek War START: 257, END: 278 -> 21 turns
Results: killed 29 units, lost 1
Captured: 3 cities (includes capital)

Alex had quite a few units, but again, I had artillery and he didn't so it was just a matter of time before I killed them all off and barraged his cities. I razed the city by Byz and another city by Athens and finally gave him peace after I took Athens. After that, it was all over but the shouting...

Portugal War START:282, END: 286 -> 4 turns
Results: killed 12 units, lost 0
Captured: 2 cities (includes capital)

I had a completely huge army by the time I got to Portugal, who had very few land units. My main army marched up from the South while my secondary army came in from the East. To top it off, I had 6 GWB with city attack bonuses to fuel the blitz. In typical AI fashion, out of the 12 kills half were naval units. On a pangea. 4 Naus and 2 Privateers died in an ill-advised attempt on one of my original cities.

Also I'll throw in:

Barbarian Battles
killed 26, lost 1 ... (the loss was a trireme. camps kept spawning in the area to the east of me and some naval units were built. eventually i built some naval units to prevent them pillaging my whales and fish)

Overall Stats
killed 134 units, captured 14 cities
lost 13 units



Obviously it wasn't the fastest time, even by my standards. Made a bunch of mistakes that slowed me down, but the main thing I learned is to be more aggressive on dom games. I was steamrolling opponents as fast as I could travel by the end, which is kind of a waste. Fun game though.
 
hey 4N4C0ND4 - cheers to a 276 turn win! :beer:

Ahah, I was exactly thinking the same when I saw your 276 win time :D
Now, let's see how much IRL time we took so that we can chose the winner :mad:

99 win time
I don't even...
Keeping more and more impressed by those win times :eek:
Before that, I would have thinked that sub 200 were competitive win frames :lol:
Congrats guys, I think I need more than 200h in CIV to contest the challengers :goodjob:
 
Had a crash on turn 113 so used turn 110 autosave to restart. Finished turn 135 dom win.
 
I only settled one additional city after the capital, and primarily used the two to pump units for the entire game. I made the mistake of puppeting too much. And getting labeled as a warmonger in the beginning didn't help. Shortly after wiping up the Shoshone, Greece declared war and then Morocco so I had to move around a bit to defend/conquer. After those struggles I was easily able to work my way through the rest clockwise: Aztec - Egypt - Byzantium - Portugal. Also struggled with happiness, but land was the best cure for that, and currency so I went commerce after honor. Ignored religion and culture entirely. The only wonder I build was the Statue of Zeus. Science was also difficult as I was too busy making units to build libraries.
 

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t111

settled inland on the hill next to the cow and conquered the world with 2 cb-armies

lost some turns thinking that porto was the capital of portugal
 
After initial scouting, I decided first to conquer Aztecs (capital without hill) with archers and upgraded spearman from ruin (T40). Then created two armies consisting of CBs and spearmen and later also with horsemen.
First army: Marrakech (T68), Thebes (T84), Constantinople (T94)
Second army: Shoshone (T71), Athens (T86), Lisbon (T99)
The first game in which I built Statue of Zeus which was somewhat helpful in the last two capitals. :)

Wow, this is well done indeed.:eek:

- Could you provide some screenshots (would love every 10th turn or so) so we can see this amazing progress?
- Did you build any secondary city
- Did you build any buildings?
- How did you get money flowing to support the army and upgrade the bows?
- How did you surcome happiness issues?
 
- Could you provide some screenshots (would love every 10th turn or so) so we can see this amazing progress?
- Did you build any secondary city
- Did you build any buildings?
- How did you get money flowing to support the army and upgrade the bows?
- How did you surcome happiness issues?

-Sorry, I deleted all autosaves and don't have any screenshots. Of course I submitted, so my last save (99T) will be available as soon as result and congratulation thread appear
-No, I didn't build any secondary city. I moved my settler from coast inland (didn't want research maritime techs)
-I built granary, monument maybe water mill (don't remember)and near end Statue of Zeus.
-To upgraded from archers to CBs I sold lux, cleared barb camps and demanded tribute from CSs, after that money came mostly from conquered cities (helpful Songhai UA)
-I razed all cities except capitals so happiness wasn't problem

I hope my answers are helpful :)
 
After initial scouting, I decided first to conquer Aztecs (capital without hill) with archers and upgraded spearman from ruin (T40). Then created two armies consisting of CBs and spearmen and later also with horsemen.
First army: Marrakech (T68), Thebes (T84), Constantinople (T94)
Second army: Shoshone (T71), Athens (T86), Lisbon (T99)
The first game in which I built Statue of Zeus which was somewhat helpful in the last two capitals. :)

I still don't see how you could pull this off, especially with all the Jaguar and pathfinder spam.
 
I am practicing this game trying to get better. First attempt only could take aztecs and morocco before turn 100, I stopped there. And it was super hard as morocco built great walls and had 2 cities on hills. I thought, even with great wall it is better to take him out early rather than later when he gets more city strength. Am i wrong or right?

I also went catapults (i buy it with gold as soon as research is done), delaying researching CBs, i feel like catapults are better, but it might be a mistake. Will try CBs only next.

Second attempt making units non stop, economy crashed too fast. Lesson, a single scout is not enough, must make more to get gold from discovering city states. Seems like 2 scouts is the minimum, and you can't use them for any fighting just for money grabbing.

I think getting sub 150 turn victories require uber optimal movement and attack placement. Moving from civ to civ alone takes 10-12+ turns at best, so that's at least 75+ turns wasted on movement, if you get a 100 turn victory it means you took at least 2 cities per civ for a total of 14 cities in 25 turns, barely 2 turns per city which is crazy when you think about it.

Since there are so few turns left for attacking and capturing, you must have placement down to a science. How do you deal with attacking a city surrounded by mountains and hills that stop most of your archers being able to attack the city? Do you just rush it and lose units / acceptable losses while making more, or is there a method to the madness?

I guess i take too much time placing my units optimally around a city before DOWing, need to be better at moving and attacking. I'll try doing it better on my next try + skipping unecessary techs. I am aiming for a 150-170 turn victory.

Any advice?
 
Moving from civ to civ alone takes 10-12+ turns at best, so that's at least 75+ turns wasted on movement, if you get a 100 turn victory it means you took at least 2 cities per civ for a total of 14 cities in 25 turns, barely 2 turns per city which is crazy when you think about it.


You should create two armies. If you will conquering quickly enough you will not need to acquire other cities besides the capital cities (almost).
 
scout scout monument(mistake since i put one point into tradition i didn't need it) archer archer archer archer worker

(war on shoshone stole his first settler which became my worker, might be a mistake since i got a lot of warmonger from taking his capital / single city and eliminating him)

archery pottery (AH from ruin) (BW from ruin) masonry calendar wheel construction

one point into tradition for the culture, then full honor.

turn 49 took shoshone capital, since i ate his settler, he has no other cities and is eliminated. Funny thing is, i took his capital with 3 archers and 1 warrior. :P What happened is that i had a 4th archer approaching from the back which stumbled into the 3 units that were defending his capital, those units chased my 4th archer away, and while they chased my 4 other units took the capitol with no resistance, i think it took about 3 turns. I had to use an upgrade to heal the warrior so he would not die however.

Monty is expending in my direction with 3 cities, i guess he'll be next. Only reason i didn not start with monty is that shoshone had 2 luxuries in his city + iron, which made it a better 2nd city for me.

Portugal and morocco denounce me instantly, oops. :) Alexander and montezuma covet my lands and both expand in my direction.

Geneva (religious) asks for money, i give 500 hundred to ally it for 10 turns, that will give me a pantheon. Took holy waters, +1 happiness from cities on river. Later on i got a religion, realized it didn't do much for me if i was planning to end the game in less than 150 turns. Had plenty of happiness, tithe had little impact since i didn't have the faith to do any missionaries at all.

Turn 61 morocco and portugal declare war. I don't even know where portugal is. I bribe alexander to war portugal, and i march on to morocco instead of the initial plan of going for montezume.

Turn 81 I take morocco's capital, marrakech. I let him keep his last crappy city and make peace, he won't even give anything other than stright up peace. (Can i do something to make him give the150ish gold + 10 gold per turn he has? like move my troops inside his borders?)

I make peace with maria, who says "the end is near" even if i didn't get to fight her, and i don't even know where she is. she offers a 5 population city for peace, but i take 360 gold instead of the city, she considers it "generous". oops, could have asked for more. (A resource is 240 gold or 7 per turn, what is the value the AI gives to a city?)

Turn 110 i finish off montezuma. While at the same time i attack alexander and takes a city from him with my second army. Getting the hang of early war, at least i see now that 4 CBs and one spear is enough to take a city with less than 20 defense as long as they can all attack at same time and terrain don't block vision... sit back and kill his army, then advance and kill city in a couple of turns. These city defense numbers vs minimal army config needed is what i am trying to figure out properly.

I'll continu later when i have time, but i have a few questions :

- When do you consider that CBs are obsolete? When you see crossbows? Or if you see enemy cities with 30+ defense?
- Would you ever attack with regular bows? When CBs do become necessary?
- Do you build libraries and national college if you are racing to end the game in 150 turns? I did librairies but skipped national college so far, but i am thinking if i aim to finish the game with CBs i better skip everything before they become obsolete. I guess what i am asking is, what are the minimal things you build in your capitol besides troops if you are going for a hyper fast domination rush on emperor? (i skipped even granary and shrine, right or wrong?)
 
It depends on how many CDyou have. You can deal a city up to 25 with 5 CB, you'll probably lost one or two. Same for XB up to 35.

I'm going to CB when city is over 18. Mainly because there's an archer/CB inside. So one of my archer can be kill in one turn.

It's more units in the city that determine if I upgrade my archers. Money too.

Up to 20, you can deal with charriot archers. So ranged units are really need when you need XB. The key is to have an army that can wipe all AI. If you are on a difficult level where you're charriot end against a 30 city capital, you'll need CB/XB. Also, catapult are useful. One or two can help your army.
 
Ok turn 179 victory. :D

I am confident i can get it down to 160-150 turns if i did a third run on this map. I wasted about 30 turns making peace because the AI offered cities and i felt too lazy to take them by force if they will just gift them. One with montezuma, and another with greece and poland. I could skip those peaces and win faster. Also I kicked out that bad habit of having to capture every single city, if i can take the capital and make peace, i will do it. As long as the remaining cities don't have much production i should not worried, especially if i am ending the game fast.

Couple of observations :

- Up to 25 defenses cities are easy, it is only at 35+ and a ranged unit inside that problems happen since they can kill a unit per turn as MemoryJar pointed out.
- Catapults were absolutely useless, they were being focused and killed first everytime (all 5 of them) so i didn't quite get the point of making them. Is there some trick to make them survive? Even baiting the AI with a hurt melee in range didn't prevent them from focusing the siege unit first.
- Early scouting to find the best path for the two armies is very important, backtracking wastes a lot of time.

Done with this map, ill keep practicing warfare next chance i get on a different one. :)
 
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