[TSL] Yet (not) Another Earth Maps Pack

I've started 'trying' to use this mod and after much aggrevation I've gotten it to the point where I can load a game with 42 AI civs.

Need some help with the following problem though as I have no idea what I'm doing wrong.
I select my 42 AI civs', set my self as Rome.
Everytime I start a game, there are absolutely no resources on the entire map (checked with the ingame map editor)

It's getting to be a pain selecting 42 civs over and over.

I've left the resources option on Standard.
I've tried large deposits option, the realistic terrain placement, the option to place civ specific resources.

This also leads to a 2nd problem. Last time I tried it put me (as rome) in south america. that's not very accurate. Does it not place human players in there civ specific historical locations?
And if not, concerning resources if I can ever get it to work, would that mean I would end up with Rome's specific resources in South america, or would I get South American specific resources.

A game with no resources, is kinda pointless..

Any help would be appreciated.
 
Are you using the "load scenario" option when starting a new game?


No.

Mod's - Next - single - custom - Select map pack, set up as previously mentioned

pick the 42 civs, tried various resource options, but always left amount on standard.

load, no resources, and rome that I try to play doesn't start in the right spot.
 
@JFD or @Danmacsch:

A couple of questions, if you don't mind:

Is it possible to get More Luxuries working with realistic resource placement on Giant Earth?
I see you've made some updates to Ynaemp, is it for Giant Earth, Huge Earth, just one or both? :-)

Sorry, I haven't answered this earlier - missed the post I guess.
I think JFD has included the resources from More Luxuries into the exclude lists for the original YnAEMP maps; that is, it should work, given you use his YnAEMP patch (there's a link in his signature too it). Check that out.

Hopefully that was of some help;)
 
Sorry, I haven't answered this earlier - missed the post I guess.
I think JFD has included the resources from More Luxuries into the exclude lists for the original YnAEMP maps; that is, it should work, given you use his YnAEMP patch (there's a link in his signature too it). Check that out.

Hopefully that was of some help;)

If you mean the JFD patch that is in the OP, it links to a "drop box not found"

any other places to get it?
 
No.

Mod's - Next - single - custom - Select map pack, set up as previously mentioned

pick the 42 civs, tried various resource options, but always left amount on standard.

load, no resources, and rome that I try to play doesn't start in the right spot.
Yeah sorry, it's not 'load scenario' as I said. It's 'custom', then select 'Yet (not) another map pack', then 'load mod' . It seems like that's what you are doing, right?
If you mean the JFD patch that is in the OP, it links to a "drop box not found"

any other places to get it?
It's not the JFD patch from the op, no. That's from before custom-civ creators included support for YnAEMP internally in their civs. No, I'm taking about a link which can be found in JFD's signature. Find one of his posts either in this thread (a couple of pages back) or in one of his own threads.
 
... No, I'm taking about a link which can be found in JFD's signature. Find one of his posts either in this thread (a couple of pages back) or in one of his own threads.

Ok, I may be blind, but I don't see anything about a patch in his sig.

Spoiler :

Latest Release: Novgorod (Aleksandr Nevsky) | Muscovy (Ivan IV)
Current Work: Prestige
Latest Update: CulDiv

Piety & Prestige | Exploration Continued Expanded | Cultural Diversity | YnAEMP v23


Unless you are talking about the v23 of the mod.

edit: well v.23 worked TY much for your help. Silly me forgot to select my civ, so I thought I'd update the success, and reload.

P.S. Is there a reason civ crashes/hangs when you I select Exit To Menu /Exit Game? Is that normal?
 
well v.23 worked TY much for your help. Silly me forgot to select my civ, so I thought I'd update the success, and reload.

P.S. Is there a reason civ crashes/hangs when you I select Exit To Menu /Exit Game? Is that normal?
Glad to be of assistance :D

Regarding the CTD-upon-Exit-to-Menu, I've experienced it too on multiple occasions, though usually when using many mods. I'm not completely sure, but IIRC it usually happens when using InfoAddict. Try disabling that - if you use it - and see if that changes anything.
 
Hi, I've been trying to add tsl values to JFDS kingdom of Norway and commonwealth of Iceland on the giant europe map. There are instructions on how to add tsl values onto the giant earth map, but i have been unsuccessful with doing the same with the giant europe map. i cant find any of the tsl values for the giant europe map as i have with the giant eartn map. could someone tell me how to do this?
 
none. v22 and v23 are all i have; and no im not trying to load them at the same time lol.

here's the lua for it literally JUST happening. turn 10. (had to zip cuz it was too big for a txt file?)

bumping this since people seem to be peaking out of the word work.

problem: game ends on turn 10 via culture win by random civ. playing with culture wins off nets the the issue of not being able to choose a social policy (no window)

fixes: have tried everything suggested by this thread, with the exclusion of uninstalling and reinstalling.

I have no mods installed other than ynaemp v23; see my lua. if the lua shows both v22 and v23 (for some reason), be aware that i have removed v22 and the problem still persists.


edit: view original post of qoute to get LUA
 
Well must say I have been enjoying this mod. Run into some sort of bug though. Keeps crashing processing city turns. It happens on year BC 160, and the Byzantines lose their capital (not by me). instant freeze and crash.

Is there anything I can do other than start over? What if any information would you like from me.
 
What if any other mods are you using?

As best I can recall:

04/12/2015 12:58 AM <DIR> (BNW) Leugi's Barbarian Inmersion Enhancements (v 1)
04/12/2015 12:58 AM <DIR> (BNW) Leugi's Israel Civilization (v 7)
04/12/2015 12:58 AM <DIR> Aggressive and Expansive AI (v 1)
04/12/2015 12:58 AM <DIR> Argentina Civilization (v 1)
04/12/2015 12:58 AM <DIR> Ayyubid Civilization (v 2)
04/12/2015 12:58 AM <DIR> Chile Civilization (v 2)
04/12/2015 12:58 AM <DIR> Civ Names by Policies (v 7)
04/12/2015 12:58 AM <DIR> Conquest for Unique Unit (v 9)
04/12/2015 12:58 AM <DIR> Faster Plot Expansion (v 1)
04/12/2015 12:58 AM <DIR> Gran Colombia Civilization (v 2)
04/12/2015 12:58 AM <DIR> Historical Religions Complete (BNW or GK) (v 18)
04/12/2015 08:07 AM <DIR> Hormigas Enhanced Map Pack (43 Civs) (v 1)
04/12/2015 12:58 AM <DIR> India Civilization Pack (v 1)
04/12/2015 12:58 AM <DIR> InfoAddict (v 22)
04/12/2015 12:58 AM <DIR> Ingame Editor (v 39)
04/12/2015 12:58 AM <DIR> JFD's The Empire of Germany (Hitler) (v 9)
04/12/2015 08:08 AM <DIR> JFD's The Empire of Japan (Tojo) (v 3)
04/12/2015 12:58 AM <DIR> JFD's The Kingdom of Armenia (v 3)
04/12/2015 12:58 AM <DIR> JFD's The Kingdom of France (v 2)
04/12/2015 12:58 AM <DIR> JFD's The Kingdom of Norway (v 5)
04/12/2015 12:58 AM <DIR> JFD's The Republic of Carthage (v 3)
04/12/2015 12:58 AM <DIR> JFD's The Soviet Union (Stalin) (v 13)
04/12/2015 12:58 AM <DIR> JFD's The United Kingdom of Great Britain and Northern Ireland (v 5)
04/12/2015 12:58 AM <DIR> Kongo (Brave New World) (v 35)
04/12/2015 12:58 AM <DIR> Longer Eras - Historic (v 8)
04/12/2015 12:59 AM <DIR> Mali (Brave New World) (v 46)
02/23/2014 02:46 AM <DIR> More Civs YnAEMP Compatibility Patch (v 1)
04/12/2015 12:59 AM <DIR> More Luxuries (v 155)
04/12/2015 12:59 AM <DIR> More Pantheons - Addon (v 122)
04/12/2015 12:59 AM <DIR> North Korea (G&K) (v 1)
04/12/2015 12:59 AM <DIR> Polynesian Civilization Pack (v 1)
04/12/2015 12:59 AM <DIR> Randomize City Names (v 2)
04/12/2015 12:59 AM <DIR> Sukritact's Khmer Civilization (v 1)
04/12/2015 12:59 AM <DIR> The Buccaneers (v 1)
04/12/2015 12:59 AM <DIR> The Hittites (Brave New World) (v 64)
04/12/2015 12:59 AM <DIR> The Sioux (Brave New World) (v 19)
04/12/2015 12:34 PM <DIR> Yet (not) Another Earth Maps Pack (v 23)
04/12/2015 12:59 AM <DIR> YnAEMP DLL 43 civs (v 2)
04/12/2015 02:22 AM <DIR> YnAEMP DLL Leader fix for BNW (v 2)
04/12/2015 12:59 AM <DIR> [BNW] - Colonialist Legacies - Australia (v 3)
04/12/2015 12:59 AM <DIR> [BNW] Colonialist Legacies - Afghanistan(v 3)
04/12/2015 01:29 AM <DIR> [bnw] colonialist legacies - canada (v2)
04/12/2015 12:59 AM <DIR> [BNW] Colonialist Legacies - Mexican Republic (v 1)
04/12/2015 01:25 AM <DIR> [bnw] colonialist legacies - the boers (v 1)
04/12/2015 01:33 AM <DIR> [bnw] colonialist legacies - the inuit (v 3)
04/12/2015 12:59 AM <DIR> [BNW] Colonialist Legacies - Vietnam ft.Trung Sisters (v 1)
04/12/2015 12:59 AM <DIR> [BNW] LS Civilization Set IX (v 11)

and i believe


02/26/2014 09:28 PM <DIR> Colonialist Legacies YnAEMP Compatibility Patch (v 1)
 
I take it you're doing your own Battle Royale, then? :p

Anyway, I'd very much guess it has less to do with YNAEMP itself than with the sheer volume of modded civs. Also I think that Barbarian Immersion Enhancements specifically has had some crashing issues.
 
I take it you're doing your own Battle Royale, then? :p

Anyway, I'd very much guess it has less to do with YNAEMP itself than with the sheer volume of modded civs. Also I think that Barbarian Immersion Enhancements specifically has had some crashing issues.

Does this mean i can load a saved game that initially was started with a specific mod such as the barbarian one, but choose not to load that mod, and still load the saved game?

I'm not sure why the barbarian mod would cause a game crash when one civilization takes another civ's capital. I would suspect the civilization it's self, but since it's core, that seems less likely. I have no idea how the ynaemp mod might impact complete kills option.

I'm failry confident it's not the barbarian enhancement, as it freezes on the byzantine's turn, right after the notification that they've lost their capital. and barbarians are not a prominent party on the map. My guess is that they're queued for a turn sequence, lose their capital (along with their last unit), their turn comes up but they have no city and no units to do anything with on their turn and hence.... crash. something must not be taking them out of the turn sequence. i've never encountered this in a vanilla game, so it has to be one of the mods, and since ynaemp appears to have the most amount of diverse changes, I can only suspect it and it's handling of complete kills. You know what I mean? it queues 40 civs for turns, starts to process, but by civ 17, one is eliminated, so there is no longer 40, and civ 18 is no longer byzantines as they don't exist. will it skip to 19, or bug out at 18?

i figure I might as well start a new game, specify all 42 civs again and leave the byzantines out of it.


edit: note to ~self -trying to type while intoxicated leads to lots of typo's
 
You're right, it's probably not BIE. However, it's highly unlikely that it's caused by Complete Kills. That's a vanilla setting. YNAEMP handles it no differently. Note that it works fine in TPangolin's game. There's also no reason to suspect the Byzantines specifically. Who takes their capital?
 
JFD, I'm almost done adding TSLs for Hiram's CSs to the Giant Earth map. I'll upload them to Drive and link them to you when I'm done. After that I'll start with adding them to, like, continent maps.
 
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