Tupac02-Ghandi the Conqueror AWE

tupaclives

Tupac Lives on!!
Joined
Sep 6, 2005
Messages
1,150
Location
Australia
Ghandi was a likeable man, he was venerable and respected throughout his tribe. One day while strolling along the countryside with the rest of his nomadic people he stumbled across a small child of another tribe. As Ghandi gazed into its adorable, innocent eyes he thought 'Egads what is that thing!?!?' After his people had wiped out the childs tribe Ghandi found prophecies of 7 'great civilizations' as Ghandi beheld the prophecies of these people he thought to himself 'well they'll have to go.' It was then Ghandi decided that the world was only big enough for 1 civ. Namely his!

Version: Vanilla 1.29f
Civ: India
Difficult: Emperor
Size: Standard
Water: 70%
Landmass; Continents
Climate: Cold
Humidity: Wet
Age: 3 Billion Years
Opponents: 7 Random

Victory Conditions: All enabled, but we are trying to win by Conquest.

Decided to take the first start rolled up and... boo-ya! Hot diggity!

indiastart2zm.jpg


Always War Rules (as borrowed from Handy21): You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.

Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy

SG Rules

5 player roster
24 hour 'got it' 72 hours playing time
10 turns per player in the first turnset 5 after that (depending on number of contacts the 10 turns per player may be extended beyond the first turnset of each player)
If you need a skip or a swap where possible inform the team prior to being 'up'. If you need a 24 extension please mention before your 72 hours are up. We will try and be flexible

Notes for interested players: I have never played AW and don't wont to be the only one in the team with no AW experience :lol: If you have never played an AW game do not be shy about applying. In the event of too many players the first 3 players to apply past the 5 man team limit will be given preference in the event of any dropouts.

The first turnset...

Turn 1 - Move settler 1 tile west, this reveals a cow and a total of 5 nearby bg's as well as the nearby hills and river. Can you say hot-diggity?

delhisite2kz.jpg


Turn 2 - Found Delhi --> Warrior,

delhi0hi.jpg


worker moves onto the cow. Research set to Masonry at min

Turn 3 - Worker roads cow

Turn 4 - zzzz

Turn 5 - road finished, masonry can now be finished in less than 40 turns, set research to 90%, irrigate cow.

Turn 6 - Delhi: Warrior --> Warrior, warrior set to explore

Turn 7 - zzzz

Turn 8 - Delhi grows, set lux slider to 20% to prevent riot, move warrior onto mountain and reveal the coast!

mountainier0zz.jpg


Turn 9 - Irrigation finished, move worker onto tile nw of Delhi (bonus grassland).

Turn 10 - Warrior --> Worker (next player feel free to change). Take lux back to 0% and reset science to 90% (masonry in 20), fortify warrior.

here's the world as we know it today

theend3hz.jpg



Roster as it presently stands

Tupaclives
Lboogie13
McLman
Markh
Open

and the save
 
Funny I was just listening to some Digital Underground and I see your name. Just a question, but why would you send an explorer out very far? Then fort him, why not send him back to delay the contact?

Well I suppose their is nothing over on that end anyway. Still I would not go far and I would return.

In fact why send the first warrior out at all. Hold him to do MP and you do not need the slider on turn 8. Let the second one go out, if growth will not be faster than the next warrior.

IOW there is no hurry to explore in AW, may as well save some gold.
 
In a word, inexperience. I misjudged the shields by 1, i was under the assumption that the second warrior would be finished on the turn I grew but in the end it took 2 more turns so that was my bad. As for exploring I wanted to get a feel of the surrounding terrain to give me some idea of nearby coasts, and of the best spots to settle.

So is there any interest from anyone in joining?
 
lurker comment: Not that there's anything to be done about it now, and you did get a cow after all, but at the opening, I would have moved the settler 1NW to stay on the river and have two BG to work, one of which would be right where the worker was standing.

Just curious, since I'm always interested in improving my opening play. I'd love to see a war-monger Ghandi! :hammer:
 
yes though unfortunately still no1 seems interested in playing. im just going to abandon this if no1 is interested in actually playing it.
 
Heck, I'll raise my hand to play this one. I'm playing at Demigod right now, so AWE would be just a bit tougher than that. Be warned that my full-time grad school/part-time work schedule makes my play time somewhat erratic. But I think that this would be an awesome game!

Come on, folks. Who else want to see those war elephants scream? :ar15:
 
My first SG and AW game. I'm in. Tell me what to do next. The girlfriend is around this weekend so don't get mad if I don't reply right away.
 
lurker's comment: Should be a nice game, but I'm over of my SG limit and I'll lurk this one :scan:

Btw, I found one strange thing:
Turn 1 - Move settler 1 tile west, this reveals a cow and a total of 5 nearby bg's as well as the nearby hills and river.
I don't see any signs of cow on the first screen :mischief:
 
Smart said:
lurker's comment:
Btw, I found one strange thing:

I don't see any signs of cow on the first screen :mischief:
lurker's comment: I do. I can see just the tip of its nose.
 
I usually don't take an interest about resources in the fog - I know what type of the game I want: for exapmle demigod with a cow on river and nice land around is like random emperor. You can check Own7 AWDG so see the difference :yeah:
 
SimpleMonkey and Lboogie13, great to have you on board! We should wait another day or so to see if we can't get two more people. If we can't then we'll just jump straight into it and maybe some more people will be interested in joining then.

Atm I'd be thinking of a roster like

Tupaclives - just played
SimpleMonkey - Up
Lboogie13- on deck
Open
Open

You both live in New York so theres no problems with timezones for you. Still would like to see if we can get another two people.

@smart - gmharriet is right I could see it in the fog and btw this was the first start I rolled up.
 
Awwright! Let's do it! My first SG! Let's give it until tomorrow (Saturday) evening and I'll dig into the next turnset then. I don't see what the barb setting is. Since research is set to Masonry, can we hope to get elephants in the neigborhood for the ToZ, or should we go for WC next (bows and arrows) and then up the bottom tier for Monarchy?
 
Alright, I will join if I could get some help with dloading the file I have to dload to play. Whenever I try to write it to my disc it says disc is full.
 
Conquer_dude you should be able to download the file by just clicking on the attachment at the bottom of the first post, its a .zip file so you will need to use suffitexpander or something similiar to expand it into you're saves folder and then just open civ3 and run it. I've never seen a disc full message before, could you post a screenshot?

@SimpleMonkey - we can't get ToZ because it doesnt exist in vanilla ;) masonry is so we can get walls (vital I think, most of my research fro this game was from the original AW game 'The Zealous Zulus'). Agree on either WC or BW next. Spears and archers will be very important. Another advantage of getting masonry now is that once we have WC and BW (who knows we might even be able to trade for them from our first contact) we will be able to go for maths. I'd like to get those three techs (WC, BW and maths) as soon as we can and then maybe start min research toward Monarchy.
 
tupaclives said:
Conquer_dude you should be able to download the file by just clicking on the attachment at the bottom of the first post, its a .zip file so you will need to use suffitexpander or something similiar to expand it into you're saves folder and then just open civ3 and run it. I've never seen a disc full message before, could you post a screenshot?

.
Not tonight I cant post a pic. I saw this message once, and I'm not sure I was doing something right. i don't know what you're talking about "suffitexpander", cause I know hardly nothing about computers. I also need to know how to find the Civ3 save game files in my computer.

Not trying to pile you with questions, I just don't know much.:blush:
 
@tupaclives -- Gotcha! I haven't played vanilla in so long I forgot that the glorious Ancient Cavs will never be seen in this world. :blush: Agree with you about the tech order. Let's just hope we don't have the Persians next door. :cry: Too bad we also won't be getting the super-elite war elephants.

Will pick up the save and (fingers crossed) have a turnlog Saturday or Sunday.

@conquer_dude -- The file is zipped (i.e. it's been compressed) so you'll need a program like winzip or winrar or something like that to uncompress it. Make sure that when you're clicking on it that you're selecting Save and not Open. See if that helps.
 
Ii do click save. Okay I'll join, but if I have crappy problems I might have to drop out.
 
If your disk is full, you will have to delete something to make room. Use explorer to check the properties. It will show you how much space is used and what is left.

WinZip is a free download, but if you do not have room for the save, you won't have room for it either.

Frankly I do not understand why people insist upon zipping files under 500k as it does not save enough to sweat. It just waste my time unzipping it.

As to trades, you first need to see via F10 who is in the game. Then you will know what techs they start with and what you can expect to be able to trade.

Not much sense in researching for trade a tech that is already known by several civs from the getgo. I make a chart of all civs starting techs for the game.

I never felt walls were all that useful in the very early part of the game as they will not send numbers for some time. Masonary is still good as it allows palace building and hence a nice prebuild item.

I like walls when I get to the point that they have town in plain sight or are sending more than 3 units at a time. That does not mean it is a bad thing to have, just I tend to not want to spare the time to build them, until later or I can see a real problem coming.
 
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