Pre-Flight
Things look pretty good but I do my MM check anyway, nothing too major just here and there stuff.
Stuff worth noting: get Canberra back to 2-turn infantry producer, switch Iron Knob to factory and rush for 800gp, do the same in Melbouren, get newcastle to 2-turrn tank producer (why did it have an entertainer when there was no unhappiness (at all!) and had about 7 tiles still to use.
Some cities have silly food production (launceston has +16fpt!) will look to worker manage them to peak production.
Take a look at the slider and I have to wonder why we are running a deficit? We can still have flight in 2 turns at 50% science which nets +476gpt.
We have 12 turns to run on our deal with India... I'm going to have a think about this, we may have to break the deal (we already lost our rep so it doesnt really matter) or else we could be up the creek. When I do I'll sign EVERYONE in (using luxs) and i suggest we keep it like that, India has only 1 native lux so with everyone against them and the high size of their cities they should be having to hire a lot of specialists and should revolt fairly soon if we can wack them quickly and hit them with War Weariness.
No other changes so without further adieu I hit enter
IBT - Berlin gets pollution, our destroyer in french waters watches the parade of Indian ships... so many transports... Egypt is in trouble... and if India gets a new native lux we're in trouble... hmmm
Turn 1 - Decide to check our spies and... wait a second... we don't have any spies!! But here's an interesting fact for you... India is already communist... very, very interesting and quite good for us.
Trim science by another 10% (up to +593gpt) and decide for some spies.
We get one in Egypt, everywhere else gets caught but noone declares war! How sweet is that? Egypt's forces are fairly inconsequential, headlined by 60 Infantry and an army (with god only knows what in it) they are goign to be struggling very soon I think. Iron Knob is now building the Iron Works, I want that asap and its due in 8. I decide to rush 2 settlers in corrupt towns to get it to size 12 next turn. That way i can mine some of that irrigation and we can prob get Iron Works in 5 I think (guestimate).
Decide to fill the armies, hope I'm supported in this, one with 4 Infantry, that will be responsible for holding our landing point, and one tank army, that will be responsible for capturing our landing point.
IBT - France joines India against Egypt...
Flight comes in and we enter a new age! Set research to Computers (due in 11 at +90gpt). I am assuming that Greece will get Rocketry as their free tech and so we should hopefully be able to trade for it.
Turn 2 - we get another army in Rubyvale and a bunch of tanks finish. I decide that we have a sufficient naval escort (I assume we aren't planning to rule the waves as its not really necessary) so all destroyer builds will be allowed to finish then will be set to airports --> bombers. I've been looking at the Indian mainland and the most suitable place to land at is Lahore. The other cities (better positioned to get reinforcements to for us) do not have hills. They have mountains but we can't build a city on mountains. We need hills for our landing zone and the best spot with hills is lahore. Don't declare yet, we don't have enough free troops. I want to be sure about this as this war will decide the game. Merge the settlers into Iron Knob and... hell I was right, 5 turns. What a guess!
I'm putting together a rough idea of the invasion force I want. I'm looking at all our artillery (only 32 at present but more will be built), prob around 15-20 infantry + the infantry army. approx 20 tanks + army (we have 4 + army), any elite cavalry, all cavalry armies. That will leave any vet cavs, knight armies and a small contingent of infantry to hold the homeland. With rails that should be plenty.
The force I suggested for the invasion (assuming at LEAST 40 arty) will require around 14-15 transports to get everyone there straight away. Currently we have
25 Infantry + Infantry army (thats using all our infantry though)
4 Tanks + tank army
around 8-10 Elite Cavs
32 arty
2 Cav armies.
I'll keep working on it, seems very probable to me though that its going to be another case of Andronicus having all the fun.
I decide to go out and take enough infantry for 15 (the minimum I want).
That just leaves 16 tanks, and 8 arty to be built plus the requisite transports. Who knows, I might get to start the invasion after all.
IBT - Global warming turns a mined grassland by newcastle into plains... we have no pollution, that really annoys me that it still happens.
Turn 3 - Working on getting some of these food rich cities to be productive powerhouses. 2 settler merges into Launceston gets it to size 15 and I'm telling you, this is gunna be a beauty for production, 38spt (not counting corruption) even before it gets a factory, she'll be good! All this rapid growth earned enough commerce to bump a turn off of computers.
IBT - We lose dyes and incense from Egypt.
Turn 4 - Well I need to get these back don't I. To buy them on a pure gpt, we get a 'doubtful' if we offer coal, 3 luxs +60gpt... oh. So i have to use tech
Egypt: Mass Production + Coal for Incense + Dyes + 1gp (any more gp was 'close')
I manage to plant an agent in France, tried again for India and failed but they didn't declare.
Keep massing our forces. We are short transports (so i rush build some) and the tanks. Might not get to start the invasion after all.
IBT - we lose ivory from the french.
Turn 5 - I really consider buying it back but I will NOT sell Motorised Transportation so its out of our price range. There are no riots so we'll just have to cope. Once the war with India starts we'll be able to hopefully buy ivory but it will necessitate a drop in science (we still have ages to get a launch tho). Fill all the transports. What am I waiting for? Just 10 tanks and I'm ready to go.
On the homeland we are desperately short of workers. We are building courthouses on the border with france, I veto in favour of settlers and workers. We need them badly.
IBT - I sent a destroyer along with India's transports to watch the fight. They landed at Byblos last turn and now they attack. There are 3 Egyptian Infantry in the city (1 vet, 1 reg, 1 conscript) I watch as all 3 are promoted to elite, at a guess I'd say they killed maybe 12 Indian Infantry and 2 cavs... but the city falls anyway.
Turn 6 - we are now up to 14 tanks + the tank army. I'm heading off, I want at least a little warring for me! The ships pull out of Circular Quay (well not really, I just realised we don't have a sydney!!!!) and head off, 3 turns till they get there...

bugger I am going to miss out on the fun.
IBT - Byblos is reclaimed by Egypt! Go Cleo! Wasn't watching the fight so it may in fact have just flipped back
Turn 7 - Iron Knob finishes the Iron Works... hey hey we are at 93spt and we haven't even used all tiles yet

. Our first bomber finishes. Get our boats into position, we can make the last movement and unload next turn. Not totally sure.... I'm nervous I'll admit. Don't want to screw this one up.
IBT - India and Egypt make peace.
Turn 8 - Oh dear... oh dear... oh dear. France, Greece and
INDIA have all entered the modern age during the interturn. Crap. We are facing tanks. Nonetheless. I know how to hold our landing point. We aren't going to lose this. Gandhi, get ready for the fight of your life! First I succesfully plant a spy in Delhi.
India has no tanks, but they do have 12 bombers. Thats bad as it means we are going to get hit hard. I change our bomber builds back home to fighters. Now its war time, we will lose wines so we need war happiness to make up for it. I attempt to expose Gandhi's spy immediately and fail. Gandhi declares war. I succesfully replant our spy.
Aha... we have a slight problem... France and Greece will not join the war ok I'll rephrase, the won't join the war except for silly money, an even 100gpt for example... suggestions? We need them as that will cut off India's supply of luxs, but I am NOT paying that much to get them in. I sign Egypt in for Furs + Spices. with the loss of the Indian money we need to cut science back to 60% (no research time increase) and we are at +179gpt. I decide to bite the bullet and buy furs from France, we are going to need the happiness in time I suspect.
Furs + 34gpt buys us Ivory, the price dropped massively as we no longer have the happy faces from wines.
Redline and sink a frigate with our destroyer escorts (we have spare movement points in getting to the landing point). Land our forces.
Next turn we rock and roll, raze Lahore and then build our landing fort. I'm proposing the name Anzac Cove, or Suvla Bay.
I grit my teeth and prepare for the inevitable onslaught.
IBT - We fell India's bombers... but some are at New Lahore on our continent! Are you thinking what I'm thinking B1? I think I am B2!
The chance to knock out a 3rd of their bombers quickly, thank you very much!
Egypt and Greece make peace, this is good. Maybe we can sign greece now.
Wait no, suddenly Greece declares on egypt, wow peace n war on the same interturn. Egypt must be spewing!
Production in Launceston is saboutaged! lucky it was only a factory.
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Turn 9 - We begin our artillery barrage. We drop 2 pop points, do about 10 hp damage and destroy possible every single structure in the city. There are just 4 infantry in the city (size 17) and the highest health is 2hp. I decide that its now or never. I attack.
Vet tank (4/4) wins against vet Infantry (2/4) (2/4)
Vet tank (2/4) wins against vet Infantry (2/4) and promotes (3/5)
Vet tank (4/4) wins against vet Infantry (2/4) (2/4)
Vet tank (4/4) wins against reg Infantry (1/3) (2/4)
and the city is razed!
Found ANZAC Cove --> walls
I disband a slave worker and then rush the walls. next turn is rax, then airport (so we can start airlifting tanks) then lib/temple.
Send 5 tanks toward new lahore. India still has no tanks. They do have cruise missiles tho.
Destroyer escorts bombard the Indian route from Ganges to ANZAC Cove, they can no only attack us from one front. My plan is to use arty to knock out that route as well (as we cant travel in their territory by rail) so that tanks cannot attack in 1 turn. They'll need to arrive, wait a turn where they can be pummelled by arty, then attack.
Redline and yellowlin 2 battleships with the other destroyer escorts. Sink the redlined one with an ironclad. Move our 1 fighter and our 2 bombers to ANZAC Cove
IBT - lose some rails (but not the roads) to bombers. They have moved one out of new lahore, theres only 3 there now there was 4 last turn.
Turn 10 - succeed in cutting off the 1 turn attack route to ANZAC Cove. Send the tank army and all non-damaged tanks toward Ganges, housing several bombers its destruction will be a loss for the Indian army. Our 2 bombers manage to get lucky and destroy the route for reinforcements to Ganges for India. send all other arty into a position to bombard it next turn (tanks cant attack till next turn either) and cover them with 5 vet Infantry. Also send 3 indian workers so that after the attack is succesful we can build a road to bring the boys back to ANZAC.
Ok here's my rundown of the situation.
ANZAC can fall, but it would take a force the likes of which I have not seen for a long, long, long, long time. And frankly India doesnt have that. Greece and France are available for the war but only for silly money. India and Greece both have Rocketry, India also has Amphib so watch out for Marines, if you see a transport near our shores just make sure theres an infantry or two in the city incase the boats carrying marines.
Knock out Ganges and then the city south of ANZAC and we should be relatively safe from cultural pressure but a temple and lib should be placed as very high priority at ANZAC. But I think an airport should be the next build (rushed obviously) so we can airlift tanks there. Our 5 tanks approaching new lahore will take another turn before they can attack it. We have a bunch of tanks and a few arty back home to be transported, i wasted there turn cos i didnt realise the transports could be there this turn. Make sure to load up the transports next turn (they are on the shore-line by Tarzana). Computers is due soon, I'd suggest shutting off research for a little bit (or maybe just getting fission so we can get the UN for denial) to get the gold to upgrade to mechs and also to rush factories and so forth around the new core. Not sure if we should trade computers away (the quite lovely research labs will be good for us) maybe try stealing Rocketry safely instead. I dunno, I'm just thinking out loud.
I don't know why I was nervous before India is pretty weak really, Andronicus you should have a very fun turnset I think.
the save