Tupac03 - Aztecs in Space

CommandoBob said:
Why not? (I am curious, not spiteful.)

Well, we were preparing a war against India, so this deal delays that for 20 turns. And MP brings India closer to tanks, and I'd rather not like them having those in the war. We should try to slow India, not sell him techs.
 
Pre-Flight

Things look pretty good but I do my MM check anyway, nothing too major just here and there stuff.
Stuff worth noting: get Canberra back to 2-turn infantry producer, switch Iron Knob to factory and rush for 800gp, do the same in Melbouren, get newcastle to 2-turrn tank producer (why did it have an entertainer when there was no unhappiness (at all!) and had about 7 tiles still to use.
Some cities have silly food production (launceston has +16fpt!) will look to worker manage them to peak production.
Take a look at the slider and I have to wonder why we are running a deficit? We can still have flight in 2 turns at 50% science which nets +476gpt.

We have 12 turns to run on our deal with India... I'm going to have a think about this, we may have to break the deal (we already lost our rep so it doesnt really matter) or else we could be up the creek. When I do I'll sign EVERYONE in (using luxs) and i suggest we keep it like that, India has only 1 native lux so with everyone against them and the high size of their cities they should be having to hire a lot of specialists and should revolt fairly soon if we can wack them quickly and hit them with War Weariness.

No other changes so without further adieu I hit enter

IBT - Berlin gets pollution, our destroyer in french waters watches the parade of Indian ships... so many transports... Egypt is in trouble... and if India gets a new native lux we're in trouble... hmmm

Turn 1 - Decide to check our spies and... wait a second... we don't have any spies!! But here's an interesting fact for you... India is already communist... very, very interesting and quite good for us.
Trim science by another 10% (up to +593gpt) and decide for some spies.
We get one in Egypt, everywhere else gets caught but noone declares war! How sweet is that? Egypt's forces are fairly inconsequential, headlined by 60 Infantry and an army (with god only knows what in it) they are goign to be struggling very soon I think. Iron Knob is now building the Iron Works, I want that asap and its due in 8. I decide to rush 2 settlers in corrupt towns to get it to size 12 next turn. That way i can mine some of that irrigation and we can prob get Iron Works in 5 I think (guestimate).
Decide to fill the armies, hope I'm supported in this, one with 4 Infantry, that will be responsible for holding our landing point, and one tank army, that will be responsible for capturing our landing point.

IBT - France joines India against Egypt...
Flight comes in and we enter a new age! Set research to Computers (due in 11 at +90gpt). I am assuming that Greece will get Rocketry as their free tech and so we should hopefully be able to trade for it.

Turn 2 - we get another army in Rubyvale and a bunch of tanks finish. I decide that we have a sufficient naval escort (I assume we aren't planning to rule the waves as its not really necessary) so all destroyer builds will be allowed to finish then will be set to airports --> bombers. I've been looking at the Indian mainland and the most suitable place to land at is Lahore. The other cities (better positioned to get reinforcements to for us) do not have hills. They have mountains but we can't build a city on mountains. We need hills for our landing zone and the best spot with hills is lahore. Don't declare yet, we don't have enough free troops. I want to be sure about this as this war will decide the game. Merge the settlers into Iron Knob and... hell I was right, 5 turns. What a guess!
I'm putting together a rough idea of the invasion force I want. I'm looking at all our artillery (only 32 at present but more will be built), prob around 15-20 infantry + the infantry army. approx 20 tanks + army (we have 4 + army), any elite cavalry, all cavalry armies. That will leave any vet cavs, knight armies and a small contingent of infantry to hold the homeland. With rails that should be plenty.
The force I suggested for the invasion (assuming at LEAST 40 arty) will require around 14-15 transports to get everyone there straight away. Currently we have
25 Infantry + Infantry army (thats using all our infantry though)
4 Tanks + tank army
around 8-10 Elite Cavs
32 arty
2 Cav armies.

I'll keep working on it, seems very probable to me though that its going to be another case of Andronicus having all the fun.

I decide to go out and take enough infantry for 15 (the minimum I want).
That just leaves 16 tanks, and 8 arty to be built plus the requisite transports. Who knows, I might get to start the invasion after all.

IBT - Global warming turns a mined grassland by newcastle into plains... we have no pollution, that really annoys me that it still happens.

Turn 3 - Working on getting some of these food rich cities to be productive powerhouses. 2 settler merges into Launceston gets it to size 15 and I'm telling you, this is gunna be a beauty for production, 38spt (not counting corruption) even before it gets a factory, she'll be good! All this rapid growth earned enough commerce to bump a turn off of computers.

IBT - We lose dyes and incense from Egypt.

Turn 4 - Well I need to get these back don't I. To buy them on a pure gpt, we get a 'doubtful' if we offer coal, 3 luxs +60gpt... oh. So i have to use tech

Egypt: Mass Production + Coal for Incense + Dyes + 1gp (any more gp was 'close')

I manage to plant an agent in France, tried again for India and failed but they didn't declare.

Keep massing our forces. We are short transports (so i rush build some) and the tanks. Might not get to start the invasion after all.

IBT - we lose ivory from the french.

Turn 5 - I really consider buying it back but I will NOT sell Motorised Transportation so its out of our price range. There are no riots so we'll just have to cope. Once the war with India starts we'll be able to hopefully buy ivory but it will necessitate a drop in science (we still have ages to get a launch tho). Fill all the transports. What am I waiting for? Just 10 tanks and I'm ready to go.
On the homeland we are desperately short of workers. We are building courthouses on the border with france, I veto in favour of settlers and workers. We need them badly.

IBT - I sent a destroyer along with India's transports to watch the fight. They landed at Byblos last turn and now they attack. There are 3 Egyptian Infantry in the city (1 vet, 1 reg, 1 conscript) I watch as all 3 are promoted to elite, at a guess I'd say they killed maybe 12 Indian Infantry and 2 cavs... but the city falls anyway.

Turn 6 - we are now up to 14 tanks + the tank army. I'm heading off, I want at least a little warring for me! The ships pull out of Circular Quay (well not really, I just realised we don't have a sydney!!!!) and head off, 3 turns till they get there... :( bugger I am going to miss out on the fun.

IBT - Byblos is reclaimed by Egypt! Go Cleo! Wasn't watching the fight so it may in fact have just flipped back :lol:

Turn 7 - Iron Knob finishes the Iron Works... hey hey we are at 93spt and we haven't even used all tiles yet :D. Our first bomber finishes. Get our boats into position, we can make the last movement and unload next turn. Not totally sure.... I'm nervous I'll admit. Don't want to screw this one up.

IBT - India and Egypt make peace.

Turn 8 - Oh dear... oh dear... oh dear. France, Greece and INDIA have all entered the modern age during the interturn. Crap. We are facing tanks. Nonetheless. I know how to hold our landing point. We aren't going to lose this. Gandhi, get ready for the fight of your life! First I succesfully plant a spy in Delhi.
India has no tanks, but they do have 12 bombers. Thats bad as it means we are going to get hit hard. I change our bomber builds back home to fighters. Now its war time, we will lose wines so we need war happiness to make up for it. I attempt to expose Gandhi's spy immediately and fail. Gandhi declares war. I succesfully replant our spy.

picture386dz.jpg


Aha... we have a slight problem... France and Greece will not join the war ok I'll rephrase, the won't join the war except for silly money, an even 100gpt for example... suggestions? We need them as that will cut off India's supply of luxs, but I am NOT paying that much to get them in. I sign Egypt in for Furs + Spices. with the loss of the Indian money we need to cut science back to 60% (no research time increase) and we are at +179gpt. I decide to bite the bullet and buy furs from France, we are going to need the happiness in time I suspect.
Furs + 34gpt buys us Ivory, the price dropped massively as we no longer have the happy faces from wines.
Redline and sink a frigate with our destroyer escorts (we have spare movement points in getting to the landing point). Land our forces.

picture392yj.jpg


Next turn we rock and roll, raze Lahore and then build our landing fort. I'm proposing the name Anzac Cove, or Suvla Bay.
I grit my teeth and prepare for the inevitable onslaught.

IBT - We fell India's bombers... but some are at New Lahore on our continent! Are you thinking what I'm thinking B1? I think I am B2!
The chance to knock out a 3rd of their bombers quickly, thank you very much!
Egypt and Greece make peace, this is good. Maybe we can sign greece now.
Wait no, suddenly Greece declares on egypt, wow peace n war on the same interturn. Egypt must be spewing!
Production in Launceston is saboutaged! lucky it was only a factory.

[imghttp://img194.imageshack.us/img194/789/picture409tx.jpg][/img]

Turn 9 - We begin our artillery barrage. We drop 2 pop points, do about 10 hp damage and destroy possible every single structure in the city. There are just 4 infantry in the city (size 17) and the highest health is 2hp. I decide that its now or never. I attack.
Vet tank (4/4) wins against vet Infantry (2/4) (2/4)
Vet tank (2/4) wins against vet Infantry (2/4) and promotes (3/5)
Vet tank (4/4) wins against vet Infantry (2/4) (2/4)
Vet tank (4/4) wins against reg Infantry (1/3) (2/4)

and the city is razed!

picture413sb.jpg


Found ANZAC Cove --> walls

picture422po.jpg


I disband a slave worker and then rush the walls. next turn is rax, then airport (so we can start airlifting tanks) then lib/temple.
Send 5 tanks toward new lahore. India still has no tanks. They do have cruise missiles tho.
Destroyer escorts bombard the Indian route from Ganges to ANZAC Cove, they can no only attack us from one front. My plan is to use arty to knock out that route as well (as we cant travel in their territory by rail) so that tanks cannot attack in 1 turn. They'll need to arrive, wait a turn where they can be pummelled by arty, then attack.
Redline and yellowlin 2 battleships with the other destroyer escorts. Sink the redlined one with an ironclad. Move our 1 fighter and our 2 bombers to ANZAC Cove

IBT - lose some rails (but not the roads) to bombers. They have moved one out of new lahore, theres only 3 there now there was 4 last turn.

Turn 10 - succeed in cutting off the 1 turn attack route to ANZAC Cove. Send the tank army and all non-damaged tanks toward Ganges, housing several bombers its destruction will be a loss for the Indian army. Our 2 bombers manage to get lucky and destroy the route for reinforcements to Ganges for India. send all other arty into a position to bombard it next turn (tanks cant attack till next turn either) and cover them with 5 vet Infantry. Also send 3 indian workers so that after the attack is succesful we can build a road to bring the boys back to ANZAC.

Ok here's my rundown of the situation.

ANZAC can fall, but it would take a force the likes of which I have not seen for a long, long, long, long time. And frankly India doesnt have that. Greece and France are available for the war but only for silly money. India and Greece both have Rocketry, India also has Amphib so watch out for Marines, if you see a transport near our shores just make sure theres an infantry or two in the city incase the boats carrying marines.
Knock out Ganges and then the city south of ANZAC and we should be relatively safe from cultural pressure but a temple and lib should be placed as very high priority at ANZAC. But I think an airport should be the next build (rushed obviously) so we can airlift tanks there. Our 5 tanks approaching new lahore will take another turn before they can attack it. We have a bunch of tanks and a few arty back home to be transported, i wasted there turn cos i didnt realise the transports could be there this turn. Make sure to load up the transports next turn (they are on the shore-line by Tarzana). Computers is due soon, I'd suggest shutting off research for a little bit (or maybe just getting fission so we can get the UN for denial) to get the gold to upgrade to mechs and also to rush factories and so forth around the new core. Not sure if we should trade computers away (the quite lovely research labs will be good for us) maybe try stealing Rocketry safely instead. I dunno, I'm just thinking out loud.
I don't know why I was nervous before India is pretty weak really, Andronicus you should have a very fun turnset I think.

the save
 

Attachments

Great turn tupaclives :goodjob:

The time to take India down is now

Unfortunately I'm about to get kicked off the computer as my son has 18 here for a LAN party

I look forward to plaaying tonight or tomorrow, another fun set I think.
 
I looked at the save and things look really good! Great turns Tupaclives! I'd sign France to war for 1800gold. It's not that big money for us. Better that way than India signing France against us. It might be easier to get Greece to war also.

I think our troops on Indian continent are almost an overkill. I would have left some more troops to defend our continent. I know that we are pretty safe, but maybe I'm a bit too cautious player. With France on our side, we'd be much safer regarding landings/marines. Our cities on the coast should imo be all guarded, because you might miss a transport, and losing a developed city is bad.
 
Merlin said:
I I'd sign France to war for 1800gold. It's not that big money for us. Better that way than India signing France against us. It might be easier to get Greece to war also.
Better to pay 100gpt, not much more in long run and ensures Joan doesnt take our money then switch sides.
I think Alex is likely to ally with Gandhi - he wont ally us for everything we got, so I might ensure he at least suffers some pain if he decides to do the deed.
 
Update time - I've only managed to play 3 turns since my last post - very slow going

Preturn
This will have to remain a bit of a mystery as I lost my notes when misclicked during the IBT :(
One important thing I do recall is seeing a trade / alliance opportunity
Joan would ally v Ganghi for1799g or 100gpt, Alex would not for everything we owned. Then I noticed Alex and Joan have an MPP :mischief: (are you thinking what I'm thinking)
Well decided to renegatiate peace with Joan to get her price down (ally v Gandhi for 93gpt) I was not confident of Joan staying in war if paid gold upfront.
http://www.civfanatics.net/uploads11/French_Alliance.JPG
IBT
lose destroyer off Egypt coast (0-1)
Cruise missiles damage tank army outside Ganges
vInf leaves Ganges leaving rInf as best defender :smoke:
Greece dows India due to MPP with France :D (nice when plans come to fruition)
http://www.civfanatics.net/uploads11/Dog_pile_on_India.JPG
Some builds (misclick -> lost notepad till here - above on memory)

1) 1505AD
@ Ganges - arty redline all units; tank d 2 inf, tank d inf, tank d tank and we raze the city (4-1)
Mop up 3 inf after redlining, start approach to Madras along mountain range (7-1)
Egypt has lost its last city on island SW of Greeece to India

IBT
India brings 7 tanks adj ANZAC Cove, :eek: ;)
many bomberrs target French cities on south of our continent
We research computers -> fission in 13
scroll ahead to switch high science cities (producing at least 36 science @ 60%) to research lab
Iron Knob bank -> uni (in 2 turns)
Brisbane tank -> tank
Ballarat bank -> factory
ANZAC Cove temple -> airport (rush)
Cologne worker -> worker
Stuttgart worker -> worker
Mt Isa research lab -> factory
Launceston factory -> uni
Darwin tank -> mech inf
New Leipzig worker -> worker
New Hamburg worker -> worker
Pollution @ Nhullumbouy
Willie Gully arty -> worker

2) 1510AD
I decide to withdraw forces from New Lahore - it has no value to us, we get WW points being on their territory and with tanks with no arty support we will likely have losses speeding WW.
Meanwhile France remains India's main bombing target, but this would likely change if we take / raze New Lahore
It may yet become a target for us later in the war
@ ANZAC Cove 5 tanks dispatched by eCav, 5th gives another leader
http://www.civfanatics.net/uploads11/Cav_d_Tank_leader.JPG
(return home to rush Battlefield medicine), cav army removes last 2 (14-1)
destroyer kills an invisible unit (? sub) (15-1)
upgrade some inf -> mechs
Dial up our cronies, Joan has Rocketry, nothing else, Alex has silk and lots of gpt
Trade Alex Computers for Amph Warfare, 314gpt, 816g and WM (throw in trade embargo v Indians)
Trade Joan Computers for Rocketry, 24g, WM (also trade embargo v Indians)
Trade Cleo gems for 10gpt, 116g + WM (they would trade 48gpt for flight but I elect to keep them backward for now)
Can now boost science to fission in 9

IBT
9 tanks moved adj ANZAC Cove as well as 3 cavs and a WE dropped from boats
lose a tank near New Lahore (15-2)
lots of we love the chief days
Canberra MI -> MI
Woolongong market -> court
Pt Douglas harbour -> worker
ANZAC airport -> cruise miss (can be anything)
Newcastle tank -> research lab
Rubyvale rearch lab -> army (could be prebuild for UN for 7 turns?)
Nhullunbuy bomber -> bomber

3) 1515AD
Remove 15 units from around ANZAC without loss (28-2)
Trade Egypt Amphibious Warfare for 63gpt, 80g + WM

I'll continue tomorrow evening
 
Looks good so far, my only comment is about the alliance with France.

If they sign peace with India before 20 turns is up then we go to war with them. Thats not a suspicion, I know that for a fact. Because the Alliance and Peace deal go together if the alliance is cancelled peace goes with it.

Just though I'd mention that.
 
If ten turns takes too long time, we could switch to 5 turns per player during the war. Then back to ten turns after the war. We still aim for space victory, so we aren't warring forever.
 
I'd be happy with 5 as each turn is taking me over an hour. I have just reached beginning of 1550AD (my 10th turn) so its a bit late this time - will complete and post after swimming which i'm off to now :D
PS - little progress in Indian war - left lots of action for next player, but India is tuff
 
Summary
1550AD
Science
fission due on interturn (leader in Berlin ready to rush UN for denial purposes)
? space next I presume, alt is to go towards synthetic fibres first so can get MA

Military
We are strong against all other civs
We have 34MI, 35tanks, 6bombers, 2jets, 47arty, 8armies
India 81inf, 9tanks, 12cruise miss, 2bombers, 9fighters
France 52inf, 3MI, 6bombers, 7fighters
Greece - no spy, but they are down to 2 cities on main continent - Egypt steamrollering them in last 2 turns
Egypt 62inf, 18tanks, 2armies
Remain at war v India, they have lost 2 large cities in my 10 turns - Delhi is vulnerable - depends how many troops we lose on counterattack after capturing Calcutta last turn. My suggestion is abandon Calcutta at end of next turn (just captured so wont flip on IBT) after using it to get troops in position to assault Delhi following turn. I thought I could get both cities last turn, but Calcutta had 18 units in it and only just managed to take it. Delhi has Shakes and Newtons so would be heavily defended also - but razing it would hurt Gandhi badly. WW is getting bad so may have to consider peace - currently Gandhi will "almost" give 3 cities on island SW of Greece (Joan has 1 there also). As tupac notes my linking peace treaty with alliance v Gandhi means if we have peace before deal ends we will have war with France. As France is being paid 126gpt by us I suspect it is unlikely they will do peace with India (unless the AI doesnt "know" the consequences). Anyway, I have upgraded all infantry near French territory to MI just in case.

Trades
paying France 126gpt, getting ivory, giving furs
getting paid 314gpt by Greece, also getting silks. They lack rubber, aluminium, iron and horses and are willing to pay 70gpt for all the above. I recommend doing so to hopefully stop Egypt routing them
Egypt gives us dyes and insence in exchange for coal, they lack flight - I considered trading it but they could not afford full price. In view of current situation I would avoid anything that may strengthen them.
 
Turnlog cont
1515AD
IBT
cruise missile weakens army, bombers pillage ANZAC's aluminium
inf on mountain defends against tank (29-2)
13 tanks surround ANZAC
Berlin lab -> SETI (rush with leader)
Iron Knob uni -> lab
Melbourne arty -> MI
Townsvilletank -> MI
Darwin MI -> lab
IHC MI -> tank
Alice lab -> MI
Gem City lab -> tank

1520AD
@ ANZAC armies kill 4 tanks, then lose 2 cavs defeating 8 tanks (41-2)
I then misclick enter key before doing any MMing :blush:

IBT
Lots of bombers do little damage to our tank army on mountain (bombers in vanilla civ seem much less powerful than in conquests)
lose 3 inf and take out a tank attacking our stack that I hadnt covered with cav army (42-5)
amphibious attack on ANZAC, first 2 marines take tank army to half strength, 3rd loses to MI (45-5)
Berlin completes SETI -> battlefield medicine
Adelaide bomber -> bomber
Launceston uni -> lab
5 tanks left around ANZAC this time

1525AD
@ Madras - bomber shot down all others fail (did I say bombers in vanilla civ seem much less powerful than in conquests), tank army d inf -> 3/14 health, cav army d inf without a scratch, then loses to tank :( , 3 inf and 3 tanks dispatched with loss of 2 tanks (53-11 - 4unit army counts as 4 loss)
4 bombers destroyed as raze city
Mopping up kill 7 tanks, lose 1 (60-12)
WW hits -> lux to 20%
Notice that India has taken a French city on island SW of Greece
Gandhi is willing to talk - still lacks computers

IBT
inf, WE and 3 cavs land outside ANZAC
sick of typing in unit builds, summarise 2MI, 2 tank
Iron Knob lab -> police
ANZAC Cove expands its borders
WLTP days everywhere
Stuttgart, New Leipzig, New Hamburg worker -> worker (we need lots)
Cairnes lab
Bundaberg police -> uni
Kalgoorlie factory -> uni

1530AD
destroyer d transport (61-12)
mopping up inf, WE and 3 cav -> another leader, try to rush Battlefield Medicine and discover cant rush small wonders in Vanilla :p , decide to save him for rushing UN as fission due soon
Escorting our arty stack via mountain range to spot between Calcutta and Delhi where can bombard both cities, secondary stack remains to protect ANZAC and can also bombard Calcutta across the water

IBT
lost ironclad to ironclad (61-13)
inf / tank landed at ANZAC
Perth lab
Newcastle lab
Rockhampton lab
Cologne worker -> worker
Build 2 MIs

1535AD
sink 2 ironclads and transport (64-13)
softening bombing on Calcutta -> destroy lots of buildings
F4 reveals Alex has no alumionium, rubber nor iron, France no aluminium, no new tech research

IBT
Egypt and France sign PT
Iron Knob police -> court
Launceston lab -> police (our large cities require to cope with WW)
Darwin lab
Builds - 2MI, 1 tank, 1 bomber

1540AD
Increased WW so up lux to 30%
@ Madras (new size 1 town) cav army d inf -> raze (65-13)
@ Lahore (new size 1 town) tank d inf -> raze (66-13)
Around ANZAC kill 3 redlined tanks with cavs (extra movement allows escape to safety) (69-13)
Notice that French - Greece MPP has expired

IBT
cruise missiles and arty weaken inf army escorting arty to Delhi
tanks attack our stack on mountain, first tank retreats, next 3 d infantry (in full health), next 2 lose to remaining brave tank (which razed Lahore last turn), before it too finally succumbs :salute: (71-17)
Iron Knob court -> airport (making 147spt)
Stuttgart, New Leipzig, New Hamburg & Willi Gulli worker -> worker (I've been rushing these as they grow to size 6)
Launceston police -> bank
Broome uni
Builds 1 tank, 3 bombers

1545AD
Around ANZAC Cove kill 5 tanks (76-17)
bomber shot down over Calcutta, then finally a bomber does some damage :rolleyes:
Note that Alex now has no oil - look to see why and notice he has sudenly lost 3 core cities to Egypt and his oil outside Athens must be pillaged

IBT
India request peace - will give 613g +24gpt, I decline (my forces are ready to strike)
MI on mountain defeats 2 tanks (78-17)
Iron Knob airport
Woolongong court -> lib
Nimbin court -> duct
Oz Oil lib -> factory
Mt Isa factory -> bank
Builds - 1 army, 3tanks, 1bomber, 4MI

1550AD
Around ANZAC - kill destroyer / transport and 9 tanks for loss of tank and MI (were very low on troops to attack as bulk of troops gone to Delhi / Calcutta - had to attack tank stack with 5 MI and last 3 redlined tanks with damaged cavs) (89-19)
@ Calcutta, arty bombard most units down to 2 hp, a few at 3. Tank armies attack first kiling 3 inf and 2 tanks, then tanks kill 1 inf and 7 tanks losing 1, then MI kill 2 2hp tanks, lastly cavs take out last 3 tanks for 1 loss (107-21)
-> decide to hold city for 1 turn to allow access of troops to reinforce Delhi attack force

http://www.civfanatics.net/uploads11/Calcutta_falls.JPG

And there I leave it with plenty of fun left for the next player

Not mentioned in my log, but I did put a lot of effort into optimising our cities. Our first ring cities are all close to optimal and our next lot from Berlin are being worked on (ie Woolongong, Bendigo, Oz Oil). Towns SE of Bendigo / Elliot / Dubbo I have opted to use for worker rushing which has helped get core towns up to speed. I dont think its worth the effort nor expence to develop these towns.

http://www.civfanatics.net/uploads11/1550AD_Indian_front.JPG
 
Amended roster
tupaclives - on deck
Andronicus - just played
Merlin - skip till Mon 15/5
CommandoBob - UP
 
I may have to drop out of this game.

Over the weekend I uninstalled PTW and installed C3C. Conquests and PTW work fine, but not Vanilla. I got the dreaded 'Insert CD' error message that has been so popular.

I started a new thread on this (the Sticky thread referred to patched versions of the game, not fresh installs) and have emailed Atari for help.

I will keep track of your progress and let you know what I find out, if and when I find out anything.
 
CommandoBob said:
I may have to drop out of this game.

Over the weekend I uninstalled PTW and installed C3C. Conquests and PTW work fine, but not Vanilla. I got the dreaded 'Insert CD' error message that has been so popular.

I started a new thread on this (the Sticky thread referred to patched versions of the game, not fresh installs) and have emailed Atari for help.

I will keep track of your progress and let you know what I find out, if and when I find out anything.

I had this problem when I first started this SG (my first time on vanilla) so tried on another computer which worked OK. Trouble was this was the computer my kids do their homework on, cant really kick em off now can I? Point is, without access to computer to play vanilla on I tried re-installing the complete C3C program and now vanilla runs without a problem.
 
Andronicus said:
Point is, without access to computer to play vanilla on I tried re-installing the complete C3C program and now vanilla runs without a problem.
I may try that later tonight. I was hoping for a better solution, but it may not exist. Drat.
 
We won't drop you yet, we'll put you on a skip for now and see if you can rectify the problem. In the meantime it means I'm back up again, geez, I wasn't expecting another crack at India so soon!
 
Back
Top Bottom