Tupac03 - Aztecs in Space

All cities are connected by rail.
All but one tile along the German border is railed.
Built Gem City 2NW of Oodnadatta, have another settler to use later.
Built 3 more Cavalries, now up to 30. Left them where they were built.
New Boston will be abandoned this IBT.
We have a monopoly on Atomic Theory, which I did not try to exploit.
We are researching Radio, to get another monopoly.

Did not spend much cash, next player has plenty to spend.

Most worker groups are in stacks of 4 to rail a plains/grassland in one turn. Berlin is pretty well railed and so is Newcastle. Need to focus on our original core of cities next.

Seemed to be a rather quiet set of turns, except for the Wonder build.

My build orders may not be the best, so feel free to rethink them and change them as needed.

Could not figure out how to sell the aqueduct in New Boston. Have sold improvements in PTW, but Vanilla stumped me.
 
CommandoBob said:
Could not figure out how to sell the aqueduct in New Boston. Have sold improvements in PTW, but Vanilla stumped me.

Yea fooled me too - apparently cant sell ducts nor hospitals
 
Pre-Flight

Things look pretty good

Leave most things as are, switch New Boston to settler and shell out the 80gp to get it in the interturn. MM a lot of cities for shields and growth (sacrifice a little commerce). India seems to be movign towards RAI. Can't quite figure out where we are supposably building Universal Suffrage though... I switch Hoover's to US. Dont worry, I know what I'm doing.

IBT - zzz

Turn 1 - New Boston abandons, Cairns completes a factory, set to Coal Plant. Disband a slave worker there and then rush the coal plant. Next turn it starts on Hoovers. Investigate all cities building US, we've got it ladz. We will have Universal Suffrage nearly 10 turns before anyone else! boo ya! Rush some factories and banks (spent about 3000gp this turn...)

IBT - France asks to renew peace and I accept, they ahve nothign worht trading for so nothing for us to put gpt into. Greece Renews furs deal (same deal, 13gpt).

Turn 2 - with factories being finished a set a couple of cities to mil units, but most of these cities are size 8 or below so order up some granaries. Hoovers will finish in Cairns in 19, US in Darwin in 10. After some thinking and remembering the times for the AI cities, I switch that around so we have Hoovers in 10 and US in 19. RR everything I can, Canberra got pollution in the interturn so I clean that up. Germany has lost their coal to french bombardment :D.

IBT - zzz

Turn 3 - a horrible turn of worker management, mange to fat-finger about 6 wrong moves. Ack! The good news? We steal Rep Parts (safely) from Greece, and we have a supply of rubber. The better news? Germany has 2 but 1 is in range of a first turn war attack and the 2nd is unconnected in an unconnected area of former french territory.

IBT - renogotiate India Gems deal so we get an extra 8gpt (up to 43gpt).

Turn 4 - Upgrade 8 rifles to Infantry and 26 cannons to arty. I am considering starting a war with Germany during my turnset but I think I might just get everything in place and leave it to Andronicus so he can have a full turnset. We'll see. Woah! With Rep parts 2 workers can rail or mine a tile in 1 turn. Niceeee! :D
Oh yeah by the way my spending has taken us to 656gp... uh.. sorry, I gues i got a little carried away with rushbuilding stuff :blush:

IBT - Egyptians start US.

Turn 5 - start by checking Thebes for time to build US an... oooh... uh... we might be putting the US build back into Darwin shall we... keep railroading. By the end of my turnset our whole empire should be railed.

IBT - France asks to renogotiate our lux deal. Now we could pay an extra 9gpt... or throw in gems as well. Considering how weak France is I opt for the gems. You never know when we might fall just 9gp shot of rushing something.

Turn 6 - turns change to 5 year intervals. Just worker moves really. MM Cairns and Darwin so Darwin loses some tiles (it can do that more and more as US gets closer without the time dropping) and pass them to Cairns, Hoovers drops by 2 turns there without US changing in Darwin. Only mountains are left to be railed.

IBT - zzz

Turn 7 (1260) - meh... just more worker moves. Can't even find somethign inane to make it look like I did something this turn :lol:

IBT - zzz

Turn 8 - some 'ducts finish. I have my most inpired (insipid? :crazyeye:) piece of MM of the turn (shows what a dull turn it was! ;)). Give the mountain to Cairns (make it a scientist in Darwin) US increases by 1 turn to 5 turns, Hoovers drops to 10 turns. But wait, theres more. Fire the scientist in Adelaide and send him to work the ocean, freeing up the food to mine the irrigated tile it was using. Then switch the Hoovers and US builds around so we have Hoovers in 5 and US in 10. Then swap some tiles around Brisbane and Perth to get Darwin back to building Hoovers in 4. Genius :mischief: well not really but I always get very proud of myself if i think of some moderately clever micromanagement. Not sure what to do with the settler Oodnatta built, are we saving him for raze and replace in the German war? I don't touch him but fortify him in the city. Now are you guys ready for the bad, bad news?

INDIA AND GREECE BOTH HAVE ATOMIC THEORY!!

I'm gutted because I was honestly considering trading it around last turn and then let my brain decide and I decided to hold off on it till the end of the turnset if possible... now I've missed out. :( I'm really sorry guys, I should have gone with my gut instinct, and now we've missed the chance. Oh yeah, and the worse news?

GERMANY HAS REP PARTS!!!

IBT - Egypt demands Atomic Theory, I tell them to suck a fish, and they back down. We must have been getting dyes and incense from them because we suddenly lose our supply of it.

Turn 9 - Sell Egypt AT for Communism + Incense + Dyes +3gp + WM. Every tile is worked and railed. Goody. Sell Germany Atomic Theory +500gp for Sanitation + Espionage. Two non-required techs but I have to get somethign out of AT seeing as how I lost us the monopoly.

IBT - zzz

Turn 10 - Carefully steal Corporation from India. a bit of maximising tile use with workers... mmm not really much this turn.

Ummm not much else to report really.

here's a picture of our lands.

picture38gl.jpg


I'm using Gem city as a worker pump (well planned to anyway), not to do much working but for use to push up the population of some cities who still have tiles to work. After Hoovers and US are built I'd suggest building the Intelligence Agency, I'd also suggest that we look to get 5 hospitals in some of our costal cities (so they can use all of those offshore tiles as well as the inland ones) to boost our commerce, pop, and allow us to build battlefield medicine.
We are probably capable of war with Germany. We need some more arty but we have plenty of infantry to cover stacks and hold our front. We also have a big stack of cavs and so forth in Berlin. I'd suggest that if we decide on war, that we look to pillage the rubber source near Munich with cavs asap.
We are only lacking refining from the tech leaders and we are up electronics on everyone. I don't think our min run on radio is goign to result in a monopoly. Could be wrong but I just don't think so.
Hoovers is in 2, Universal Suffrage in 8, checked the cities again on my last turn and we should get both without any worries. If you want to be absolutely safe, then switch the builds to get US in 2, kill the cascade instantly and then get hoovers 6 turns later. Whatever you feel like.


Anyway here's the save, hopefully Andronicus will have better luck than me :(
 

Attachments

tupaclives said:
Anyway here's the save, hopefully Andronicus will have better luck than me :(

I played jusy prior to Bob so I guess that makes Merlin up

ROSTER (I think :confused: )

tupaclives - just played
Merlin - UP
Andronicus - on deck
CommandoBob
 
Whats our army strength like compared to Germany?
I expect arty and cavs with some inf supprot should make mincemeat of Bismark.
I agree with first priority to pillage said rubber
 
tupaclives said:
Can't quite figure out where we are supposably building Universal Suffrage though... I switch Hoover's to US. Dont worry, I know what I'm doing.
(

Please enlighten me :confused: - I dont see why we're building Universal Suffrage - I consider it a fairly worthless wonder and we could have quite a few cavs in it's place.
 
Because we are a democracy and we want to remain in it as long as possible. To hell with Monarchy, to hell with Communism. Its the democratic governments we want, and when we go to war with Germany we want to stay in those governments as long as possible, hence going for Universal Suffrage.
 
tupaclives said:
Because we are a democracy and we want to remain in it as long as possible. To hell with Monarchy, to hell with Communism. Its the democratic governments we want, and when we go to war with Germany we want to stay in those governments as long as possible, hence going for Universal Suffrage.

Makes sense if Suffrage actually makes a sig diff, my limited experience is to be very disappointed in its effects. 8-10 extra cavs might also make the war shorter - the point is moot as we will obviously build it now.
 
fair enough but my experience is that it will usaully allow you to stay in war (in Republicz) for about an extra 6-7 turns. As i assume we aren't looking to wipe Germany out in the next war, just knock them back even further and get a GL for the Berlin palace and the land for our new core, then an extra 6-7 turns would be just what we want. Plus it never hurts to deny the AI a wonder.
 
Got it - will play tonight

Some thoughts

I disagree about value of Suffrage - I had a look at save and it will be 8 more turns - we could build intelligence agency next turn with no wastage of shields and no worries about someone else beating us to it - i believe this will be far more useful and only half the shields

We are tech leaders - it is time to take advantage of that by building libs and unis

Our army is more than strong enough for Germany - I dont think we need military units at the moment - we can destroy Germany and start building libs and unis for rapid research after the war (may require some lux slider use to counter WW during war)

I will attempt to get all cities upo to size 12 maximising tile usage.
 
Quick update

In 1300AD we get MGL -> palace in Berlin :band:

http://www.civfanatics.net/uploads11/New_Palace_MGL.JPG

Bismark is down to 10 cities with 3 more about to fall soon :devil: - not certain whether to press on after that - depends on WW, currently running 10% lux. He is about to have no more rubber

http://www.civfanatics.net/uploads11/No_more_infantry.JPG

Darwin built Hoover in1280AD
Greece built Suffrage in 1295AD, we got intelligence agency

Traded away electronics for refining, wine, oil, 361gpt and 1450g

On track for all cities (except new ones) to be size 12 by end of turn - most with lib and uni
 
1310AD we get another MGL :dance:

I'm going to use him to rush military academy in Rubyvale (now our most productive city), so we can have armies any time we want in the future

Oh, and that screenie of me about to pillage Bismark's rubber ... guess who just found out armies cant pillage in vanilla :blush:
 
Andronicus said:
The Glorious Germans are no more

Wow that was fast! You destroyed them in ten turns. I'd say that this game is in the bag. We have a huge continent for ourselves. The aim is space so let's just do that as fast as we can. I'll start to build libs and unis everywhere. Settling the continent is also a priority.

No hurry finishing your turns, I can't play until tomorrow evening.
 
Merlin said:
Wow that was fast! You destroyed them in ten turns. I'd say that this game is in the bag. We have a huge continent for ourselves. The aim is space so let's just do that as fast as we can. I'll start to build libs and unis everywhere. Settling the continent is also a priority.

No hurry finishing your turns, I can't play until tomorrow evening.

Not quite ... 10 turns - 12 (Im playing 15 to gett the numbers back on track)
Not quite ... "in the bag" - but we should manage it
Not quite ... continent to ourselves - Joan reclaimed 3 of her former cities
Oh, and libs and unis built already, still some more settling in former German lands to do (but not much)
 
http://www.civfanatics.net/uploads11/Tupac03,_1350_AD.SAV

Turnlog
Preturn

Trade India electronics for refining, WM, wines, 235gpt
we have no oil, but oil is near Heidelburg :devil:
Trade Greece electronics for WM, oil, 126gpt, 1220g
Trade France sanitation for 3gpt + 42g :blush:

max research to radio in 17 :p (start building libs)

Sorry tupac but I am just not convinced by your argument for Suffrage - I feel confident of war without it and would rather have Intelligence Agency
Cairnes -> intell agency
Ballarat -> duct
Adelaide -> lib
TAK -> lib (rush)
Broome -> lib
IHC -> lib
Alice -> lib
Rock -> lib
Perth -> lib

(looks like I'm setting uip for builder set?) :mischief:

Current army 8sw, 2LB, 9kn, 34cav, 14inf, 21arty, 2armies - ave to Germans
-no worries - thats more than enough

dow Germany

@ Salzburg
8 arty remove only 3 hp from rifles, lose 1 cav d 3 rifles (3-1) -> keep for now
@ New Berlin
lose 1 cav d 2 rifles (5-2) -> raze
Army d cav on forest N of Berlin (6-2)
@ Brandenburg
3 arty redline all 3 rifles :D
lose cav to 2/4 cav and eKn to 1/3 rifle, d 3 rifles and cav (10-4) -> capture
Captured cities starved down, hire scientists, sell improvements, will hold just to allow deeper access to German territory temporarily
Thats 3 down and 15 to go :hammer:

IT
retreat a cav attacking Brandenburg (inf defending), lose the cav that razed New Berlin (10-5)
18 cavs approach Berlin, most perched on mountains to it's east (must be Germany's entire cav contingent)
Berlin market -> lib
Canberra arty -> lib
Brissy inf -> lib
Melbourne cav -> lib
TAK lib -> arty
Tarzana factory -> lib
Cairnes intell agency -> lib
Broome lib -> court
(cant you tell we're in war mode from those builds :p )

1280AD
@ Leipzig
7 arty take off 3hp from rifles, lose 1 cav, d 3 rifles (13-6) -> capture
@ Hamburg
Germany has INFANTRY :(
7 arty destroy 1 building and decr 1 pop, no unit damage -> delay attack
Mopping up - bombard cavs on mountains, unable to get to 6 which I could not weaken, kill 12 with no loss - 4 elite victories, no leaders, but 2 promotions (25-6)
2 brave cavalry "volunteer" for suicide mission -> pillage rubber near Munich

IT
lose those 2 brave cavs and an elite sword on mountain (25-9)
@ Leipzig our 2 inf just survive, kill 4 cavs and retreat a 5th - one promotes (29-9)
Perth lib -> uni
Newcastle market -> lib
Rubyvale inf -> lib
Darwin Hoover -> lib (sells coal plant)
and so the builder set continues

1285AD
Loose ends, kill 2cav, 2 rifles with elites, no leaders (33-9)
@ Hamburg
7 arty again fail to dent inf, 2 buidings destroyed. I decided to get serious and add another 21 arty to the stack
WW commences -> lux -> 10%

IT
@ Brandenburg lose inf to cav (33-10)
Adelaide lib -> uni
Cairnes lib -> uni
Bundaberg market -> lib
Townsville lib -> factory
IHC lib -> uni
Alice lib -> uni
Gem City worker -> market

1290AD
@ Hamburg
arty take 2hp off each of 4 inf, destroy 6 buildings and decrease pop 12->8
first cav d 2hp inf, next 2 retreat, next loses but redlines, next retreats, next 3 all d redlined inf - only lost 1 cav! (37-11) -> capture (no point keeping longterm despite being desired RCP5 from Berlin as 1 tile east can build Iron Works :D )
@ Heidelburg (oil)
lose 2 cavs d 2 inf (39-13) -> capture
Must have second rubber hooked up -> send knight army to pillage
Mopping up ecav d cav - still no leader for palace (40-13)

IT
France and Greece MA v Egypt
@ Leipzig lose 2 healthy inf to cav attacks (one was elite) :mad: , 2 injured cavs remain (40-15)
@ Hamburg - better luck as 2 cavs retreat (sitting ducks for leader fishing)
Canberra, Rubyvale, Darwin, Rockhampton all lib -> uni
French now control Cherbourg on our continent, Bismark has 11 cities left

1295AD
Mopping up 3 e-cav victories but no leader (43-15)
Move arty stack to bomb Konisburg next turn, move combat settler to allow arty access to Munich, Bremen and Dortmund
http://www.civfanatics.net/uploads11/Combat_Settler.JPG

IT
@ Hamburg inf d cav (44-15)
Brissie lib -> uni
Salzburg settler (3 forest chops) -> settler
Greece builds Suffrage (we would not have built it in time if we had gone for it)
 
1300AD
@ Konisburg (on hill)
arty redline all 3 inf and decrease pop 9->6 :cool:
Kn army d inf (left with only 2hp :p ), lose 3 cavs taking out remaining 2 inf, also d cav (48-18) -> raze
Settle Woolongong (combat settler)
http://www.civfanatics.net/uploads11/Woolongong.JPG
Mopping up e-cav d cav (49-18)-> MGL New Palace :band: (screenie in earlier post)
Rush lib in Berlin ready for palace next turn

IT
Germany and Greece MA v Egypt
lose 2cav, d 1 cav (49-20)
Berlin lib -> palace
Tarzana lib -> uni

1305AD
Rush palace in Berlin
Settle Kalgoorlie @ RCP5 Berlin to north
Mopping up kill inf and 2 cavs (52-20)
Whats going on - army cant pillage :cry:
-> send it back
WW hits harder -> lux 30% and a clown in size 12 cities without cathedral

IT
Berlin palace > factory
Perth uni -> cav (I'm getting low now)
Oodnadatta settler (rushed last turn) -> abandon (in the way now Berlin capital)
Cairnes uni -> inf
Tarzana starves
Alice uni -> inf

1310AD
complete road to Woolongong so all arty have access
@ Dortmund - redline 2 inf and rifle, lose 1 cav, but e-cav -> MGL -> military academy in our most productive city - Rubyvale (55-21) - capture and hold to access Bremen - gain an arty also :D
@ Bremen
arty redline 2 inf and rifle and decr pop 9->6, lose 1 cav (58-22) -> raze for 3 slaves
Mopping up d cav and rifle (60-22)
Launceston settled RCP5 from Berlin

IT
Heidelburg settler -> abandon
Melbourne police -> court (4 cities south of Canberra highish corruption since palace move)
Newcastle lib -> factory
TAK police -> settler (rather lose pop from corrupt towns)
Salzburg deposes (only had LB in it)
http://www.civfanatics.net/uploads11/Salzburg_deposes1.JPG
Rubyvale uni -> mil academy
Darwin uni -> inf
French recapture Toulouse

1315AD
@ Salzburg
Kn army d rifle -> raze (61-22)
@ Munich
bombard to size 6 and redline, 3inf and 2 rifles
lose 1 cav, d rest plus LB (67-23) -> raze
Bismark has 6 cities left -I would likwe peace as WW hitting, but he refuses top acknowledge envoy - on, on :ar15:
India has radio - wont trade
Trade France electronics for WM, 68gpt + 95g

IT
lose 2 cavs to cav and LB, d cav with our knight, inf retreats a cav (68-25)
Perth cav -> cav
Byron Bay police -> court
Cairnes inf -> cav
Ruby mil acad -> army (worth having a few in store for if needed in future with modern weapons)
Broome court -> uni
Alice cav -> cav
Our saltpetre exhausted -> no more cavs :mad:

1320AD
Abort attack on Cologne as too small force since those IBT losses
kill LB and inf (70-25)
move arty into pos for Stuttgart next turn
Mt Isa settled RCP5 Berlin to east
Trade Egypt refining for salt, 7gpt, 45g, WM

IT
Canberra uni -> court
Adelaide police -> court
Tarzana settler -> settler
Darwin inf -> cav
IHS uni -> cav
New source of coal pops oup to increase Cairne's production :cool:
France has captured Amiens - Bismark is going down fast

1325AD
@ Stuttgart
kill 3 redlined rifles -> capture (73-25)
@ Cologne
cav d inf and they have a cav army :eek: (8/10hp), lose a cav, d rifle and fail to take by remaining 4/10 cav army (75-26)
bring in the artilery for next turn

IT
Perth cav -> cav
Cairnes cav -> inf
Alice cav -> inf
 
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