Turf Wars- A Mini Mafia Game

I wish he'd informed me of his intentions beforehand, I'd have probably gone along with it but I would at least have been able to put more pressure on classical_hero. I was tempted to change my vote to Verarde in the hope that it would result in a no lynch, but I felt it would do us scum more harm than good in the long run.
 
Interesting game. Surprising how the my Mafia team died so quickly.

I'm not sure how to rate the game. I think I see it as an anomaly -- by the time I died, I was sure there was some sort of overpowered serial killer type of role that knew the Mafias at the start of the game. The kills were a little too lucky to say that the game was town-favored, but I do think the executioner role is extremely powerful. The ability to influence the lynch votes can be used to eliminate a sketchy player, but it can also be used to protect yourself -- a very potent combination.

Ironically, I think the South Mafia did themselves in by killing me on the second night.

In all, I think the game unfolded in a bit too much of a bizarre nature to give an accurate review for it, but I'd say it was definitely enjoyable. If you could provide more rationale for the Executioner role, I'd be interested in seeing what you had in mind.

Thanks for the game!
 
Yeah, I wish I hadn't killed you two guys...on consecutive nights, as well.

I bussed filli (apologies) to try and clear my name a bit. And it almost worked!!!

I sent a PM to Ninja after the fact, telling him that I was a Survivor (would explain why I desperately did not want to die). I'm curious to see if that would have changed his vote.
 
Sorry about that JoanK, I should have made it more clear.

I did realize that it was a bit unfair that the town had so many power roles.


My reasoning for the executioner role was that of a counter to the mafia's kills. I didn't expect the North Mafia to die so quickly, which IMO turned it into a normal mafia in which the town was overwhelmingly more powerful.

My expectations for this game were that of pandemonium. I had thought that with all of the different roles and teams that there would be roleblocks of townies and protections on mafias and stuff like that. Unexpected is the word I would use to describe my perception of how I thought it would go.


But, in the end, Verarde had a shot at winning, so I count this game as a success in my books. It was experimental in the concepts, but I gained experience from this. And I'll come back from it with a more fun game.

Spoiler :
Expect a redux.
 
@Verarde: Probably not.
 
Balance:

I had planned that the two mafias would counteract all of the power town roles.

Observers comment: it is assumed by most people discussing about balance that multiple mafia teams are detrimental to each other. And if there are two mafia teams, town should be weaker than if there is only one.
 
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