Turn 1-50

I would vote for farming the banana after the corn. The floodplains as Yossarian points out takes longer to farm (due it being a desert tile) and we will quickly build cottage tiles on the floodplains.
I would rather have 6? extra worker turns then a few extra commerce from a floodplains farm that we plan to cottage over.

I'll take a look at how to maximize our results with some micromanagement plans.

A tentative plan would be something like this...
farm corn
farm banana
build early settler
settle near wheat
steal wheat and corn farm to produce another worker/settler while capital develops its FP cottages

Of course a better 2nd city site would change plans, but the wheat and corn would let us get our 3rd and 4th cities and additional workers perhaps while we develop cottages with the capital.
 
Very good plan bcool, i was thinking we can start setler at size 1 if we think dont need out a wariour ASap.
 
A bit of testing suggests
(of course this plan would have to be abandoned if we find a different 2nd city site)
Sharing the initial resources is strong even if the wheat city is settled in the "wrong" direction and it gives us decent timing of our 3rd city T48 or T49


farm corn
farm banana
let our capital grow to 3 on warrior
at 3 pop start settler
build a grass mine switch to mine once it is finished
use worker to perhaps build roads to connect corn and accelerate 1st settlers move to wheat site (or other better 2nd city site)
use settler to settle next to wheat
immediately improve the wheat
let capital grow to 4 pop (on corn, farmed banana, unimproved FP)
start worker
after the wheat is improved start building cottages for the capital
Use 2nd city working corn and wheat to build a settler

At T48 capital is pop 5 4 FP cottages built (8, 5, 3, 0 turns put into their growth)
2nd city is pop 2 working wheat and corn
settler is one turn form completion (perhaps can get it T48 since I was one hammer away)
research +25 at -2 gold
3 workers, 2 warriors

A not perfect play thru of the above plan is attached (with buffy mod installed--sorry it just feels wrong to play the game without it) (I didn't flip research 0% to 100% effectively)
 

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Rooky question about the Fast Worker: Does it just move faster, or does it also build improvements faster? I am aware that moving 3 tiles is already great, I am just curious.
 
I cant open yours save as i dont have buffy,where can i find it to install that?And will this mod interfere with my other games wher i dont want to usit?

Can you post your modified sandbox so i can give a go to?
thanks.
 
bcool, the only issue I have with your plan is that we will be very vulnerable early game. If we discover Spanish Apolyton at T50 and we haven't built any warriors yet, that would almost certainly be game over for us. WPC, RB, and CivFr may be rushing their neighbours as well, especially if our graphs show an extremely low power rating.

I suggest then that we build a warrior or two after the fast worker completes, and allow Indira to grow some more. I will try out a test save later.
 
Re: defense
You can build another warrior or 2 along the way.

Or since we do have bronze working after pottery (switch to slavery and rely on a a whip to save us if necessary?)

If we have copper then nearby then we probably will be okay, or maybe if we don't we go hunting and archery after bronzeworking?
 
Okay, ran a test save to T39 using my plan.

Built fast worker>warrior>warrior (only for two turns while I waited for Indira to grow to size 3>settler>warrior>warrior (for one turn waiting on growth)>fast worker>warrior. Indira is at population 4, working a farmed banana (4 :food:), a farmed corn (6 :food:), a mined grassland riverside hill (1 :food: 3 :hammers: 1 :commerce:), and a cottaged floodplain (3 :food: 3 :commerce:). The city is finishing a warrior in 1, after which I would suggest to start another warrior or a granary until it grows in 4 turns and we can build another settler.

I founded Delhi 3SE of Indira on Turn 32, already connected to Indira. Delhi is building a monument in 8, although a worker just arrived to chop the forest east of the city, which will speed it up. The city is working a grassland forest (2 :food: 1 :hammers:), and will work another one once it grows in four turns.

We have 3 warriors, which can either be exploring or defending. We also have two fast workers, one of which is cottaging a second floodplain near Indira and the other just arrived in a grassland forest near Delhi.


As suggested, I teched agriculture>the wheel>pottery>bronze working. Thus, we already have a floodplain cottage (hamlet in 6) and a second which will be worked in four turns. I chose animal husbandry next, owing to the cows near Delhi, but we could choose to research either iron working or hunting, depending on whether or not we have copper nearby.

EDIT: :blush: I think I did the same thing as you bcool. I may or may not have misread what you posted originally. :lol:
 

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Early warriors can be handy for fogbusting/barb anti-spawn duty too. I forget the settings... are we on raging?
 
Here's the worldbuilder save I used. It's from 4000 BC, but it's not hard to replay the last three turns. Beware that I didn't properly isolate the AIs, so you will get barbarians much earlier than in the real game, as they all go for archery straightaway.
 

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Thanks for the screenshots Caledorn. I am SO glad you are still on the team! :thumbsup:

Regarding our next turns, I like going 99 with the warrior to end up on the hill east of the floodplains, and then circling back in a northwestern direction. That's looking like some really tasty land over to our east.

bcool and Bowsling, that sounds like a great plan. I also don't have BUG mod so can't open your save. What turn does BW finish? As soon as we have the ability to whip units, that should make any team think twice about attacking us. Plus, our Diplomats are going to be our true defense in this game, and I have full confidence in the team that is forming.

I really don't like a monument as first build in City 2, especially not wasting a chop on it. With Wheat and Cow in the first ring, and the ability to borrow Corn from the capital, there is no need to pop borders so early. I much prefer opening with another Fast Worker as bcool suggests.

After BW, we could also re-evaluate the Religion/Wonder situation and determine if we want to spend some time going for one of those.

@Cav Scout, Barbs are on, but not raging.
 
thas sandvbox omite the fact that wheat ist riverside wich means 1 food and 1 gold more, wich is huge at the beggining.

Why do we want a city there? I see no point for it.
 
Yes, you are right bistrita. I missed the river bend in the fog. My bad. :(

BW comes in on T39. I would say that this is about the earliest date we can expect an Impi rush from Spanish Apolyton, so we should be safe (especially if we have copper.)

I personally hate making a worker a first build in a new city. This is because population growth is, in many cases, relative. The difference between population 1 and population 2 is much greater than the difference between population 4 and 5. Thus, I always like to allow my new cities to grow to at least size 2 before a worker or a settler.

However, on that note, I'm pretty sure bcool and I placed our second cities in different locations. Where I settled Delhi (3SE), the wheat was not in the first ring, thus it was necessary to get a border pop ASAP. However despite the sacrifice of the initial border pop, settling 3SE may be worth it. There are at least 8 chops in the BFC, and much less tundra then by settling north of the wheat. I guess the decision for city placement comes later. :dunno:

I also agree with 9-9 wholeheartedly with regards to exploration.
 
And your tech are cheaper because you picked a standard map.So actualy we need someone to a do proper sandbox with what we see.
 
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