Battle for the barricade N-NW of Senilityville:
2/3 MDI (after cannon hits) vs. 4/4 musket -> 4/4 musket, MDI dead.
3/3 MDI vs. 4/4 musket -> 3/5 musket, MDI dead.
3/3 MDI vs. 3/5 musket -> 1/5 musket, MDI dead.
4/4 MDI vs. 4/4 cavalry -> 2/4 cavalry, MDI dead.
4/4 MDI vs. 4/4 cavalry -> 4/4 MDI, ¼ cavalry.
4/4 MDI vs. 2/4 cavalry -> 2/4 MDI, ¼ cavalry.
4/4 MDI vs. 1/5 musket -> ¾ MDI, musket dead.
MIA captures 1 cannon.
Cool cannon destroys the barricade.
On tile north of the former barricade:
4/4 MDI vs. ¼ cavalry -> 2/5 cavalry, MDI dead.
4/4 MDI vs. 2/5 cavalry -> 2/5 cavalry, MDI dead.
4/4 Cavalry vs. 2/5 cavalry -> 4/4 MIA cav, KISS cav dead.
4/4 cavalry vs. ¼ cavalry -> 3/5 MIA cav, KISS cav dead.
“Battle” of Dunderhead:
4/4 cav walks into the undefended town of Dunderhead and liberates 27 gold.
Battle of DuMass:
4/4 cav vs. 4/4 cav -> ¼ KISS cav, MIA cav dead.
4/4 cav vs. 4/4 cav -> 4/4 MIA cav, KISS cav dead.
4/4 cav vs. ¼ cav -> 4/4 MIA cav, KISS cav dead.
MIA captures DuMass and liberates some amount of gold (forgot to write it down before closing that box).
“Battle” of Jungle Boogie:
4/4 cav walks into the undefended town of Jungle Boogie liberating 18 gold and autorazing it.
That’s it for the captures – now it is a matter of getting as many units as I can to safety and selling improvements and abandoning towns that may not be keepable.