Gainy Bo, a quite experienced PBEM-er

no. I like to think that I know the game well though, as i've played it frequently since a month after it came out. I know how the AI works (which admittedly won't help us), and I know the mechanics of the game. I am an experienced SP'er, who can win at Deity, and in my only attempt at Sid, I
almost won

(literally 10 turns)
I've never finished any PBEMs (not my fault), and only played a few. At most 6. I've also meagerly participated in 1 1/2 demogames.
Edit: I'm probably strongest at opening plays
Question to Akots: You seem to know players strengths throughout the community rather well, which will be useful. You mention someone being a "Strider type player", is Strider well known in the MP community or something?

If so, could you elaborate on his style?
Another thing, i've never really seen you before, could you tell us a bit about your experience? (ie GOTM, MP, PBEM etc) You seem to know what you're talking about...

(although I don't agree with some of it)
Side note: This might be inexperience, but I don't see why everyone is preparing for the worst. No team will get any advantage over us like the AI would, all they have in favour of 'em is experience --- which doesn't always win the game.
Good sirs, May I suggest we build a city north and east of the future canal city as suggested my Rik Meleet with either the next or the following settler? We should be wary not to build our selves into a corner we can not move out of.
I would be completely and utterly against this. It would be more beneficial to create productive cities at the moment, and we would have to defend the city quite well if we didn't want to lose it. For all we know, C3B could have taken like 15 turns to get that warrior to where it is now, they could be as far away from there as we are - thus, we don't need to settle it so soon.
Besides all that, we really want our closest cities to have the lowest rank. This would be more beneficial in regards to corruption/prodctivity later on.