Turn 29 is received, we'd better get moving on that deal.
killercane said:Ditto on changing the barracks to a warrior. We need one more MP in the capital, and another mp in Shelby quite soon. We also need more workers, and changing Cruller to a worker would work just fine. Cruller will need a taxman or scientist in 2 turns.
The cap will have the granary down in 3 turns with growth in 6. It needs to grow to size 5 to run the settler factory. Granary-curragh-settler-something while it grows works fine for me. We need more work done here for the settler factory.
Shelby should make 4 shields at size 3. I wouldnt mind a worker or 12 out of there, but 6 turn settlers (need to check math on that) would be equally nice if Cruller becomes a full time worker factory.
Exploration
I think we can get by on only one more curragh, to be sent west and around the horn to the north. The first one will be going west to see if we are on the same landmass as Greece. If we send it east we might run into our first curragh
One more warrior going north would be the most I would put forth towards the inland exploration effort. There doesnt seem to be much to the west that needs exploring just yet. We have a warrior exploring in the east to find the coast if there is one.
zyxy said:IMO we should use the lux tax to control happiness, not large numbers of warriors. Warriors should be used to explore, we really need to learn more about the world. Whoever finds all rivals first will reap large benefits. I hope I am not excessively criticizing, but we should have had a warrior going north ten turns ago.
The sustainable 4 turn settler factory works from 4.5-6 using the cow, bg, irr wines, and mined river tile, picking up another irrigated plains at size 5. We are going to have to grow it up and then drop population until we can get the plains and river grass mined. We'll need 2 more workers to do that asap.Very true. The settler factory can operate at 3.0 - 5.0, and needs another mined grassland.
You're right we do not want to skimp on finding everyone else. A second curragh after a settler would be fine. We can get by on just one more, but we need to grow the capital somewhat with all these shields. I just dont want two curraghs running into each other in the east with no where to go if our coastline and Greece's is the same.We definitely need one to go east as well, if only because our curragh at Greece may take quite some time to return. There are two civs up north, and we may need two curraghs to find them.
killercane said:Lux tax is entirely wasteful compared to ten shields for a warrior.
More power to them! J/k.Most of the top (SP) players on this forum seem to play this way, btw.