Turn 32

DaveShack

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Feb 2, 2003
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Location
Arizona, USA (it's a dry heat)
Springfield completes granary, starts curragh. MM to growth in 2, Curragh in 2 (with the forest tile on growth)
Shelbyville completes warrior, starts another. Warrior starts along fastest path to eastern hill.
Renamed existing warrior to Bart. Bart goes S and finds fortified barb warrior :eek:.
Renamed curragh Munchkin 1. Munchkin goes 2W and seems to be finding a place where the Greek's landmass turns north.
Hire a scientist in Cruller. This drops philo from 8 turns to 7.

The eastern lands:
 

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Looks nice!

In Springfield you can even switch the citizen from forest to wines next turn, and gain more gold. We would still get the 8 shields needed for curragh.

Another warrior in Shelby is good. He could move north (or MP if that's what the team wants).

What is the setting of the NoAIPAtrol flag? Or is there no rule on that?

I would like our curragh to keep following Greek coast. In particular, I want to know if they can reach us by land.

There is an odd difference between MP games and SP games in that our worker near DSpringfield has already finished his job but cannot be moved this turn (in SP games he would have finished on the IT after this turn). Perhaps it has to do with our place in the play cycle...
 
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