Turn 90 is in, but a quick scroll through the selectable units shows a heck of a lot going on. I'm going to leave it unmoved overnight, with the following questions. I don't consider it reserved in terms of got it, but I'm planning to play in the morning if nobody else has. 
BTW if we're planning to do some trading let's try to get our ducks lined up by next turn.

- What's up with the prophet? Are we going to build the shrine and then lightbulb with the next one, or save this one for lightbulb?
- Roading towards the former barb city? Or is that worker doing something else?
- Our NE explorer is wounded, heal first? Promote with woods I, or keep the promo in reserve?
- Does our Loco explorer have any particular plans, or just wandering around? That's a cool naming system they have, didn't know loco referred to locomotives
BTW if we're planning to do some trading let's try to get our ducks lined up by next turn.