Turn 90-99

DaveShack

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Turn 90 is in, but a quick scroll through the selectable units shows a heck of a lot going on. I'm going to leave it unmoved overnight, with the following questions. I don't consider it reserved in terms of got it, but I'm planning to play in the morning if nobody else has. :D

  • What's up with the prophet? Are we going to build the shrine and then lightbulb with the next one, or save this one for lightbulb?
  • Roading towards the former barb city? Or is that worker doing something else?
  • Our NE explorer is wounded, heal first? Promote with woods I, or keep the promo in reserve?
  • Does our Loco explorer have any particular plans, or just wandering around? That's a cool naming system they have, didn't know loco referred to locomotives ;)

BTW if we're planning to do some trading let's try to get our ducks lined up by next turn.
 
build the shrine with this one,
promote the warrior, it's not like it will need a promotion later on when he's serving as military police.
 
Our Great Prophet built the Kashi Vishwanath (Hindu Shrine) in Wheelville. It spreads Hinduism, gives us gold for each Hindu city, allows 3 priests (4 max now), and gives 1 great prophet point.

Wheelville has 2 priests now (+14 GP points, 200 needed). Library finishes in 11 but can be rushed with 2 pop in 3 turns. Happiness is maxed but pop grows in 4.

A barbarian warrior has just stepped out of the fog up north. If he takes a step toward our workers our axe will come off the hill.

Our explorer in the east has taken the woodsman promotion but still needs 3 turns to heal.

Diplo to Loco: Animal Husbandry for Meditation.

GNP has made some big leaps over the last few turns and is now heading in the right direction, manufacturing is still going to take a lot of work to improve though.
 
We could stop working the plains and clam to speed up GP generating even more.
 
Abandoning the plains is a good idea, but if we stop working clams growth stagnates so maybe we should wait until after rushing the Library.
 
Played the turn, fiddled around a bit with the citizens, focussing Wheelville on gpp, and Chowdertown on production so it'll get the work boat earlier.
civ4screenshot0055tn6.jpg

There's a barb axe near polynesia.
I've got more pics, but Imageshack doesn't work for me properly at the moment :confused:

There's another goldmine in Loco territory, this one is being worked.
 
Yikes! Is that barbarian axe wounded already? maybe we should chase him down.
 
he isn't promoted, and our axe has got anti-melee and combat 1, and he's fortified in a city, but our axe is still healing. (4,7/5 if I recall correctly).
 
Still no meditation but we didn't get a diplo screen saying they refused so was our tech trade was refused or are they still pondering it?
 
We should just stay in Polynesia and let the barb axe suicide itself by attacking. There's nothing to pillage, so no incentive for us to move outside the city.
 
The warrior in the west is heading back north towards the Marble to help prevent barbs from spawning.

The workers continue with the road under the protection of our Axe, now with combat I and +25 % vs. melee. A barb axe has just crested the hill.

If the barb axe doesn't attack Polynesia next turn our Axe will be able to take him out because the worker will need to move ahead to continue his road.

The settler in Sinsburg can be rushed in 3 turns.
Ploughland finishes Axe in 2.
The Library in Wheelvill can be rushed with 2 pop next turn.
Chowderton finishes work boat in 5.
Polynesia started Library, the barracks is gone :(
 
Diplo in our mailbox from Loco accepting Animal husbandry for Meditation (allow monistary) and saying they hope for more trades. Techs offered again.

The Barbarian axe outside Polynesia is gone and our axe is fully healed, things must not have gone well for the barbs.

Our warrior in Loco needs to back track to "discover" their northeastern city. I'm guessing it’s called Reading.

In Wheelville I rushed the Library with two populations. It grows in 2, but for the moment we are back to only 2 priests. Switching some to scientists would make a big difference in research.

The barbarian axe on our northern border still needs careful attention.

And Hinduism has spread to Chowderton!

Lots of builds to think about:
Sinsburg settler can be rushed in 2, start work boat?
Ploughland axe finished in 2, temple next?
Wheelville's build queue is empty. Warrior would take 2 turns then we can start Great Library.
Chowderton finishes workboat in 3.
Also Literature next turn (for Great Library) I'd like to start Masonry (allow marble quarry).
 
Starting on masonry would mean we couldn't lightbulb CoL or CS.
 
Thank you Dutch!

The workers still have about 8 turns of roads so we can study Code of Law next which will take about 11 turns I think and we should have our next prophet in 10. This will delay our acess to Marble for about 5 turns.
 
Ploughland could probably do fine with a temple to keep the population happy while we whip them. :D

But we shouldnt assign any scientists in WheelVille even though it might help our science - we would interfere with our 100% chance of getting a prophet which is neccesary to pull off this CS slingshot.
 
Got to see lots of new tiles this turn. Climbed a hill in Locotopia and out west. Found horses, but are we interested in settling so far away?

At home a barb axeman will probably enter our border and attempt to pillage our village, but two axemen are standing by, each with a 67% of victory. Hopefully we win the first time because one of our workers is out in the open roading to Marble. The other has come back to Ploughland to mine.
 
The site is good, it will block of Aloha, giving us time to deal with Loco or Aloha first, depending on our own choice.
 
The barbarian axe is gone. Of all the places it could have moved to cause trouble for us he chose to attack our melee specialist axe on the hill, resulting in slight injuries to us.

Rushed the settler in Sinsburg and our defenders are back in position so Marble city is in back on track.

4 priests in Wheelville will get us a prophet in 5 turns then we can concentrate on science. Begin Great Library next turn currently listed as 70 turns to complete.

Literature this turn and started Code of Laws. Currently 14 turns but will be significantly faster when we can use the scientist.

Our warrior exploring in the NE has to decide which way to go. Continue north or head down that isthmus?
 
Warrior: North, then North East, then we'll see again.
 
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