A few important updates...
1. I logged in and ended the turn. Us ending the turn is the only way Merlot knows it is OK for them to take their turn.
2. I noticed that our cities were woking unimproved tiles so I shuffled around the worked tiles a little to make sure all our Deer and sheep were being worked. This improved some growth times, and some production times.
3. I moved the stack near the circus West across the river. As I suspected, Merlot tried to sneak a worker over there again. The worker will retreat back to the city of course, and then the stack can go back to the hill 1N of the circus
4. Sirius catured the barb city Carib
5. CDZ captured the barb city Bulgar
6. I adjusted our
points a little. We needed 11 more points to see Merlot's tech, and 9 more points to see Mavs tech. Since we now produce 22
/turn, (thanks to a settled Great Spy), I put 13 points on Merlot and 9 on Mavs. This should give us visibility of both team's tech next turn. After that, we will easily be able to track both of their tech for the rest of the game.
7. Themiscyra will enter disorder next turn. The Mace poping out in Otreta can be sent to Themiscyra to temporarily quell the unrest, so the disorder will only last 1 turn. When the Archer finishes in Ephesus, she can take over for the Mace. That way the Mace can go to Marthaton to fight. We should name the Archer "Little Joan"
8. I named the new Crossbow "Toxaris Sarah"
9. The worker near Myrine (i think its Pickles) should farm one of the river tiles to spread irrigation and Workshop some non river tiles to give the city some production. We need 1 Farm per workshop for the
to support the workshop. Or better yet, Skalman needs help chopping the jungle to camp the Elephant. We need that +1
for Themiscyra's (and Otereta's) continued growth. Or better still, we need a road from Euxine to Myrine, so that Hippolyte-a can defend both cities at the same time from barb Axes, and then Toxaris Sarah can go to Marthaton to fight. We could also upgrade Aris II to a Mace and send her instead.
10. When Themiscyra finishes the Forge, we should run an Engineer to speed along the next Great Person. On the off chance that we get a Great Engineer instead of a Spy, no biggie, we can Use the Great Engineer for a Wonder
. Id like the Parthenon to help speed another Great Person (Hopefully a Spy
).
11. We should stay at 0%
to build gold for the Pyrgo to Andro upgrade. Our excuse is that we are waiting for Q and CDZ to decide whether we should tech Music for them.
12. Merlot's power is higher than ours on the Power graph
. that means they have a pretty powerful Military at this point.
13. Two great Prophet recently were Born. So now there has been a Great Scientist (probably Sirius), a great Engineer (Mavs), a Great Spy (us), and two great Prophets (Quatronia and Mavs). Quatronia alrady used the Prophet to build the Mahabodhi (Buddhist Shrine)