Turn Discussion Thread

Carefully counted the towns. We got 18 + 8 soon (1 to 15 turns). With FS this makes +52 commerce, mainly in our core island.

Our Capital is making 123 commerce *1.5= 184, which makes 61. Added to Academy and OU it's better stay in Bureau. Not mentiong the hammer bonus.

Unless we want privilege the culture fight, better stay in Bureau.
 
The hammer bonus is in Caste System. However that does look like we should stick to what we have.
 
I agree with staying in Bureaucracy, we don't have enough of a CE to make FS worthwhile.

I also agree with saving for upgrades. Artillery are too good to not use if available.
 
The hammer bonus is in Caste System. However that does look like we should stick to what we have.
The H bonus for Caste is for Workshops. I mean the +50% on base H. production in Capital with Bureau. Added to the +50% for commerce. That's why the CS sling is so powerful and why no one with a good Capital will change this civic.
 
Turn played. Good news!
A GProphet is born in Canopus, so we can skip Communism for the GSpy, or at least delay it. I see no use for a GSpy, only deny it to our opponents.

All our cities, but 2 former Indian and the new one are building whealth. Sirius is building science, 'cause the end of the GAge reduced our commerce, so Artillery was few beakers more than 1 turn.

We're @80% with almost +500 gpt, thus next turn we can have enough gold to upgrade all the cannons in Alcor.

I moved a 2nd stack of destroyers to completely block Quat's Capital and all the transports containing a cannon in Alcor, to be ready to upgrade next turn.

We have now 11 (eleven) fully loaded transports!

I also loaded the new transport (the 12th) with units from our mainland to ferry to Anjennida.

I propose to go for AL after artillery, then the Radio path, unless we decide to deny the GSpy. I see no use for it and 3 GPeople for a GAge are too much.

On the diplo front i see no news, so i'll draft a message to send to all the teams in few hours. Maybe also one only for Ama, let me think and re-read the treaties.
 
Couldn't we do a holy shrine for confu?

Actually we could use that g spy as defense against amazon. Either as recon or the spy mission that gets us a ton of ep against them.
 
I think that the benefit of a Shrine at this stage of the game is very limited. We benefit far more from a GAge.
Then, i'm not saying to not try for Communism, just that we don't need it badly, so it can wait.

We can probably have both, or use the GSpy as you suggest.

Let's wait when AL is almost completed before to decide. I think you agree that AL is our priority.
 
Turn played.
I've seen a diplo from Ama with a request for Physics. Declined.

Managed to upgrade all the cannons in Alcor (12, i think) but 1, now we have 0 gold, so i've set research to 0 for this turn and started or restarted the buildings.

Land next turn.

Unloaded the transport in Anjennida with some defensive unit. The workers are improving the few land tiles left, even some useless railroad.

Started AL, we can research it in some 5 turns @70%, which is our break-even.

I propose to keep research to 0 for this turn and next one, then after some upgrade go for AL @ full speed.
 
Turn played.
Started a dike in Alcor, too low on production otherwise.
Our workers are railroading because they don't know what to do. I'm building a WS near alcor and maybe we can convert the Dye farm to a plantation now that the Pyra city is big enough. Not the one near the AP city, which is food poor.

Upgraded all our cannons but the one needed for the landing. One more turn at 0, then AL.
I propos to launch the GAge once AL is finished.

Landed!
8 cavs, 11 Art, 1 cannon, 7 MG, 7 rifles, 10 grens = 44 units, 19 not damageable by collateral.
If they attack we can lose some unit, but we can heal and attack in 2 turns. If they don't, i will attack with roughly an half of the troops, to keep the other half intact to repel a counter-attack.
 
Would you guys mind posting a few screenshots? You don't need to do it every turn, but I would like some idea of the state of the map.
 
Screenies in the turn tracker thread.

I logged to see what Quat is doing. They whipped (or drafted) like mad and concentrated all their troops in their Capital.
There's a chance we can take it in 2 turns. Cannons are good to avoid collateral, but after 8 artilleries have attacked, cavalry can easily win against anything. My concern is if we have enough attackers for all the defenders.
 
So I checked in game and Amazon have given half there Merlot island to CDZ.
 
So I checked in game and Amazon have given half there Merlot island to CDZ.
I missed it. I was concentrated in our Quat war.
I asked them the WM when i gave them physics, so you can see thanks to that.

Then they asked Artil and i refused.

No answer to our last messages (one to all and one to Ama). Until an answer and an actual trade, i cease to give away techs. It looks like Ama and CDZ are in better relations than us and Ama.

What about a GAge right after researched AL? quick factories!

Our workers are doing almost nothing, what do you think to fire someone?

BTW, Quat has concentrated some 14 cannons, 30 rifles and 5 MGs in their Capital.

We need no less than 20 artilleries + some 10 infantries added to the stack already there.
 
Alpha, i'm not sure i can play next turn, which for me is tomorrow morning (i think it will start too late tonight, there's always a delay in the time showed in Civstats).

Then, i won't be able to play for 2-3 days.

Things to do:
- We can move the research to 100% next turn
- do not land any troop in Quatland. Only artillery, in case. I'm waiting to have more arties to field and to have the rifles now in Alcor upgraded to Infantry.
- We must keep the stack already there as is, to avoid losses. If Quat attacks, it will be a carnage, but we probably can keep some unit alive.
- try to squeeze artilleries, but we need also science buildings.

I'll try to watch our thread, but probably i must skip tomorrow.
 
Alright I'll play next turn though I think we can expect a 3 way dog pile soon. When ever they decide that they don't want or can't get free techs out of us anymore.

Yeah the lines of communication have been really poor. I think were really going to want to get to Flight and those wonderful Bombers.
 
Alpha, i managed to log and play.
Next turn i'm sure i can't play, so please take it.

Bad news from the front: Quat attacked the southern stack of destroyers, they lost 7, but all the 9 were wiped.
I can't see from the log, i needed to open the combat log. What sacres me is that he won 2 battles on the first shoot, then he used the ones in his Capital to finish the job.

I think we must build some now, but artillery first.

Set research to 100 %, AL will arrive in 3 turns with a small gold left.

I think that Notre Dame was a good idea, and i'm building Shakespeare in Rigel. The city is big and it's a good way to fight Ama culture.

GAge in right after AL?
research: Electricity, radio (subs and Christo Redentor), flight, Industrialism in that order?

I propose to forget communism.
 
Yep the worst case scenario has happened.

I don't know if you want to try and salvage this and make peace with Quat.
 
This isn't surprising. Our diplomacy has been awful (mostly my fault for not participating more actively). And I really can't blame the other teams. We are currently the biggest threat, and have shown that we will back stab.

I don't think there is any point in trying to make peace. Amazon's terms are ridiculous, and I can't think of why Quat would want to ally themselves with us at this point.

Edit: I would abandon attempts to conquer the Quat island for now (unless things are going well, I have no idea what the situation is, in-game). Instead I would focus on the two spokes we share with Amazon and controlling the center of the star. Also build up a navy to defend Sol and Mavs island and allow us to ferry troops to the spokes if needed.
 
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