BLubmuz
HoF Quattromaster
In any case i'll keep this thread updated.
Took for the Nth time an abandoned Pyra city.
The forts won't work. I did not tested, but probably they need to be on the coast to work as a channel, like they do in the Center.
Speaking of Center, Nabaxica expnded to its 4th ring, covering the tiles once covered by us, so our small stack of defenders was retreated 1E, to try to move to Orion.
I can count over 30 Rifles and MGs and over 12 arties in the center, plus many obsolete units.
I think that also Andromeda is in danger.
Next turn i will build a fort in the N coast of Comet, to ferry units from Bode or viceversa. I need also a transport, which i plan to build next turn.
I loaded a transport with 4 units from former India, to ferry them on Comet next turn, provided the port is free.
I also wiped the stack of 5 destroyers at the cost of 2, but actually 3 plus a transport, which were there due to a misclick last turn. I just discovered my good but old mouse (MX1000) is broken. I already ordered a new one, but some misclick here and there can't be recovered.
In any case, Ama has, despite the heavy (but not so much, they're lucky, too) losses an army like we never have, even counting our lost units.
Their strategy is clear now: a powerful army, a lot of espionage, poor research and a good diplo.
Once Quat and CDZ will realize they're winning, they will become monsters. But probably they have some sort of friendship, so they prefere Ama to us.
I feel used
. Actually our diplomats at the time were, but i can't avoid that feeling, being part of the team.
I never used espionage to that extent, usually because in my solo games, played mostly on Monarch/Emperor, i'm so superior in tech compared to my AI opponents that i need only defensive EPs.
But i uderestimated what a human can do, mainly after Constitution (Jail) and Democracy (SB) if he's backwards in techs. Definitely i have to learn to play against humans.
But probably i learnt enough with this game, so my target when i subscribed is achieved.
Took for the Nth time an abandoned Pyra city.
The forts won't work. I did not tested, but probably they need to be on the coast to work as a channel, like they do in the Center.
Speaking of Center, Nabaxica expnded to its 4th ring, covering the tiles once covered by us, so our small stack of defenders was retreated 1E, to try to move to Orion.
I can count over 30 Rifles and MGs and over 12 arties in the center, plus many obsolete units.
I think that also Andromeda is in danger.
Next turn i will build a fort in the N coast of Comet, to ferry units from Bode or viceversa. I need also a transport, which i plan to build next turn.
I loaded a transport with 4 units from former India, to ferry them on Comet next turn, provided the port is free.
I also wiped the stack of 5 destroyers at the cost of 2, but actually 3 plus a transport, which were there due to a misclick last turn. I just discovered my good but old mouse (MX1000) is broken. I already ordered a new one, but some misclick here and there can't be recovered.
In any case, Ama has, despite the heavy (but not so much, they're lucky, too) losses an army like we never have, even counting our lost units.
Their strategy is clear now: a powerful army, a lot of espionage, poor research and a good diplo.
Once Quat and CDZ will realize they're winning, they will become monsters. But probably they have some sort of friendship, so they prefere Ama to us.
I feel used

I never used espionage to that extent, usually because in my solo games, played mostly on Monarch/Emperor, i'm so superior in tech compared to my AI opponents that i need only defensive EPs.
But i uderestimated what a human can do, mainly after Constitution (Jail) and Democracy (SB) if he's backwards in techs. Definitely i have to learn to play against humans.
But probably i learnt enough with this game, so my target when i subscribed is achieved.