I played, but i must log again to refine.
Quat blocked with 2 damaged destroyers and with full health ones all the water tiles where our transports can go.
Luckily i logged few hours before the end of turns, so i upgraded a frigate.
I burnt that one and a damaged destroyer on the 2, then chosen 2 transports with the ewakest units to attack. Both won!!! Now all our invasion force is safe in Alcor. Moved a few units to take the former Mav city, with 2 units there. To take the central city 1 arty was enough, then a rifle completed the job. Razed, of course. No losses.
The marble city was costly: 1 arty survived, but then i lose 3 cavs against an MG. Now it's razed. 2 cavs are heading to the Cape city, now undefended.
I'd like to keep it, but it can be not easy to defend.
The former Mav city is a keep, i think. Let's hope to not lose too many troops in the process.
A good and lucky move i made was to burn Ama's westernmost fort with a spy, then caught. I got one in each fort now, but not enough EPs
Now, internal problems.
Now that we lost the luxuries from Ama and Quat, all our cities have many unhappy citizens. We must wait for CDZ to log to see if they accept our proposal, but in any case many are loo large.
I propose the following:
-
launch a GAge now, this turn
- immediately revolt to representation (+3

in 6 largest cities) and slavery, maybe even nationhood (i think a draft is too costly in terms of happiness). Whip like mad for 5-6 turns to reduce the size of some city, then back to Emancipation. Not sure about an immediate revolt to US, since we need gold for upgrades. Maybe in the last turn of GAge. The +1hammer from Towns is not much, since we have just 10 or so (remember i counted them when we decided if FS was worthy).
- build theaters and markets in any city, obviously after some unit
- we need to rebuild our Navy
- finish Shakespeare in Rigel
I need your opinion on the above in the next 12 hours, otherwise i will act as above described.