Yeah, not having overflow in Civ3 spawned a cottage industry of utilities that could remind you to micromanage. Enabling overflow was one of the major functional changes in Civ4.
Yeah, not having overflow in Civ3 spawned a cottage industry of utilities that could remind you to micromanage. Enabling overflow was one of the major functional changes in Civ4.
I'm still strongly in the no-AH camp. How are we possibly going to need it before we can trade for it with Alphabet?
No AH --> sooner techs --> sooner Alphabet -->trading for AH.
The only possibility AH might be worthwhile is if there is a chance we will not be able to trade for AH by when we need it. This seems borderline impossible.
I agree.We need to know where the horses are.
And we have no idea how far away the other teams are, and whether they'll even want to trade with us. It's a massive risk not teching AH, as far as I'm concerned.
I think Azzaman that there will be tech trading if we have it on, there is no gaurentee which team will trade but I am sure someone will. As for AH I'm waiting to see if we have copper or not.
I'm sure we'll meet other teams who we'll be able to trade with. If not, then we'll have problems a lot worse than missing Animal Husbandry for a few turns. If we don't find a partner, we won't have a chance to win the game. Simple as that.Depends when we meet other teams, and who they may have already met.
The map is standard size. With 6 presumably evenly spaced teams, this gives an upper limit on how far anyone can possibly be from us.We have no idea how big the map is, so it could be 5 turns of exploration, 10 turns, 20 or 50 before we find anyone.
Monarchy? Maths? Civil Service?If we don't research AH before Writing, it wastes beakers. Horses are a key strategic resource. We will need pastures. And there aren't any techs other than Writing and Sailing which we have a real need for at the moment.
As I said above, (1) there is a physical limit on how far any team can possibly be from us, and it is not that far; (2) if we can't find someone willing to trade with us, then we're dead anyway.Just re-stating my preference for AH and then I'll stop. Unless the map makers are being cruel to amazon's team, there are going to be pastures in this game. Future cities are going to need them, and knowing where the horses are as we explore will be a big strategic advantage. I think it's worth delaying writing 2 or 3 turns rather than the big risk that 1) we'll meet another team in the near future; 2) they will actually want to trade us that tech.
Monarchy, Maths and Civil Service seem to be our priorities to me, in no particular order at present. Potentially Alphabet too, once we meet someone (and assuming they're not going for it and willing to trade it).I also am not sure and I don't think a lot of other people are sure what our tech plans are after Writing & Sailing. I've heard Alphabet, Math, and I'm starting to see some people showing that they'd like us to bee-line Monarchy next. Thoughts?
I had the same thought until I realised that we won't need the happiness for quite a while. We're going to be growing to size 4 and immediately building a Settler. We're not going to need ANY extra happiness until after turn 40. As a result, it's much better to start chopping forests instead.What's the next worker move? My inclination would be to connect a gold with a road, and it's slightly quicker to connect the one we're on now.
No, either way the prebuilt road would be from the "other" Gold. We did it the right way, because this way the prebuilt road is in a position where, if we finish it, we can shave a turn off the founding of our second city.Actually maybe we should have built a road from the other gold, we're not going to be working the second gold for a while yet anyway.
That's it.Or were we planning to chop out the exploring work boat (which I'm assuming is the next build)?
Yep, indeed.I like workboat chopping more than connecting gold. I think this was in the original analysis.
No, either way the prebuilt road would be from the "other" Gold.
Since we don't need the Gold until well after turn 40, I think we probably did the right thing by not delaying our chops by 2-3 turns to build the road earlier.I get that, but you slightly misinterpreted me. I was suggesting that maybe we should have built a road on the southern gold square before we left it. Rather than, for instance, building a road now from this one. Building a road at least on the gold itself will save us a worker turn in the long run, but I can understand that it might not be worth delaying the chopping for two turns.
I'm sure we'll meet other teams who we'll be able to trade with. If not, then we'll have problems a lot worse than missing Animal Husbandry for a few turns. If we don't find a partner, we won't have a chance to win the game. Simple as that.
But I'm sure it won't be a problem. Other teams are inclined to cooperate early on for their own benefit too. Besides, we're probably getting out one of the earliest (if not the earliest) exploring Work Boat in the game.
The map is standard size. With 6 presumably evenly spaced teams, this gives an upper limit on how far anyone can possibly be from us.![]()
Monarchy? Maths? Civil Service?
As I said above, (1) there is a physical limit on how far any team can possibly be from us, and it is not that far; (2) if we can't find someone willing to trade with us, then we're dead anyway.But I think that's unlikely.
Monarchy, Maths and Civil Service seem to be our priorities to me, in no particular order at present. Potentially Alphabet too, once we meet someone (and assuming they're not going for it and willing to trade it).
You seem to forget it takes time to research AH, just like any other tech. Let me put it to you this way: not researching AH will put us closer to some other tech that we could trade.Why waste our trades on getting AH though?
Yeah, but it's not going to be crazily big. I'd doubt there's more than about 20 tiles between starts."Standard sized map" actually doesn't mean anything as far as actual map size is concerned. Different maps have different dimensions. All we know is that it's custom built.
It doesn't have to come after Monarchy. I almost always get CS through COL and not through Feudalism.Monarchy isn't critically important yet, Maths is a waste when we have as much food to whip as we do, Civil Service comes after Monarchy.
We're not going to make that mistake again. This time, we're sending out an exploring Work Boat (two in fact) early on. We can't miss meeting someone, unless the mapmakers put ice blocking us in.Keep in mind that those we meet first may not want to trade, and remember how long it took for Saturn and SANCTA to meet in the previous game.
I'd put in a bid for Maths before that path, but otherwise it sounds good.After AH, Writing, Sailing, the next best path is Monarchy via Meditation unless Hinduism isn't founded and Buddhism is.
Yeah, but it's not going to be crazily big. I'd doubt there's more than about 20 tiles between starts.