Turn Discussion Thread

Irgy, can you explain why worker settler is more efficient than settler worker? The way I see it, if both are built in Sirius the pair of them will be done at the same time regardless of the order. If we build the worker first, it spends a few turns building improvements near Sirius, which we won't be able to use for a little while anyway. If we build the settler first it settles the city a few turns earlier, and uses those turns to get some extra food hammers and commerce. If we build one in Sirius and one in Canopus, it's different of course, but I imagined that we wanted to grow Canopus a bit before building workers and settlers there.

It depends a little on how delayed the worker is by the fact that the galley is busy dropping off the settler, which in turn depends a little on exactly where we're planning to settle. If the galley is back in time to pick up the worker then it doesn't matter so much.

We might not need a few extra worker actions now, but pretty soon I think we're going to be desperately short of them.

The city is going to be costing us a lot of maintenance, so I wouldn't exactly describing it as "getting us a little extra commerce", and without improved tiles it's not getting us all that many food and hammers either.

If we're settling near seafood, then a workboat in Sirius might give it a good kickstart.
 
If you read the micro thread, Canopus is supposed to switch to working silk this turn. It doesn't delay the growth, and it gets the workboat out a turn sooner, which pays back most of the difference in food for an overall net profit.

Sorry about not including that in my micro proposal above. I was playing from the most current position, and not following the current micro plan too closely since it currently indicates that we finish Sailing a turn later than we actually do (thanks to contacting Persia), and techs Mysticism next. And I posted it precisely so people could catch those sorts of things.


Speaking of the micro thread, we're basically winging it now because we've run out of plans. We haven't decided what to do with the worker next turn for example. I suggest we build a floodplains cottage and save the forests for Math, which is just about around the corner. We might consider roading the gold before we move too, we don't need it to connect the gold, but we do want to build a road eventually and we lose a worker turn in the long run if we move off the tile before we do.

I forgot to mention it earlier, but this is another reason not to play turns too quickly right now. We need some time to plan.

With regard to the Worker: the proposal above was an attempt to get both a worker and a settler out almost simultaneously. We can certainly not chop in Canopus if we aren't going to build the worker there. I was thinking we might send the second WB to the Clams site at the City F location, Or build a third WB to do that, (or explore) rather than build the Worker. I need to try more test games tonight.
 
@Irgy: Technically we'd only played one turn since turn 2280BC had nearly taken it's full 48 hours. If you wanted to change a city tile you had more then enough time to do so or remind us to do. I'm sorry I didn't look at the micro plan but all I did was move the WB, I didn't touch the Warriors or Worker, especially since he wasn't done mining lol. The last I heard about the tiles was keeping the FP until Canopus reached Pop 2.

The only thing I regret and apologize for is hitting End Turn.
 
"I" seems like the most sensible spot for a city with regards to geography. It might irritate our neighbours a bit, but then they'll likely be founding cities that will irritate us as well. We can't tiptoe around them and found suboptimal cities just for the sake of it. Really, the ideal thing would be to have an agreement with them beforehand as to where the "boundary line" is for settlements between us, so then no-one would be unhappy. Then again, that might just give them advance notification of our settlement priorities so that they can block us off appropriately. Hmm...
 
"I" seems like the most sensible spot for a city with regards to geography. It might irritate our neighbours a bit, but then they'll likely be founding cities that will irritate us as well. We can't tiptoe around them and found suboptimal cities just for the sake of it. Really, the ideal thing would be to have an agreement with them beforehand as to where the "boundary line" is for settlements between us, so then no-one would be unhappy. Then again, that might just give them advance notification of our settlement priorities so that they can block us off appropriately. Hmm...

We could just ask them wether they would be interested in such an agreement, without giving any details first, and see how they react.
 
So, we intend to settle on I, yes?

It certainly looks like the best option.

Settling 'F' instead gives us nothing but 4 ocean tiles and a coast tile that will eventually be overlapped, while losing us floodplains and rivered grass. The only argument in favour of it had been to connect the culture boundaries, but I think it's now been confirmed that this is not necessary.

'H' is no longer riverside, and loses floodplains that will be awkward to settle later.

The only other possibility is settling somewhere else entirely, we won't know that until we get the warriors out.
 
On whether to build a worker before sending the settler: do we intend to send the settler over unprotected? Or will there be a warrior already at the right spot? I tend to think of dropping off the settler and defender on the same load, and if there was an exploration unit sent over before let it continue exploring, but maybe it's better to send exploring warrior (which goes back to designated spot), settler+worker, and then take another explorer on the next load?

Sending the worker with a 3rd load will only delay things if it takes the galley longer for a round trip than building the worker takes.
 
attachment.php


Interestingly, H appears to actually be riverside, but I still claims more of the island.
 
Were sending over two Warriors before the settler goes over. So one of them can fortify in the city once it gets over there.
 
Interestingly, H appears to actually be riverside, but I still claims more of the island.
For what we can see now, "I" seems the best location. Financial or not, having more than 8 water tiles in BFC it's not a great thing.

Maybe in our 12th city, not in our 3rd.
 
Well the Turn changed again and were in 2200 BC, the Indians jumped from the bottom to top in score getting a whooping 166 in total, guess what they just built? That's right the Oracle.

Okay here's a screen cap showing the proposed city sites.

Spoiler :
attachment.php


I also thought I should mention the Specialness of the Dutch is that their Dike works wether they are Riverside or just Coastal, meaning if they are on the coast and not river the river tiles will still get hammers and vice versa, I can get screen caps of my own games showing this to be true for the Dutch.

Also we can move our WB again: So suggestions on where and how it should move. Should it go 1e to get a inner land tile and then 1NE or just go 2NE?

Spoiler :
attachment.php
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    97 KB · Views: 110
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    95.6 KB · Views: 119
Wow, a pretty early Oracle grab. I wonder if they had marble. Check the top cities screen, did they build it in their capital?
 
Back
Top Bottom