Turn Discussion Thread

Quats Gallons are near Copper, like they want to attack. If we knowed this in advance, we could make a try against Spot. So without knowing we have no chance for this (land at the cost and goes in 4 turns til the town). With our culture and EsP we see the ivory-tiles.
The research of pp coincided with our of constitution.

btw
Mav can't build knights, they 've iron at isle and horses at spore.
 
Alpha
Am I a nail to your coffin (a german proverb), that is not my reason for posting.

Perhaps you look at mariner next time and say me what should the cara do there, if Mav want they can leave their town.


What is the new spy doing?

Btw
What is happend with our spy at Mavs isle; I haven't see when we lost him. also there is no message in the log or I couldn't find it.
 
I could write to them and say we noticed their galleons and ask if they need any information about the dispensation of Mavericks forces, since we have a lot of espionage against them.

I would prefer this. but be careful about "them", they could be pissed because we 've a lot of EsP against them.


btw
I don't like the idea to discuss in 2 freds simultan.
 
I have heard that proverb but I am not sure your using it the way we use it.

I reported when the spy got captured about 2-3 turns ago. I think I just listed in this thread and forgot to add it in the Turn Tracker thread.

I know the Gally can leave there town, just didn't have anything better for Mariner to do. Mariner also has 4movement to Galley 3 so there will be no out runing her.

I gather someone had an idea to use it on the Mav spoke city's? Maybe incite revolt at Spot B to help us quickly destroy it.
 
Now that I have thought for awhile I do have an idea for Mariner to do, we have plenty of EI to take over ferrying responsibility's. We could finish off exploring that ice coast to make sure there isn't some "passage". I know it's a long shot but it's something I might have done as map designer.
 
The mechanic of the forum is slow, so here my proposal without pic

I looked at the game, make some mm, mainly in Procyon and Beta C. (we should there work the next 2 turns clam and copper and in the growing turn clam and farm, together 3+3+5 :food:), and see we can't research constitution this turn (we 've 508, we need 520) without bad changes, so I vote for 0 research this turn and 1 the next with the uni in Sirius, it is enough then, perhaps we can make some EsP against also CDZ (the balance is 113/45).

I 've marked a tile in the center of Mavs spore for the spy and we see at Quat/CDZ spore a barb town, perhaps a HA can visit there, looking or more?
Another idea: a visit at the ivory with some units. perhaps Spot B also? We 've in few turns the 4. EI there, 2 could ferry some units to the ruins and go then there, after our spy has reached the point, we see then the whole. Lands there cost nothing we can see then the next turns what Mav is doing.
We should say our idea to Quat, perhaps we can coordinate.
Spoiler :

attachment.php



Another problem I see is Anjen.
Ama has low culture there and they do nothing for culture, with christianity as state -religion they get nothing from a missio (for konfu) from us and with Theo they can't build them self. We should say, in 4 turns we get a cult exp in Achenar and they 'll lost 2 tiles at Kongo, additional I want to build there bibs and unis for Oxford, Rigel and Achenar are commerce or later hybrid towns. We should say it to them and hear what they are thinking about. We build an uni in Betei with fewer commerce now.



Next turn we begin with mausi/Taj in Sirus; that is the plan or what?
 

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At your suggestion Husch I tried some switching of tiles in Vega, Arcturus and Procyon and managed to get Constitution to 1 turn, though the Harbor comes out in 2 turns @ Pro instead.

Now I think we do need to send some spys into Mav spoke and here's why:

Spoiler :
attachment.php


Shouldn't that culture not be there? Does this mean that the Poison City survived?

They can still build monstaries and temples in the city we put Confu in. Though if they have Christianity they should already be building temples and monastarys. I agree we should tell them that we are going to be building library and uni in Rigel soon.

I believe we didn't want to pollute the GP of Sirius so Canopus will get MoM and one of the bode cities Taj, probably Arcturus I think.

EDIT: Nevermind fixed Procyon to get it's harbor in 1 and still got Constitution at 1 as well. :)
 

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I think Alpha there is no culture, we are seeing the memory of it, because we don't see the change. We could/should ferry a normal unit and land there for 1 turn.

For me the additional 2 GP is better than the danger of pollution.

I think you had to change in Betei, for me the quick researching of constitution is not so important. Alpha ask yourself, for what reason do you want it this turn, what gain do you see there for getting it now. I would like the mm for prospering our land/towns, not for another reason.
They can still build monstaries and temples in the city we put Confu in. Though if they have Christianity they should already be building temples and monastarys. I agree we should tell them that we are going to be building library and uni in Rigel soon.
I don't know what they are building but they are in Theo for warmongering, we are the only in orga, and we are having our reli in every town. The other 've different relis in their towns. Next turn I 'll look for the infos we see about it.
 
New techs are avaiable:
Ama has guilds
Quat has PP
Mer has gp
we have Constitution

I think we should trade our tech with Ama (for guilds) and Quat (for pp) and give the tech to CDZ.
 

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I would build Taj now; in Sirius or Arc (perhaps better).

I 've made a plan for the worker at Anjen, 2 goes at a neighbor tile and build cottage, the 3. goes at Iron (who moved to Achenar) and goes next turn at forest near Arc to chop for building Taj. So that we can arrange the building of Taj there, finishing the turn after Canopus finish Mausi.

btw
With guilds we can work the workshops at Rigel and Sirius/AC


Alpha
I 've seen the sit at Mavs spore and think now there 've build a new town there (I don't know another reason for that), but our spy is now on the way and can look. Another idea would be trade map with Quat, I'm not against, we 've nothing to hide and they also.
 

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We're still debating on "what happened" when we can just ask to Quat or anyone else.

If i see nothing active on the diplo front, i'll take in charge the diplomacy if you agree.

My english is not good enough to write like Amazon does, but can be very effective.
 
I agree with the trades/tech distribution, HUSch. We should start of Replaceable Parts as soon as possible.

Trading maps with Quat seems like a good idea, and it would be faster than asking them what's going on. We can always ask later if it is not clear from the map.

Taj in Arcturus sounds fine by me. Build CR macemen in Vega in the meantime.

Edit: And I will write a message to Amazon about the Anjennida situation, explaining we want to build research buildings.
 
I posted a Trade of World Map and PP from Quat. Has anyone asked Amazon for the Guilds? We can't get the Gunpowder until next turn.

Edit: Also I put a monstary in Sirius for the 10% Research, which should be I think 25 beakers from 252?
 
I posted a Trade of World Map and PP from Quat. Has anyone asked Amazon for the Guilds? We can't get the Gunpowder until next turn.

:goodjob:

Edit: Also I put a monstary in Sirius for the 10% Research, which should be I think 25 beakers from 252?

It's not 10% on top of our present level. It depends on what our base beaker rate is. So a city with a library and a monastery would get (base research) * 25% + 10%, or 135% of base beakers, rather than (base * 25%) * 10%, or 137.5%. Does that make sense? :crazyeye:
 
Yes it does Trystero, it increases the modifer multiplier applied to the Commerce amount. The monastery can be built in 1 turn.
 
Yes it does Trystero, it increases the modifer multiplier applied to the Commerce amount.

Yes, exactly.

The monastery can be built in 1 turn.

Sounds good. It will obsolete with Scientific Method, which will also obsolete the GL.
 
Well Cav Scout logged in so we tradded Constitution for PP, also world maps. The mav's re-captured Poison city and renamed it The Plague.
 
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