Turn Discussion Thread

Blub
ToA gives in a normal town not so much, the worst case is the Change of good TWs in this town, if the town has no good commerce, then there aren't good/many multiplicator buildings, so we lost instead to gain from ToA.
 
The ToA doesn't seem like that great an idea, were you Bulb speaking out against us building those other suggested wonders? I think we'd be better building a stable so we can build mounted military units.

Husch: The ToA multiply's the Trade route commerce only so it's not going to give us much at all.
 
Yeah - I'm not sure what is gained by ToA at this point, unless the idea is to run the priest for the shrine. Is that what you are thinking BLubmuz? I'll have a look at the actual game.

Edit: I didn't see where you put ToA in a queue. We get MoM in 4 turns and Taj in 8. :goodjob:
 
I put in MoM in Canopus several turns ago and Taj in Arcturus as well.

I took out ToA because I was under the impression that it was the worst WW. I put in a stable at Vega instead for military units.

If we want to get a Shrine it'd be easier to just hire a priest wouldn't it?
 
A temple in some town and a priest at best in Sirius, before the GA.

The war situation is against us, after our landing last turn and lost the units, we were too quick. Ama has destroyed the road to their captured town and there are some troops from their mainland at center.

Quat has 5 galleons at poisson and some units at their north coast. I think they consider a landing at south coast.

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I can't make a good military plan ( most ideas were worst case), but I give you a next.
We go with our army at copper over not plain tiles (without defense bonus). We build units in Vega, AC and Procyon. Is this a good idea or not, I don't know. I hope we can communicate with Quat about it, so that Mav can't take us sequentially.

I moved some units, the worker at Sol build near betei the last improvements, the worker at Arc should chop the forest to give us a better decision, when (which turn9 we want the GA.

btw
For Ama I would like to chop the forest east of Rigel, it's our tile. i think they 'll lost the Anjen-towns, so they can 've the Spot B.
 

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First off let's make sure the MoM completes before the Taj is done. I was wanting to move the worker to Vega to build more WS to add to it's production.

I have a feeling that Mav is continuing the tatic of retreat and take back and with the poor communication continuing on not planning moves with our allies I am hesitant to commiting our forces. We do need more military.

In fact I'm thinking with all these forces on the Spoke if we moved the ships away, the Mav's could then reinforce it, making their home island weaker. I propose we switch to Theology and Vassalge during our GA. Building a massive force of cats, Curiassers (we should be getting MT soon) and Musketmen. Then moving all our ships away and letting Mav move troops from thier home island to the spoke and then us sailling our forces to the Mav Island.

That's the problem with our war plans we always rush things instead of making long term plans
 
In fact I'm thinking with all these forces on the Spoke if we moved the ships away, the Mav's could then reinforce it, making their home island weaker.

I had been considering the same thing. To whose benefit are we blockading the Maverick home island?

That's the problem with our war plans we always rush things instead of making long term plans

I am going to agree with this as well. I thought the plan was to research to Rifles/Cannons/Whatever and then attack Mavs, preferably their home island. Rushing in to be part of attacking the other spoke isn't really getting us anywhere. Especially if we are losing units.
 
If we don't blockade Mav our allies can be pissed, but I can live with it. Also I would get at least copper from the Mavs.
 
I doubt that without actual common plans for the war we can be able to take Copper.

We also risk (not much, IMO) to lose our cities, because we have not enough units to repel an attack, even if i doubt Mavs would attack with all those enemies around.

If you think it's worth to give it a try, please go and move the troops using the safest possible path. I got problems to log in those days.

I'll try to find the time to draft an aswer for Ama.
 
Since we lost the units from the ship, I think it would be better to retreat to our newly made fort. Blubmuz is right were down on forces and I rather not look a tempting target from anyone much less Mavericks. So until we get better communicating plans with our "allies" I suggest we stay back, tech and build our army.
 
I have an idea about our forces on the Mav spoke, I think we can move them toward the city ruins, with luck Mav may dedicate their forces to the south city that is under threat from Quat. At least this way were moving our units and can still choose between attack and escape, we have two EI in the canal that can do transporting.
 
Good idea, let's keep all the options open.
 
I am going to agree with this as well. I thought the plan was to research to Rifles/Cannons/Whatever and then attack Mavs, preferably their home island. Rushing in to be part of attacking the other spoke isn't really getting us anywhere. Especially if we are losing units.

I must confess I'd been wondering this myself. We had a big discussion and from what I recall concluded that our best strategy was to wait for steel from liberalism and cannons. And yet shortly after we're off fighting (and losing by the sounds of it) battles on equal technological footing again. I'm too far behind the ball with the day to day goings on to have wanted to comment previously, I just assumed there must be some good reason. Maybe there is?
 
Irgy
There was this big stack from Ama moving over center to Mav, and we thought, that isn't good, if Ama wins there towns, "it's our claim"! So we go along with them and make also an wrong timed attempt at copper, additional not good considered (my mistake also).
 
Mav has reacted on the Quat move, they 've left the town Bubble and wait with their cats in combat distance. Slaze play good, I must admit.

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New turn
We get a scientist in Sirius.
Quat researched Chem and CDZ reseached mil-trad
I 've requested both.
We build a stall in Sir, want we build curas after? Also we can with upp the monted units (knights and WE) to curas then.
 

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