Trystero
Deity
3. we 've 7 turns now, before we can attack (mil. units: 5 cavs, 6 rifle, 2 mace; as Blub means 15-20 units are enough for first strike. Our prod-towns have ~380/turn
4. more personally, I'm a builder not a military whipper/drafter
so you must stop me sometimes/often, if I want a building more than the needed unit.
We cannot possibly attack Mavericks in 7 turns without leaving the rest of our territory virtually undefended. As I wrote in the Amazon diplomacy thread, there is a significant chance of us getting dog-piled if the diplomacy goes bad. I do not understand the insistence on rushing to attack Mavericks island at this point. They are almost completely crippled, and their island is surrounded by our territory. Who is going to beat us to the Mav home island? Quatronia? Their military is in shambles. Let them throw more units at Mavs cities.
What we need to do now is build up an overwhelming military force. We have rifles and will have cannons next turn. We are running military civics. Stop whipping cities that can work multiple mines and get them building units. I took a look at the game and it looks good so far.

I repeat: Keep building units. Everywhere. Lots of them.
We attacked earlier with fewer units to gain a strategic advantage. (And, I will point out, was only possible because we did not have to worry about aggression from other teams thanks to the ETTA). We have that advantage. Don't attack Mavericks until we are also ready to fight CDZ/Amazon.