Turn Discussion Thread

Don't destroy the cottages. We only need one source of silk.

Any silk outside of our commerce cities can be farmed at first, and have a plantation later, but any in our commerce cities should just be cottaged.
 
What about trading for resources we don't have?
 
It may be wise to maintain extra silks for trading. I'm wondering if the presence of 3 of each gold, silk and fish so far is a coincidence, or if we're being set up to form two alliances with 3 teams each. As long as we've got a resource to exchange for every silk, not putting a plantation on them would be throwing away an extra happiness resource.

I also agree on SW, seems like the best move this turn.
 
Still gives an extra happy though. And we only have 2 resources on our island that aren't Silk, as far as we can see. Not saying we need to prioritise it, but at some point we may need to have that Silk on hand. Anyway, that's an issue for the future. ;)
 
Trade resources that aren't Silk. Screw silk, it sucks.

Sorry this makes no sense, Silk is a +6 commerce (with our Fin trait) and is better then sugar and Ivory as far as Commerce goes. With two spare Silk we can trade for happiness resources we do not have for bigger Happy cap. It's far too early to decide to not use silk for trade.
 
Plantation on Silk gives +3 commerce, +1 for fin, +1 for the silk itself.

A village on silk gives +3 commerce (+4 with PP), +1 for fin, +1 for the silk itself.

A town on silk gives +4 commerce (+1 with PP, +2 with FS, +1 hammer with US), +1 for fin, +1 for this silk itself.

9:commerce:1:hammers: vs 5:commerce:
 
What's wrong with silk? It comes late, but towns come later.
Plantation - 3C.
Village - 3C or 4C.
Town - 4C or 5C.
IMO all depends on general strategy and, above all, when workers are free to build the cottage and when calender is researched.
 
Villages are just as good as a plantation of silk before Printing Press.

That's 30 turns of working the cottage/hamlet before it's as good, and 60 before it's better.
 
Right, but a village or town on a river will net the same result. Better to prioritise cottaging all our river tiles before considering cottaging Silk tiles. ;)
 
Still +5 commerce without waiting for growth does not constitue suckage. We can still use it for trade.
 
Right, but nothing is as good as Gold, so making comparisons to Gold is a bit crazy. ;)

Anyway, my impression with the Silks is to wait and see until it's closer to the time.
 
Well we have other tiles to develop first before the Silk ones. I was wondering if any tiles would be good for Workshops but I don't really see any and with all the hills we have probably don't need them either.
 
Workshops kind of suck before Guilds/Chemistry though. I never build them in the early game unless it's an exceptional circumstance. (For instance, a 2-tile island with no other way of getting hammers.)
 
I know I build them later as well which is why I look to see what tiles would make good Workshop locations later on, it doesn't seem like we have any now. I mostly reserve plains for Workshops and Cottages if on a river.

I also found floodplains to work well with Workshops, you can get a +5 hammer easily that way and still have two food for that tile. Though I am sure we'll probably be cottaging every flood plain we get, assuming there are any on this map.
 
I don't think we should underestimate the diplomatic benefit of having additional of a resource to trade or even gift (under the right situations). I think we all would agree that a game-long ally is far superior than a few commerce.
 
Back
Top Bottom