Trystero
Deity
OK - I ran through the Monarchy beeline again incorporating the changes discussed by LP, champinoman, and myself since the last test game. Namely:
1. Delay researching Sailing until after Mysticism > Meditation
2. Avoid whipping the WB in Canopus and work the Gold mine ASAP
3. Build an exploring Warrior in Sirius after the 2nd exploring WB.
4. Build a worker (partially chopped) in Canopus after the WB.
Here's the result:
29: Lord Parkin chop complete.
30:
* Grow to 4, work fish, fish, gold, gold.
* Workboat complete. Workboat explores in a clockwise direction, heading around the northern tip of the land we can see to the east.
* Set production to Settler.
* Move Lord Parkin SW-SW (11) to grass forest hill
31: Set Lord Parkin to chop.
32: No action
33:
* Animal Handling research complete. Set research to Writing.
* Lord Parkin chop complete.
34: Lord Parkin completes already begun road 1W of Sirius
35:
* Lord Parkin moves S (2) to grassland forest.
* Settler complete. Move settler to city site 'C', taking advantage of the road.
* Sirius builds warrior
36:
* Set Lord Parkin to chop
* REVOLT to Slavery
37: No Action
38:
* Writing complete. Set research to Mysticism
* Switch build to Library.
* Warrior complete. Garrisons Sirius
* Found Canopus at city site 'C'.
* Canopus works a Flood Plain and builds a WB
* Lord Parkin's chop complete.
39: Lord Parkin moves to Canopus Gold Hill (3 turns)
40: No Action
41:
*Library complete, start WB
*Mysticism complete, start Meditation.
42: Lord Parkin mines Gold Hill 1SE of Canopus.
43:
*Sirius grows to pop 5, works 2 Fish, 2 Gold Hills, Forested Silk tiles.
*Borders of Canopus expand
44:
*Canopus grows to pop 2, work both Flood Plains.
*Meditation complete, start Sailing
45:
*WB done in Sirius start Warrior
*Gold mine done in Canopus and connected by river. Canopus works FP + Gold
46: Lord Parkin moves 1N to chop.
47:
*Finish Sailing, Start Priesthood.
*Warrior done in Sirius, start Galley.
*WB done in Canopus, start Worker. WB moves to Fish.
*Lord Parkin starts chop.
48: WB improves Fish tile in Canopus, Canopus switches to working Fish + Gold.
49:
*Priesthood done, start Monarchy
*Chop done. Lord Parkin free to move
50: No Action? (Worker?)
51: Sirius grow to pop 6, runs Scientist + Silk.
52:
*Galley done in Sirius, start Settler (done in 9 turns).
*Worker done in Canopus, start WB.
(Monarchy will be done on turn 56)
This works out really well! Inserting Myst. + Med. before Sailing doesn't delay hooking the Gold up in Canopus, and gets us the Galley only one turn later, with it's passenger (the Warrior) already built! That won't delay exploration at all. and we get Meditation a full 3 turns earlier.
Working the Gold in Canopus earlier also gets us Monarchy a full turn earlier (on turn 56).
I'm really starting to like this approach.
1. Delay researching Sailing until after Mysticism > Meditation
2. Avoid whipping the WB in Canopus and work the Gold mine ASAP
3. Build an exploring Warrior in Sirius after the 2nd exploring WB.
4. Build a worker (partially chopped) in Canopus after the WB.
Here's the result:
29: Lord Parkin chop complete.
30:
* Grow to 4, work fish, fish, gold, gold.
* Workboat complete. Workboat explores in a clockwise direction, heading around the northern tip of the land we can see to the east.
* Set production to Settler.
* Move Lord Parkin SW-SW (11) to grass forest hill
31: Set Lord Parkin to chop.
32: No action
33:
* Animal Handling research complete. Set research to Writing.
* Lord Parkin chop complete.
34: Lord Parkin completes already begun road 1W of Sirius
35:
* Lord Parkin moves S (2) to grassland forest.
* Settler complete. Move settler to city site 'C', taking advantage of the road.
* Sirius builds warrior
36:
* Set Lord Parkin to chop
* REVOLT to Slavery
37: No Action
38:
* Writing complete. Set research to Mysticism
* Switch build to Library.
* Warrior complete. Garrisons Sirius
* Found Canopus at city site 'C'.
* Canopus works a Flood Plain and builds a WB
* Lord Parkin's chop complete.
39: Lord Parkin moves to Canopus Gold Hill (3 turns)
40: No Action
41:
*Library complete, start WB
*Mysticism complete, start Meditation.
42: Lord Parkin mines Gold Hill 1SE of Canopus.
43:
*Sirius grows to pop 5, works 2 Fish, 2 Gold Hills, Forested Silk tiles.
*Borders of Canopus expand
44:
*Canopus grows to pop 2, work both Flood Plains.
*Meditation complete, start Sailing
45:
*WB done in Sirius start Warrior
*Gold mine done in Canopus and connected by river. Canopus works FP + Gold
46: Lord Parkin moves 1N to chop.
47:
*Finish Sailing, Start Priesthood.
*Warrior done in Sirius, start Galley.
*WB done in Canopus, start Worker. WB moves to Fish.
*Lord Parkin starts chop.
48: WB improves Fish tile in Canopus, Canopus switches to working Fish + Gold.
49:
*Priesthood done, start Monarchy
*Chop done. Lord Parkin free to move
50: No Action? (Worker?)
51: Sirius grow to pop 6, runs Scientist + Silk.
52:
*Galley done in Sirius, start Settler (done in 9 turns).
*Worker done in Canopus, start WB.
(Monarchy will be done on turn 56)
This works out really well! Inserting Myst. + Med. before Sailing doesn't delay hooking the Gold up in Canopus, and gets us the Galley only one turn later, with it's passenger (the Warrior) already built! That won't delay exploration at all. and we get Meditation a full 3 turns earlier.
Working the Gold in Canopus earlier also gets us Monarchy a full turn earlier (on turn 56).
I'm really starting to like this approach.

tile, and it does not. If I work the PFH tile in Canopus (+3
, +1
) we get the WB 3 turns sooner, but Canopus doesn't grow to size 2 until turn 50. That's a full six turns later than in the current proposal, and 4 turns of working the Gold which are lost. The end result is that Monarchy comes 1 turn later. Also, we'd have to build something other than a worker when the WB is done, since Canopus will still be at size 1. I think the relevant consideration is that we want to grow Canopus to size 2 as fast as we can. Working the floodplains does that.
Moving around the island clockwise was clear enough. It was how to get to the island I botched.
/turn). At that setting (in my test game) we earn +2 
maneuver. I should have played the worker moves, and consulted the team on the WB.