We need to consider the precident that we would be setting by allowing a reload though; if during war lag occured, which is very likely due to large numbers of units being present, and some units were moved differently to how the team originally wanted but revealed new map infomation that otherwise would not have been available, would we allow a reload?
In a situation like that you could have the lagged player not post screenshots or repeat what he saw, reload, and have a new turnplayer make the next few moves.
Or just have the turnplayer agree to not share the info with anyone and then not alter any previous strategics because of it.
Hmm, Saturn's original misclick was also due to lag (accidentally clicking while the screen was blank and loading, then having that click "count" as a move). But whatever.Considering that this is a one-time event (and an accident, too, that was due to some technical lag) with a pretty harmless remedy, I think a reload is fine.