Turn log: Turns 0-50

Some additional intel:

Turn 51:
Cav +6 :science: Priesthood
Saturn +6 :science: ? non-military
2 teams increase borders. Total increase is +8 land tiles with smallest land team gaining +3

Turn 52
Cav +11 Serpente (3rd city) founded. 2nd city grows to pop 3 (that was quick!) (+16000)
SANCTA +11 Capital grows to size 4, 2nd city grows to size 3 (+42000 pop)
Mad Scientists +6 :science: Polytheism :religion: Hinduism founded.

Total rival pop +58000. Largest rival pop 112000 (Team Cav)
Total rival soldiers +4000

City Summary:
Cav: 5, 3, 1
SANCTA: 4, 3, 1
Saturn: 5
MS: 4, 1
TOTAL CITIES: 12

Our Score: +5
43 from pop
14 from land
53 from tech
16 from wonders
 

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Unit Actions
Warrior 1 > W
Warrior 2 > NE
Warrior 3 > W
Worker 1&3 > SE,S cottage
Worker 2 > S build pasture
Scout > heal
Party Boat > N, N

Tech
Finished Writing, Started Alphabet (11)

Diplomacy
Open Borders offered to Cav

Intelligence
SANCTA +15 :science: Meditation/Polytheism (5) :culture: - their score went up twice. Once on their turn to 145 and then it increased again when MS ened turn, up to 154. This means they teched (non military) and gained score through culture.
MS -11 :whipped: - these guys have just whipped their capital and lost 2 pop. Their cities are now pop 2 and 1!
 

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Unit Actions
Warrior 1 > W
Warrior 2 > N
Warrior 3 > F
Worker 1&3 > finish cottage
Worker 2 > build pasture
Scout > heal
Party Boat > NE, N

City
Hazrat-e switched grassland hill to cottage.

Tech
Research at 0% Alphabet (11)

Diplomacy
Open Borders accepted by Cav

Intelligence
We are #1 in GNP again.
Saturn +6 :science: non-military
 

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Unit Actions
Warrior 1 > NW
Warrior 2 > S
Warrior 3 > S
Worker 1&3 > build cottage
Worker 2 > build pasture
Scout > heal
Party Boat > N, NW

Tech
Alphabet (9)
 
Intelligence
Our score +10 (land area)
MS +5 population +5000 = 2nd city grows to size 2 (2,2)
SANCTA +6 :science: Priesthood(2)
Cav +4 population +27000 = Sombra (2nd city) grows to size 4 (5,4,1)
 
Unit Actions
Warrior 1 > W
Warrior 2 > F
Warrior 3 > F
Worker 1&3 > finished cottage
Worker 2 > finished pasture
Scout > healed, SW,NW (spotted fur)
Party Boat > W,W (yes, he's heading west)

City
Hazrat-e
-switched lower plains hill to new cottage
- completed settler
- building Library (15)

Tech
Alphabet (8)

Intelligence
We are #1 in GNP and Crop Yield. (NB, both us, Cav and MS get +4GNP because of :espionage: if SANCTA or Saturn haven't made contact this won't be included in their GNP)

SANCTA +18. Oracle completed in capital city!! :science: free tech likely to be Metal Casting (tbc). SANCTA probably #1 on Soldiers with 34000
Saturn+5 - 2nd city built (finally), land +9000 so probably a bit away from capital.
MS+12 - :science:(4) probably Hunting (soldiers +2000) capital grows to 3. 2nd city :whipped:. 3rd city founded (land area +7000)

New City Summary:
Cav = 5,4,1
SANCTA = 4,3,1
Saturn = 5,1
MS = 3,1,1
TOTAL = 14
 

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Unit Actions
Warrior 1 > Lion Spotted, move S for extra defense bonus
Warrior 2 > N
Warrior 3 > N
Worker 1&3 > W, build farm
Worker 2 > N,NW
Scout > W,W
Party Boat > W,SW

City
Pavlodar grows next turn, and Aktau in 2

Tech
Alphabet (7)

Intelligence
SANCTA +3 due to land
 

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Unit Actions
Warrior 1 > Defeated Lion, down to 0.4:strength: healing
Warrior 2 > F
Warrior 3 > F
Worker 1&3 > NW,SW, build road
Worker 2 > chop
Scout > NW,corn spotted,N
Party Boat > W,SW
Settler > SW,W to build site

City
Pavlodar grows to size 3. Working cottage with extra citizen
Aktau grows next turn.
Hazrat-e switches from cottage to mined grassland hill. Grows in 2.

Tech
Alphabet (5) - we've gained a turn

Intelligence
Our score +6 - we are now 3rd in pop.
SANCTA +11, Capital grows to 5. 3rd city grows to 2.
MS +5 Capital grows to 4.
 

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Unit Actions
Settler > Oskemen founded
Warrior 1 > Healing
Warrior 2 > N
Warrior 3 > SW
Worker 1&3 > build pasture
Worker 2 > chopping
Scout > S,SW gold and coast spotted
Party Boat > W,SW

City
Oskemen building monument, working horses
Aktau grows to size 2 working Mined hill
Hazrat-e grows in 1 turn

Tech
Alphabet (4)

Intelligence
Our score +10
Cav +9 :culture:
Saturn +6:science: (5) non-military
 

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Unit Actions
Warrior 1 > Healing
Warrior 2 > F
Warrior 3 > F
Worker 1&3 > complete pasture
Worker 2 > complete chop
Scout > barb warrior spotted 1W of original position. NE,SE
Party Boat > SW,W CONTACT MADE! with team SANCTA

City
Hazrat-e grows to size 6

Tech
Alphabet (3)

Intelligence
Our score +6
Cav +5 Lisbon founded
Rival best Soldiers +10000 (this must be SANCTA, hmm)

Espionage
SANCTA prioritised for :espionage:

Observations
We are #1 on population, GNP, Mfg and Crop yield. Aren't we cool? :goodjob:
 

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Unit Actions
Warrior 1 > Healing
Warrior 2 > F
Warrior 3 > F
Worker 1 > road pasture
Worker 2 > road hill
Worker 3 > N to chop
Scout > E,NE
Party Boat > W,S (treading water to delay committing a response to SANCTA)

City
Pavlodar > whips Granary, building warrior (must be swapped to chariot before ending next turn)
Hazrat-e > works cottage

Tech
Alphabet (2)

Intelligence
Our score -6
SANCTA +5
MS +6

Espionage
SANCTA prioritised us :espionage:

Observations
We are down to #3 in Soldiers
Neither SANCTA nor Cav are running Slavery
Our workboat seems to be near the SANCTA capital
 

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Unit Actions
Warrior 1 > Healing
Warrior 2 > F
Warrior 3 > F
Worker 1&2 > completed roads
Worker 3 > chopping
Scout > NE
Party Boat > wait

City
Pavlodar > building Chariot

Tech
Alphabet (1)
Tech rate lowered to 70% (lowest it can go to still get Alpha in 1 turn)

Intelligence
Cav +6 - capital grows to 6 pop. They are once again #1 in pop

Observations
#1 in Mfg has gone up +6 to 32, that's quite a lot! (it's not Cav)
 

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Unit Actions
Warrior 1 > Healing
Warrior 2 > F
Warrior 3 > F
Worker 1 > moved to build Farm for 1 turn
Worker 2 > SW,finish road
Worker 3 > chopping
Scout > N
Party Boat > SW,W

City
Aktau whips Granary, building Monument
Hazrat-e completes Library next turn

Tech
We tech Alphabet!
Tech rate lowered to 0%
We trade Wrting and AH to Cav for Meditation

Diplomacy
Our fishing boat declares WAR on SANCTA!

Intelligence
Our score -5 from whipping, +12 from :science:
SANCTA have copper and at least one Axeman.
Inner Sanctum has a Granary.
SANCTA's has the following techs: AH, Hunting, Mediation and Metal Casting but don't have Writing!
 

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Unit Actions
Warrior 1 > Healing
Warrior 2 > F
Warrior 3 > F
Worker 1 > Moved next to Hazrat-e to build cottage
Worker 2 > SW,NW
Worker 3 > finished chop
Scout > SE
Party Boat > W,NW

City
Hazrat-e completes Library. Stop working mines to run 2 Scientist
Hazrat-e starts building Granary (30)
Great Scientist in 9 turns
Pavlodar completes Chariot next turn

Tech
Cav gift us Priesthood :science:
Tech priority set for CoL (9)
Tech rate raised to 100%
We trade Wrting and AH to Cav for Meditation

Intelligence
Our score +6 from :science:
Cav +12 from techs received from us

Observations
Our GNP is far ahead of everyone else
 

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Unit Actions
Warrior 1 > Healing
Warrior 2 > NW
Warrior 3 > F
Worker 1 > building cottage
Worker 2 > chopping
Worker 3 > E,NE,mine for 1 turn
Scout > SE
Party Boat > NW,NW

City
Pavlodar completes Chariot, build chariot

Tech
CoL (7) - time shortened due to cottage growth

Intelligence
TBC

Diplomacy
Ceasefire offered to SANCTA
 

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Unit Actions
Warrior 1 > Healed, Fortify
Warrior 2 > F
Warrior 3 > F
Worker 1 > building cottage
Worker 2 > chopping
Worker 3 > SE,farm for 1 turn
Scout > SW (barb warrior spotted) SE
Party Boat > NW,NW
Ben Hur (Chariot) > moves to Oskemen

City
Pavlodar grows to size 3
Aktau grows to size 3, switches to build Settler

Tech
CoL (6)
Receive Polytheism from Cav

Diplomacy
Ceasefire offered to SANCTA again
 

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Unit Actions
Warrior 1 > S
Warrior 2 > F
Warrior 3 > F
Worker 1 > finish cottage
Worker 2 > finish chop
Worker 3 > finish farm
Scout > SW,SW (fish spotted, not in a good spot!)
Party Boat > NW,NW (mountains spotted, end of SANCTA zone?)
Ben Hur (Chariot) > NW,NW

City
Pavlodar > works newly completed farm
Aktau > completes monument, then switches to settler
Hazrat-e > switches from corn, to new cottage

Tech
CoL (5)
Great Scientist (6)

Diplomacy
SANCTA accept Ceasefire

Intelligence
SANCTA up to 238, Cav up to 219 from :culture:
 

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Unit Actions
Warrior Bushir > barbs warrior spotted, N
Warrior 2(S) > W
Warrior 3(N) > SE
Worker 1 > S
Worker 2 > Road
Worker 3 > NW, Mine
Scout > NE,NW
Party Boat > NW,N (now presumably out of SAN territory)
Ben Hur (Chariot) > NW (barb spotted)

City

Tech
CoL (4)
Great Scientist (5)
:science: Monarchy received from Team Cav

Intelligence
Our score +12 :science:
Cav +12:science: (Monarchy)
TBC

Espionage
We'll be able to see SANCTA demographics next turn
 

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Unit Actions
Warrior Bushir > F
Warrior 2(S) > E
Warrior 3(N) > S
Worker 1 > Moved to Deer
Worker 2 > finished road
Worker 3 > Mining
Scout > F
Party Boat > NW,NW
Ben Hur (Chariot) > S,S

City
Pavlodar Grows next turn (will work the mine)

Tech
CoL (3)
Tech rate will need to be lowered next turn.

Intelligence
MS up to 186
Cav to 235
Saturn to 155
Cav adopts Slavery and Monarchy

Espionage
We can now see SAN demographics
 

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Unit Actions
Warrior Bushir > defeats warrior 1.5:strength:. Takes Woodsman II promotion. F
Warrior 2(S) > defeats warrior 1.2:strength:. F
Warrior 3(N) > F
Worker 1 > Build camp on Deer (4)
Worker 2 > NW
Worker 3 > Finished Mine
Scout > E, Sentry
Party Boat > NW,NW
Ben Hur (Chariot) > E

City
Pavlodar Grows to Size 4 works Mine
2nd Chariot ready next turn

Tech
CoL (2)
Tech rate lowered to 80%

Intelligence
Cav capital and 2nd city grow to size 7.
 

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