Turn play, Mon 23 Oct 8pm BST (+1 GMT), 20:00 GMT

Oldbus

Chief of Confusion
Joined
Oct 6, 2005
Messages
546
Location
England
Turn play, Mon 23 Oct 8pm BST (+1 GMT), 20:00 GMT

This session will be offline (as I'm having electrical work done htat day and it may make the start time 'flexible' - plus hardly anyone appears at my TCs: I blame the timezone not my tedious reporting of events ;) )

Anyone who is an official, please post your instructions in this thread before I start.

Current save is here.
 
President: keep science slider as high as possible without losing money.
 
I figure that as I'm DP, I ought to make an effort with instructions...

NPC
Build Pikeman x2 after barracks

OS
Build market after Knight
Keep workers occupied (send north if required)

TU
Build Cat x2 after Courthouse

CF
Build Knight x2 after Grocer
Work something with less food to grow more slowly
 
I'd keep research to beeline to Mass Media.
 
OK folks, if there's anyone still following at home, here's what happened:

Turn 0, 1673 AD
1267 g (+27), Sci 60%, Astronomy (13)

Turn 1, 1676 AD
1294 g (+27), Sci 60%, Astronomy (12)

Turn 2, 1679 AD
Added a Merchant specialist to BW - we get more money and makes the pop stagnant (it can't grow until we have more health items)
Russia have started to settle the barb continent - looks like we've missed out :(
Created 2 spies (knights) to explore Russia & the south
1321 g (+38), Sci 60%, Astronomy (11)

Turn 3, 1682 AD
Peter wants to exchange his Gunpowder + 190 g for our Printing Press
Wasn't as good as Mansa's offer last term. Managed to get Gunpowder + 520g for PP
Mansa is now Pleased with us. Peter remains pleased
Spies and caravel show that Germany's fringe towns like Dortmuns and Leipzig (in north) and Dortmund are lightly defended, but Russia's Novgorod has plenty of force
Const Falls grew, but can't grow further without health and happiness problems - converted one citizen to Merchant
Traded our clam for rice from Mansa - to help health in cities
Fort Imp still has health problems so stagnated growth by adding a Merchant and an Artist
1879 g (+36), Sci 60%, Astronomy (10)

Turn 4, 1685 AD
Monty has cancelled Open Borders (he hates Mansa who we are trading with)
Spies report St Petersburg and Yakutsk are not as well fortified as Novgorod, but Yaroslavl' is
1915 g (+36), Sci 60%, Astronomy (9)

Turn 5, 1688 AD
Bismark has good troops in Duisburg.
Peter has 2 cities on the barb continent!
1951 g (0), Sci 70%, Astronomy (7)

Turn 6, 1691 AD
Islam spread in Old Sarai
1951 g (+42), Sci 60%, Astronomy (7)

Turn 7, 1694 AD
1993 g (+27), Sci 60%, Astronomy (6)

Turn 8, 1697 AD
Alex wanted us to cancel deals with Mansa - I refused
Monty has declaed war on Saladin!
2020 g (+29), Sci 60%, Astronomy (5)

Turn 9, 1700 AD
Alex wants Open Borders. I agreed
Saladin asked us to declare war on Monty. I refused
Taoism spread in Abydos
2049 g (+27), Sci 60%, Astronomy (4)

Turn 10, 1703 AD
2076 g (+27), Sci 60%, Astronomy (3)
Not pressed enter


The save is here

And a few screenies to brighten things up:

Cities

Resource trading

Tech trading

Score graph

Power graph

(note how we've improved and how Monty has ramped up for his war with Saladin)
And the Demographics for the number crunchers among you
 
nice TC :goodjob:
Any tech trade opportunities?
 
A few appear to be able to trade Music and stuff we're not going for. When actually negotiating, there was no deal that seemed reasonable - but that may just be me
 
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