Turn processing times

There s also the fact that the game runs like crap in general in the videos I've seen. Like 15fps crap. So turn times were bound to also be slow in the videos.

I hope it's an early version/debug mode problem.

100%. Not only is it probably still totally unoptomized with a bunch of junk code, but it's also probably logging all of the game information.

It'll be better in the release build. I don't know how much better, but definitely some.
 
Firaxis, please pay attention to this, ridiculous turn times are not going to be acceptable and will affect your bottom line at launch. Please do everything you can to get this in decent order. It at least needs to be perceptibly better than Civ 5 played at the same settings.

This, on top of still probably having to deal with 1UPT movement slog despite some amelioration, would definitely dampen my enthusiasm.
 
This is why we can't have nice things.

Beta, optimized, most likely with debug and data gathering software running in the background, animations. These aren't fanboy or apologists' excuses, but something any reasonable might consider.
 
This is why we can't have nice things.

Beta, optimized, most likely with debug and data gathering software running in the background, animations. These aren't fanboy or apologists' excuses, but something any reasonable might consider.

Sure, and that's a fair point, but it is also fair to be concerned that maybe they aren't going to improve much if at all over Civ 5, right? That was the last iteration in the series after all. And that was after much improvement from its earlier versions which were totally unplayable in the late game.

But as noted the lack of blobs of AI workers to manage will help, I remember reading somewhere that was a major contributing factor of the problem. So really, even if Civ 5 efficiency is the baseline, this game should be expected to be better given that change alone.
 
This is why we can't have nice things.

Beta, optimized, most likely with debug and data gathering software running in the background, animations. These aren't fanboy or apologists' excuses, but something any reasonable might consider.

Last time, they started selling the game while it was still in beta, so the concern is warranted.
 
This is why we can't have nice things.

Beta, optimized, most likely with debug and data gathering software running in the background, animations. These aren't fanboy or apologists' excuses, but something any reasonable might consider.

What makes you think that we aren't considering them? Nobody has said that. The worry is well warranted. The Civ V turn timer is still terrible, and on release, the game felt like it was still in beta. Nobody is arguing that because turn times are bad now, they will remain just as bad on release, but it is perfectly reasonable to be worried about the early signs, given the recent track record.
 
It is tough to have an opinion without having the animations turned off. It made such a huge difference in turn time, and I see no reason why it won't be the same with 6.
 
In the let's play civ6 "the first few hours" by Marbozir, turn times were between 30-60 seconds.
And that's not good. Even Marbozir himself in the fifth video made a complaint about it, like he did in most of his let's play civ5 videos.
 
In the end civ5 load times and turn times killed it for me more than any other thing. At first I whined a lot about the features and gameplay, they started playing and was like this isn't so bad but I can never finish a game cus everything crawls. It would take me ~10 minutes to load a game or start a new one, just launching civ5 takes forever, and I'm way above the min specs. Then the time between turns was awful, it sucked all the life out of the game and made me turn it off.

Even if 6 isn't that great of a game I'll sink 100+ hours into figuring it out if it's not a giant pita to play like civ5 is. And if it's the greatest civ of all time but sucks performance wise I'll dump it immediately I'm sure. I just hope the devs realize this legit concern of many in their customer base.
 
If it takes 10min to load a civ5 save the problem is elsewhere.

If you count everything from starting the game to the loading process, 10 minutes is high but it really is several minutes long. EU IV is pretty bad and it's still much better than Civ 5 on the same machine.

Load up civ 4 and even on the machines created in its time it was a matter of < 10 seconds. What is civ 5 doing if you're skipping movies that takes so long to reach the menu screen? It's not like a game begins instantly without additional waiting when you try to start or load one.

5 made no serious effort at optimization, it's glaring when you fire it up after almost any other game, and turn times single-handedly cost it in my book. The faster you play, greater % of the time sitting in front of the screen you're doing nothing while allegedly playing.

Eventually, other games win out, because when you sit down to play them for 3 hours, you can play them for 2:55 to 3 hours (minus breaks). Do that in 5 and no joke, 1/3 of it can be waiting for the 2nd half of a game. That, despite turning off animations, setting graphics down, and being on a machine above their "recommended" specifications. That tells me that Firaxis recommends doing nothing for a substantial portion of play time.

For people playing 20 hours or more per game, it's less of a bottleneck to lose 1-2 to waiting. For people spending 4 hours or less, that's a serious dealbreaker. It's also unnecessary and sloppy. A lot of people blamed this on Schafer. We're going to find out if that's really true soon enough, but beta footage is a strike against Civ 6 in this regard, so far.
 
I can load up the game a save and turn time at t200 and chrono it if you want some benchmarks. Will be a bit more useful than everyone throwing random numbers.

Loading the game (from directX selection to in game menu, with EUI installed (skips intro videos)) : 41.86s
Loading a end game save on turn 211 (standard size) : 32.50s
Turn process at 211 (all AI alive, deity level, all animations off) : 16.26s with 4 diplo screen pop ups in it (the useless ones should be removed from the game really...).

No wonder I'm somewhat surprised when people have so much problems with civ5 turn times :| Game runs on a SSD and a i5 2500K.
 
One explanation (in addition to the code not being as efficient as possible yet) is that the game code is in "debug mode" because the game is not finished yet. So every line of code that gets triggered also triggers a whole host of activity logging that the devs can easily use to identify bugs and other issues. As you can imagine, with increasing turns there are more lines of code firing, making the delay essentially exponential.
 
Sure, and that's a fair point, but it is also fair to be concerned that maybe they aren't going to improve much if at all over Civ 5, right? That was the last iteration in the series after all. And that was after much improvement from its earlier versions which were totally unplayable in the late game.

But as noted the lack of blobs of AI workers to manage will help, I remember reading somewhere that was a major contributing factor of the problem. So really, even if Civ 5 efficiency is the baseline, this game should be expected to be better given that change alone.

You are aware that CiV was still using a 32bit engine right? So a direct comparison to VI using a 64bit is skewed at best. Give us Civ IV Modders a 64 bit engine and we will make 5 and 6 play and look like toddler games. Here honey play with my iphone version of civ, says daddy or mommy to the 3yr old. :lol:

10 sec turn time too long..... :crazyeye: :mischief: :lol: How many of you complaining ever play Chess? Or how about the Tactics and Strategy board games like D-Day or even BlitzKrieg or Stalingrad? Anyone? Anyone under 30? ........Long pause.......Didn't think so.

JosEPh
 
Never really had an issue with turn times in Civ 5 either. the only issue I had was the gfx card sucked lol. Got a new one and bam game ran tons better! the one issue I have with Civ 5 and previous version is the multiplayer...I played a lot with a friend in 5 and the multiplayer was boring after a while..no real AI to play against just horrid...we could own the whole game no issues lol. but as far as loading times. from Direct X screen to loading a saved game at turn 1 59.32 seconds as far as a end game load 59.45s but I do have an 8 core AMD 16gigs of ram 2 500gig HDDs in Raid 0 array. CPU ghz is 3.8
 
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