Build queue
Palace (Knights Templar prebuild)
The DP may switch the Palace to the Knights Templar should it become available. If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available and taking into account the wishes in the Wonders poll and likelihood of building the Wonder. If no Wonders are available, select the Palace. The DP should not switch to something that wastes shields or actually build the Palace. If in doubt, stop the chat.
Worker Actions (turn numbers for guidance only)
2 Workers (Currently mining hill ESE of City)
turn 0: leave mining (3 turns)
turn 3: road (3 turns)
turn 6: 1st Worker only move 2NW to plains NE of the city,
2nd Worker move to join other Worker on hill SW of the city (see instructions under 3rd Worker)
1st Worker (on Plains - do not irrigate the Plains)
turn 7: road (3 turns)
turn 10: move to gold Mountain
turn 11: mine (lots of turns)
3rd Worker (currently roading the plains 2SW of the city)
turn 0: road (2 turns)
turn 2: move N to hill SW of the city
turn 3: mine (8 turns, will be joined by second Worker)
turn 6: 2nd Worker from other group joins this Worker on the hill
turn 7 2nd Worker also mines (4 turns)
turn 11: both Workers road (3 turns)
turn 14: both Workers join 1st Worker on gold Mountain and mine (lots of turns)
In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so.
City Tile Micromanagement
General Principles: use the 2 irrigated grass, Sugar and improved high shield tiles as they become available with irrigated plains/mined grass making up the remaining tiles until the city grows. After that MM for production using irrigated plains/mined grass rather than irrigated grass to keep the city at max shield and zero growth.
Specific Instructions These specific instructions are for the ideal situation, assuming that we get back the luxuries and we do not use specialists. Follow these specific instruction, but revert to the general ones if things do not go as planned.
If another citizen is joined at any point put it on an irrigated plains and leave it there, and ignore it as far as the specific MM instructions are concerned
turn 0: leave as they are
turn 3: move a citizen from a mined grass to the newly mined hill
turn 8: the city will grow next turn, move a citizen from the irrigated grass to mined grass to get an extra shield but still grow in 1
turn 9: the new citizen should go on an irrigated plains, if not put it there.
Move the citizen on the irrigated grass to irrigated plains.
The city should now be working 2 hills, 2 mined grass, the Sugar and 3 irrigated Plains
turn 11: move a citizen from an irrigated plains to the newly mined hill.
In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. In the event that the MM does not work as planned the DP may do their best to complete the builds following the general instructions
Rushes
None, unfortunately we can’t rush a Wonder
Worker Joins
If a Worker other than the 3 Working is available to be joined please do so. Any additional citizens joined should work the best available tile producing 2 food to avoid changing the city growth pattern.
NB: All directions are using the following compass: