Military Advisor Instrutions -
1 - Continue moving Muskets to our border cities (keep 1 musket per city). Cities without garrisons take prority, then cities with cavs.
2 - Move our elite cavs out of cities bordering India (replace with regular cavs) and move the elite cavs into interior cities (former Russian and Babylonian) that have no garrison..
3 - Place extra cavs on the following tiles (marked by a red dot) so that the AI doesn't settle there.
4. As our RailNet nears completetion, feel free to place any remaining cavalry, cannon, and catapults on the rail net. The Railnet between Groton and Saction would be a nice spot. Cavs on the iron, Cannos/Cats on the irragated grassland SW of Sanction. Do this only when over 80% of the railnet is up, or when all exterior (i.e., coastal and border cities) are connected.
5. Move the Galley in Finklewink into Woodridge.
Make sure to wake up the warrior in Finklewink first in order to load him onto the galley before it sets sail! Move the 2 galleys by Audiac (city) into Raven's Flight.
6. Move the catapult in Woodrige to Mr. Roger's Neighborhood.
Move the catapult in Carabet Voltaire into Internal.
Move the catapult in Terminus to Mr. Roger's Neighborhood.
Please perform any of the requested rushes by the senate if they vote yes on it. (upgrade all cats on turn 2 - use shift U - if accepted. Upgrade 2 galleys this turn, and another in 4 if accepted).
If the horseman upgrade is allowed, move the horsemen in Raven's Flight to DR for an upgrade. Then move it back to RF the next turn).
Cities that take priority for Musket Garrisons in this order):
1. Cities with no garrison.
2. Cities with Cavalry garrison.
3. Cities with spear, sword, and warrior garrisons.
Whenever you replace a warrior, or spear with a musket, move the warriors and spears into Duex Rivieres.