1745 T-2
t-4: (Manhattan in 3, Rockets in 3)
t-3: (Manhattan in 2, Rockets in 2)
t-2: Revolt into US, Invasion force poised outside of Brilliant! (Manhattan in 1, Rockets in 1)
t-1: Come out of revolt, move workers onto prechopped forests
t0: Manhattan completes, Rocketry arrives, we set all cities to build nukes, and workers finish-chop one forest per city. Cash rush ICBMs in those cities.
T1: Nuke Mighty Bulwark, Argyle's Watch, Sanctuary West, Uranium sources (one in Old Epsilon, one in New Epsilon [old locopotamia], and other targets to be determined.
Notes from the turn:
o We're a little behind with the whole 'moving forces into position' thang. But I honestly don't think our forces are going to be able to do much at all. Still, I should have been moving forces 2 turns ago.

o
Aloha made Peace with Epsilon.

The fools! This means that they can't follow through on their part of the arrangement, because they'll have forced peace for the next 10 turns. If we nuke Epsilon at this point,
we are completely on our own.
Here's a shot of Hamburger just before the Revolution to Universal Suffrage:
I didn't change our hammer/scientist allocation because I wanted to make sure that we'd have enough hammers and scientist to both complete Manhattan Project and, more importantly, Rocketry:
It's a good thing we don't need our navy, such as it is; Epsilon has more battleships than we have forests to chop into nukes!
After making sure that all workers are on prechopped forests, and that there is one worker per city with a forest, I Revolt into Universal Suffrage. As you can see, we're still due to get Rockets and Manhattan in 1 turn:
Issues for the next turn:
Turnplayer!! I will not be able to take the turn until July 14. Twistlok is working on getting his install patched properly, but it's looking like he's going to have to do a clean reinstall, unfortunately. Another friend of mine, Brooklynprop (who is still nominally on Epsilon) mentioned that he *might* be up for it, but he's really reluctant. He's also a very novice player when it comes to MP. The best way for this to happen, since discussion here is so low, is for Twistlok [or brooklynprop] to play while I'm on the phone. I'm fine with that - it's just a logistical thing to be worked out.
Aloha's declaration of Peace
What on earth are we supposed to do now?? Perhaps we should Nuke Innovia and Aloha, just to make sure that Epsilon has enough of the total population percentage to vote themselves the UN victory? I don't like that idea, simply because it means we're handing the game to Epsilon with little protest. On the other hand, there's really no way that we can keep them from winning. We can delay their victory, but not prevent it. I'd like to blame Aloha for this, but it's not their fault. But I still think their choice of suing for peace was, to say the least, poorly coordinated with us - their nominal ally.
Our Pending Nuclear Arsenal
Should we stick with the original plan of nuking Epsilon? We'll have about 10 cavalry and 4 infantry that can move into their territory, but we're not going to have enough workers to lay rails infront of our troops. Our piddling force is not likely to survive their first turn inside Epsilon's borders. So what do we hope to gain by nuking them?
-less population
-fewer workable tiles
-illwill from the presumptive winning team
-unknown unknowns
I wonder if a better strategy would be to nuke Innovia and Aloha - especially Aloha's largest cities.

I'm not sure we can declare war on Aloha, actually - there's a good chance our last trade with them was more recent than 10 turns.
So where does this leave us? We're 2 turns from Nuking. What shall we do??
