Turn 210 - 1500AD
War weariness is unchanged:
+1

in cities > 6 pop
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Innovia has passed along the secrets of Steel to their Aloha allies. For some odd reason, Loco was not a beneficiary, though.
Aloha also did another upgrade of some sort. Their gold is now down to 311 and they are accumulating more at a rate of 45gpt. Whatever they are upgrading costs somewhere in the neighborhood of 110 gold.
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Well, looks like I did something stupid last turn ... and boxed in two of our Frigates along with a Galleon carrying our only three amphibious Cavalry.
Our Frigates have only a 32% chance attacking. So I decided to give Aloha a preview of our invasion fleet ...
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No city production occurred this turn. I revolted to Pacifism and Caste System. Troop costs have increased by a little over 50gpt as a result. We are in anarchy for 1 turn. I would have included Mercantilism, but that would have resulted in a 2 turn anarchy. It is still an option, though.
I'm not sure if we are still planning on honoring our deal with Epsilon or not. But if we are going to do some tech trading, we probably ought to start negotiating with somebody ...