Turnplay Log

Boy talk about a turnaround. We were just talking about sneaking by! Good playing Prince, I dont see how we could have done anything better. Even if we had stacked the warriors in coastal cities they still would have landed and we would be in the same position. Interesting way for them to come invade.

Really it was surprising they let us get so close to flight... but doesnt this mean the end of Free? They are definitely target #1 now, if they werent that before.

Oh my input is abandon everything and/or cut the roads and rails everywhere if possible. We'll fight it out!
 
Well, we may do better than that, kc. We've already got back DSOTM, Graceland and about to get Sugar plus 6 more towns and their arty. We'll let you know, Yilar and I are still playing the turn and we've still more about 50 units left.
 
Well, we may do better than that, kc. We've already got back DSOTM, Graceland and about to get Sugar plus 6 more towns and their arty. We'll let you know, Yilar and I are still playing the turn and we've still more about 50 units left.
Any update?
 
As you know, our former friend at Team Free have declared war as they perceived a great opportunity. They captured 21 cities on the first turn using a force of 10 marines, 6 artilleries and 20 tanks and built a new city and an airfield in our territory to bring more troops. I'll show the complete battle below, but we did better than hoped for and Gong may yet survive.

Spoiler :
Battle log of turn 208-920AD

3/3 Jeff Tweedy(warrior) vs vTank03 in We Built This City-->3/4 tank03
3/3 Neil Young(warrior) vs 3/4Tank03-->4/5tank03
3/3 Warrior83 vs 4/5Tank03-->3/5Tank03
3/3 Johnny Cash vs 3/5Tank03-->3/5Tank03
3/3 Warrior78 vs 3/5Tank03--2/5Tank03
4/4 MDI15 vs 2/5Tank03-->1/5Tank03
4/4 Warrior66 vs 1/5Tank03-->1/5Tank03
4/4 Warrior65 vs 1/5Tank03-->1/5Tank03
4/4 Rob Zombie(warrior) vs 1/5Tank03-->4/4 Rob Zombie liberate We Built This City + 27gold
4/4 cavalry vs 4/4Tank18-->1/4 cavalry liberate Graceland + 27 gold + cannon
4/4 Roger Waters(pike) captures artilleries #1-4
4/4 David Gilmour(spear) destroys Tutub gets 18 gold
4/4 MDI13 vs 2/4Tank09 in The Watchtower-->2/5Tank09
4/4 MDI14 vs 2/5Tank09-->3/4 MDI14 liberates The Watchtower + 27 gold
3/3 Gene Simmons(warrior) vs 4/4Tank12 in Great Walls of Fire-->4/4Tank12
3/3 Warrior25 vs 4/4Tank12-->4/5Tank12
3/3 Bob Dylan vs 4/5Tank12-->2/5Tank12
4/4 MDI07 vs 2/5Tank12-->4/4MDI07 liberates GWOF + 18 gold
4/4 Longbow vs 1/4Tank13 NE of Dark Side of the Moon-->2/5 Longbow
3/3 Warrior43 vs 5/5Tank19 in Dark Side of the Moon-->5/5Tank19
3/3 Willie Nelson(warrior) vs 5/5Tank19-->5/5Tank19
3/3 Warrior72 vs 5/5Tank19-->5/5Tank19
3/3 Warrior31 vs 5/5Tank19-->4/5Tank19
3/3 Warrior09 vs 4/5Tank19-->4/5Tank19
3/3 A Boy Named Sue(warrior) vs 4/5Tank19-->4/5Tank19
4/4 Archer vs 4/5Tank19-->4/5Tank19
3/3 Warrior73 vs 4/5Tank19-->3/5Tank19
4/4 Warrior51 vs 3/5Tank19-->2/5Tank19
4/4 Warrior44 vs 2/Tank19-->1/5Tank19
4/4 Charles Thompson III(MDI) vs 1/5Tank19-->4/4 Charles Thompson III liberates Dark Side of the Moon + 27 gold
4/4 Warrior42 vs 4/4Tank01 in Palace of the Brine-->3/5Tank01
4/4 Warrior56 vs 3/5Tank01-->3/5Tank01
4/4 Warrior27 vs 3/5Tank01-->3/5Tank01
4/4 Warrior28 vs 3/5Tank01-->3/5Tank01
4/4 Warrior48 vs 3/5Tank01-->1/5Tank01
4/4 MDI01 vs 1/5Tank01-->1/5Tank01
2/2 Infantry vs 1/5Tank01-->3/3 Infantry liberates Palace of the Brine + 18 gold
4/4 Warrior62 vs 4/4Tank07 in Whip It!-->4/4Tank07
4/4 Warrior13 vs 4/4Tank07-->5/5Tank07
4/4 Warrior07 vs 5/5Tank07-->5/5Tank07
4/4 Warrior82 vs 5/5Tank07-->5/5Tank07
4/4 Warrior81 vs 5/5Tank07-->5/5Tank07
4/4 Warrior80 vs 5/5Tank07-->5/5Tank07
4/4 Warrior61 vs 5/5Tank07-->5/5Tank07
4/4 Warrior23 vs 5/5Tank07-->4/5Tank07
4/4 Warrior77 vs 4/5Tank07-->3/5Tank07
4/4 Warrior24 vs 3/5Tank07-->3/5Tank07
4/4 Warrior25 vs 3/5Tank07-->3/4 Warrior25 liberates Whip It! + 19 gold
Cannon bombards 4/4Tank22 in Sugar Mountain-->4/4Tank22 Bombard fails.
Artillery(FREEbie) bombards 4/4Tank22 in Sugar Mountain-->3/4Tank22
Artillery(FREEbie) bombards 3/4Tank22-->1/4Tank22
4/4 MDI02 vs 1/4Tank22-->3/4MDI02 liberates Sugar Montain + 28 gold
Artillery(FREEbie) bombards 4/4Tank02 in Paradise City-->3/4Tank02
Artillery(FREEbie) bombards 3/4Tank02-->2/4Tank02
3/4 (Took hit from tank en route) Syd Barrett(MDI) vs 2/4Tank02-->1/4 Syd Barrett liberates Paradise City + 28 gold
4/4 Nick Mason(pikeman) captures artilleries 05 and 06
Artillery(Freebie) bombards 4/4Tank06-->3/4Tank06
Artillery(Freebie) bombards 3/4Tank06-->2/4Tank06
4/4 Richard Wright(MDI) vs 2/4Tank06-->3/5 Richard Wright liberates Pete's End + 19 gold
2/2 Infantry02 vs 4/4Tank14 in Dirty Old Town-->4/4Tank14
2/2 Infantry03 vs 4/4Tank14-->4/5Tank14
2/2 Infantry04 vs 4/5Tank14-->4/5Tank14
2/2 Infantry05 vs 4/5Tank14-->4/5Tank14
2/2 Infantry06 vs 4/5Tank14-->4/5Tank14
2/2 Infantry07 vs 4/5Tank14-->4/5Tank14
2/2 Infantry08 vs 2/5Tank14-->2/5Tank14
4/4 MDI05 vs 2/5Tank14-->1/4 MDI05 liberates Dirty Old Town + 19 gold
2/2 Infantry09 vs 4/4Tank17 in Scarborough Fair-->3/4Tank17
2/2 Infantry10 vs 3/4Tank17-->2/5Tank17
4/4 MDI06 vs 2/5Tank17-->1/5Tank17
4/4 Cavalry02 vs 1/5Tank17-->2/4 Cavalry02 liberates Scarborough Fair + 19 gold
2/2 Infantry11 vs 4/4Tank23 in CBGB's-->3/5Tank23
2/2 Infantry12 vs 3/5Tank23 in CBGB's-->3/5Tank23
2/2 Infantry13 vs 3/5Tank23 in CBGB's-->3/5Tank23
2/2 Infantry14 vs 3/5Tank23 in CBGB's-->3/5Tank23
2/2 Infantry15 vs 3/5Tank23 in CBGB's-->1/5Tank23
2/2 Infantry16 vs 1/5Tank23 in CBGB's-->2/2Infantry16 liberates CBGB's + 20 gold
2/2 Infantry17 vs 5/5Tank11 in Ring of Fire-->1/5Tank11
2/2 Infantry18 vs 1/5Tank11-->2/3Infantry18 liberates Ring of Fire + some gold(forgot)


We managed to capture 14 cities back, destroy their new town and airfield, kill 15 tank and capture all six of their artillery, leaving them confined to the southwest in 7 towns. Capturing their towns also provided us with more than 500 gold. By our count they can attack with 6 tanks next turn, but all towns in range have more defenders than attackers. Here's a screenshot of the battlefield after all actions on the first turn of war.

GongLandatWar920AD.jpg


Unfortunately, they have succeeded in wrecking our chances at 100K, as it will be many turns before we can rebuild. We had 469cpt with a 100K due date of 120 turns. This is too long to shoot for now as we just cannot afford the maintenance each turn. We sold all our remaining libraries, universities and colosseums as well as some cathedrals and a few temples. We still have several cathedrals and temples for a total cpt of abuot 170. Our maintenance is reduced and the budget is balanced at zero gpt hiring no tax-men.

Most of our citizens are most unhappy and are now scientists, making flight still due in 6 turns at 0% science. This would help the Babes, our loyal allies, quite a bit and we can hope to hold out that long to provide it for them. I think chances might be good, depending as Free certainly sufferred quite a loss and should be stinging from war-weariness now. They declined to destroy all the buildings in the towns we captured and we were fortunate to retain 2 barracks, several marketplaces, harbors and useful courthouses. We upgraded some of our backward units and sent 2339 gold and our World Map to the Babes. They should send this back to us next turn allowing us to upgrade all remaining obsolete units. We still retain many units, though I forgot to get the total and are still #2 in military service, so a full upgrade will most likely get us back to average with the Council. Checking espionage tab shows Council and Saber still have not traded modern age techs or gained any from research or steals.

Special thanks to Yilar for playing the turn with me on MSN and to KC for checking in.:)
 
We should inform the other teams that the FREE attack has failed and encourage them to attack free while some of their forces are offshore ;)
 
It wouldn't hurt to at least open dialogue and see what their thoughts are on this war. And then let them know how things went if they are interested. I'm still unsure if the Council used recon missions for Free's benefit or not. Some of their winks and nods in their threads are strange. I'll wait until the Babes get the turn and see if he knows anything from the Council.
 
I was just checking a war-weariness thread and if it is accurate we inflicted severe level-4 war weariness on them. That means 100% unhappy people, I think. If so, they should have to give a lot for peace.
 
The Babes have just sent a message that Saber is pressing their attack on them from 2 directions with about 9 transports and 2 carriers. They should be able to hold out against this, but would be in trouble if an attack came from another direction. We can hope they inflict enough war-weariness on Saber soon to bring an end to that war.

I am going to send a note to the Council and Saber as Yilar suggested, but it appears the Sabers at least have their attentions directed elsewhere.
 
I do hope the Council has not declared war on us, Markh. Yes, we have seen some ships of theirs, but no transports so far. They have a battleship to our north, two frigates to the northwest, as well as an aircraft carrier and cruiser just to the west of us. It should be noted that we know they do not have marines as yet.

I do not know what they would hope to gain from a war with us, but war-weariness during their Golden Age. Yes, combined Free and the Council would most likely destroy us. Any gains the Council might make however would be short-lived as they would then have their weak forces spread thin and become Team Free's immediate next target. The message in the forums about Counil's declaration came from a member of Team Free and not the Council. But in this mad world, I suppose anything is possible.
 
Here's the results of FREE's attack on turn two of war:

Kuningas said:
Battle log

5/5 Tank10 vs 4/4 Infantry in Paradise City -> Tank10 2/5.
4/4 Tank16 vs 2/2 Infantry -> Tank16 4/4.
4/4 Tank16 vs 2/2 Infantry -> 2/2 Infantry, Tank16 1/4 retreats.
4/4 Tank08 vs 2/2 Infantry -> 4/5 Tank08.
5/5 Tank21 vs 2/2 Infantry -> 1/5 Tank21.
4/4 Tank15 vs 3/3 Infantry in Palace of prine -> 2/3 Infantry, tank15 1/4 retreats.
3/4 Tank05 vs 2/3 Infantry -> 1/4 Tank05.
4/4 Tank27 vs 4/4 Spear -> 4/4 Tank27
4/4 Tank28 vs 4/4 Spear -> 4/4 Tank28
4/4 Tank26 vs 4/4 Spear -> 4/4 Tank26. Palace of Prine captured.
4/4 Tank24 vs 2/2 Infantry in Slane Castle. 4/4 Tank24.
artillery bombards 4/4 Infantry in Whip it! -> 3/4 Infantry
4/4 Tank25 vs 3/4 Infantry -> 3/4 Infantry, 1/4 Tank24 retreats.
4/4 Marine02 vs 4/4 Infantry in Whiskeytown -> 3/4 Marine02.
4/4 Marine05 vs 2/2 Infantry -> 4/4 Marine. Whiskeytown captured.
4/4 Cruiser vs 4/4 Frigate -> 1/4 Cruiser.
4/4 Marine01 vs 4/4 Warrior -> 4/4 Marine01

Our Defense holds in 3 towns, but we lose Palace of the Brine and their marines go 2/2 and take Whiskeytown. A cruiser sunk our scouting frigate in the north and is redlined. I believe we have a destroyer in the area that could take it out. They must have a supply chain of at least one transport as I count an extra 5 tanks and one artillery than the trun before. They lost 1 tank and many are redlined, while we lost 5 conscript infantry, 1 regular infantry, 1 veteran infantry, 3 spearmen, and one warrior. By my count they now have 11 tanks on our island plus at least 10 marines and boats in the area.

I've not opened the turn, yet, but Whomp reports sending our 2399 gold back.

EDIT: No responses from the notes sent to Saber or Council.
 
I've got it open and just a few observations. Council and Saber still have not researched or trade for more tech. The Babes defense has held versus Saber for now as they lose no territory. We've got 2380 gold from the Babes. Free has a battle fleet of 2 cruisers and one transport north of Kokomo, our undefended island. I've spotted the Free's suppy chain of 2 unescorted transports SW of Hotel California and we have a destroyer and a caravel in range of them. The evil Free's have razed Townes van Zandt, California Girls, and Stone Pony. They have built another airfield near Yellow Brick Road and could presumably have more troops there.

We have 18 upgradeable troops, 9 infantry, 2 guerilla, 6 artillery, and 3 cavalry, though some are damaged. We can draft at most 11 more infantry. This will take some careful planning, but does not appear hopeless.
 
Once again, Yilar and I played the turn together and discussed strategy at move down to the last detail. The situation again looked rather grim and possibly hopeless. We completed only one build this turn, a regular cavalry that proved critical to our success. The complete battle log is in the following spoiler.

Spoiler :
Battle Log--Turn 209--930AD

2/2 Infantry vs 1/4Tank16 SW of Paradise City-->2/5Tank16
4/4 Infantry vs 2/5Tank16-->4/4 Infantry forces retreat of 1/5Tank16 to St. Alphonzo's
3/4 Charlie Reid(guerilla)(takes free shot en route) vs 3/4Marine04 in St. Alphonzo's-->2/4Charlie Reid
4/4 Infantry vs 2/5Tank10 in St. Alphonzo's-->1/5Tank10
2/2 Infantry vs 1/5Tank16-->2/3 Infantry
2/2 Infantry vs 1/5Tank10-->2/2 Infantry liberates St. Alphonzo's + 26 gold
4/4 Roger Waters(Pikeman) liberates Rock Lobsterford + 26 gold
1/4 Cavalry liberates Hotel California + 26 gold
Cannon bombards 4/4Tank24 S of Slane Town-->3/4Tank24
Artillery(FREEbie) bombards 3/4Tank24-->2/4Tank24
4/4 John Lennon(guerilla) vs 2/4Tank24-->2/5Tank24
2/2 Infantry vs 2/5Tank24-->2/5Tank24
2/2 Infantry vs 2/5Tank24-->2/5Tank24
2/2 Infantry vs 2/5Tank24-->2/2 Infantry forces retreat of 1/5Tank24 SE
2/2 Infantry vs 1/5Tank24-->1/5Tank24
2/2 Infantry vs 1/5Tank24-->2/2 Infantry
Artillery(FREEbie) bombards 2/4Marine10 in Yellow Brick Road-->1/4Marine10
Artillery(FREEbie) bombards 2/4Marine03 in Yellow Brick Road-->2/4Marine03 bombard fails
Artillery(FREEbie) bomabrds 2/4Marine03-->1/4Marine03
3/3 Cavalry vs 1/4Marine03 in Yellow Brick Road-->1/3 Cavalry
2/4 Cavalry02 vs 1/4Marine10-->2/4Cavalryo2 liberates Yellow Brick Road + 29 gold
Artillery(FREEbie) bombards 4/4Tank26 in Palace of the Brine-->2/4Tank26
Artillery(FREEbie) bombard 3/4Marine09 in Palace of the Brine-->3/4Marine09 bombard fails
2/2 Infantry vs 3/4Marine09 in Palace of the Brine-->1/2 Infantry takes 1 damage def arty fire-->1/2 Infantry
2/2 Infantry vs 3/4Marine06-->3/4Marine06
2/2 Infantry vs 3/4Marine06-->2/5Marine06
2/2 Infantry vs 3/4Marine07-->1/4Marine07
4/4 MDI07 vs 2/4Tank26-->4/4MDI07
4/4 Charles Thompson III(MDI) vs 2/5Marine06-->1/4 Charles Thompson III
4/4 Infantry vs 1/4Marine07-->4/4 Infantry liberates Palace of the Brine + captures Artillery(FREEbie) + 28 gold
Artillery(FREEbi) bombards 4/4Tank28 S of Palace of the Brine-->4/4Tank28 bombard fails
3/5 Richard Wright(MDI) vs 1/5Tank21 1S of Paradise City-->1/5Tank21
3/4 MDI14 vs 1/5Tank21-->1/5Tank21
3/4 MDI02 vs 1/5Tank21-->3/4 MDI02
4/4 Destroyer bomabards 4/4 Marine01 2 SW of Rock Lobsterford-->4/4Marine01 bombard fails


And here is the zoomed out map of the Gong Show after all actions this turn.

GongShowatWarwithFree--930AD.jpg


In the picture, you can just make a stack of 8 Free tanks that were airlifted in on yet another airfield this turn. This was immediately our target. We first cleared a tank in but at the expense of using 2 units just to force a retreat. Our prospects did not look good after the initial bad luck, and was almost made even worse as I mistakenly allowed Charlie Reid to take a free-shot from a tank on its way to attacking at St. Alphonzo's.

Fortunately, Team Free left Rock Lobsterford and Hotel California undefended, but we were forced to use an injured cavalry to capture Hotel California. We then used its movement to scout at the mountain overlooking Yellow Brick road revealing the 8-airlifted tanks there. This was unexpected as they only had only airlifted 1 tank on the previous turn and after suffering maximum 100% should have not been able to produce that many this turn. It is possible they had rushed those units and turned all citizens in those towns into specialists in anticipation of war-weariness, so we are not crying foul. I have sent to note asking the administrators to check the save to see if scrolling ahead to prevent disorder was done as it is against the rules, but could easily be overlooked as it is allowed in most games.

It was critical we destroy the airfield and the only way to capture Yellow Brick road was to use cavalry and we only had our regular and a 2/4 Veteran. The odds went against us in removing another tank in our way as our new veteran guerilla lost without doing a scratch to an injured tank despite a 70-80% chance of victory. It took an astounding 6 units and 2 bombardments to remove this obstacle.

Artillery bombardment revealed two marines in Yellow Brick Road. We would need both of our cavalry to win their battles if we had any hope of preventing Free from using their stack of tanks against us next turn and to keep them from landing even more on our island. Our first cavalry redlined but in a close battle won against a 2hp marine. We finally had a bit of good fortune as our last cavalry was able to win against a red-lined marine and destroy Free's airfield.

Next we needed to capture Palace of the Brine which was also defended by a tank and two of Free's healing marines. Another tough battle followed and we needed two artillery and 7 units to capture the town and another artillery. Palace of the Brine is in range of attack from 3 red-lined tanks and two veterans, but has ten of our units in defense and is expected to hold out next turn at almost 100% odds. Only the capture of this town will allow them to use their stack of 8-tanks on us next turn.

We've been forced to abandon some coastal towns which Free was in range to capture as we can not allow them to unload a transport with more tanks to attack and capture even more towns. I've abandoned the island of Kokomo as its capture would allow them to quickly build up forces to attack us and possibly bomb us if they chose. We've upgraded most of our obsolete units and sent 1913 gold to the Babes which we should get back next turn to complet the upgrade of our forces.

Team Gong's military now consists of 2 workers, 5 spearmen, 1 pikeman, 3 cavalry, 13 infantry, 7 artillery (courtesy of Free), 1 cannon, 3 medieval infantry and 6 guerilla's. We should be able to draft four-six more infantry next turn and will poduce another regular cavalry. We may also be able to rush 2 submarines and even more soon as Team Free does not appear to possess destroyers or even be aware of much of navy. These will be able to scout unseen and if needed attack transports directly, even if escorted by cruisers. We can still expect some losses next turn and possibly might lose some towns.

After next turn we will have no more cities to draft units and little to no production, so we will revolt at the end of turn and become a Monarchy in 960AD ending the effects of war-weariness and allowing us to convert to an all cash economy to rush units and effective infrastructure. Flight is now due in 6 turns and we hope to be able to deliver this to the Babes soon. We should be able to rush tanks in Monarchy if necessary as the Babes are close to finishing research on motorized transportation.

We have heard no word from Team Saber in reply to our note, but we can expect them to understand it is in their interests to keep Team Free under wraps in a pro-longed war with us and continued trade of our luxuries. They have made no captures in Babes territory last turn and are being much more cautious and careful in their attacks on Team Babe. The Babes have destroyed some of Sabers ships and damaged some of their carriers so we can expect the Babes to hold out quite a while.

Finally, since Team Council was as weak as us just two turns ago and have been expressing a desire to stop Free a long time, we have sent an accepted Mutual Protection Pact offer to them in hopes they understand it is in their interests to stop Free now while we have slowed their production with maximum war-weariness for a long time to come. Hopefully we'll hear from them soon and start discussions on the benefits of such an arrangement. I believe if we are allowed to fall soon, the Council will only be destroyed by an even stronger Team Free with the ability to mass-produce veteran units who has learned from their mistakes. Team Gong may no longer be attempting a peaceful 100K, but I believe we should be determined to win without being an aggressor either. Team Free has payed a heavy and over-whelming price for not destroying us quickly and we shall not let them off the hook for their mistaken and failed sneak attack easily. The resistance will continue...
 
This message from the Council was just recieved in the googlemail inbox from the Council and I believe we should discuss things more as well.

Hey PrinceMyshkin,

Just wanted to let you know that I got both of your letters, and have posted them for discussion.
We ARE talking about how we might be involved with this... but our team can be rather slow.
I just wanted to send you a quick note to let you know we're not ignoring you!

Great work on repelling the invaders! Here's one Councilor that's rooting for you :-)

Best,
General_W

Perhaps we could use more diplomats on our team as well as this arena is sure to heat up soon.
 
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