Missing that turn seems to be more of a pain than I originally thought

... In retrospect, I kind of feel like it was my fault, because I left town without making absolutely sure that we had a new turnplayer ready to go... Also, 15 turns was probably too many turns to take in one stretch, because too many things changed, and people got too used to me always taking the turn... So my bad everyone
Anyway, we are a little off the rails it seems, and we need to get back on track. So here are the issues that need to be addressed:
1. Should I just take another few turns to give us time to get it really decided who is supposed to take the turn next and when (and make sure they are ACTUALLY READY to take over)?
2. If not, then who is the ACTUAL TURNPLAYER now? AND for HOW LONG?
3. Do we need to elect an
Official Default Turnplayer?... ie. someone who is ALWAYS responsible to take the turn if it slips below 1 hour, or 4 hours or 8 hours, etc?
Unless there is some clear response to all these questions, I will just take the next 5 turns to give us a chance to work this out... As a matter of fact forget that, I will just go ahead and take the next 5 turns to make sure there is no confusion. That way SilCon can focus on diplo...

p pardon the pun).
There will probably be some explaining to do about the sneaky workboat thing, plus we have a tech-alliance treaty to draft, AND we need to respond to the last Sirius message soon, with something polite, innocuous and non-commital.
So in summation, I will take the next 5 turns. Whoevever is up next, please post here to indicate when you will be taking over, and how many turns you will play. In the meantime,
Lord Civius, could you please post a turnlog for whatever turns you took with whatever screenies you have... just post a best guess about whatever you know dont worry about making it organized. A sloppy log for now is better than nothing... you can always edit it later. Please post a placeholder for the missed turn as well that just memorializes that the turn was missed. This (a complete turn log) is essential for constructing future test-saves.
Thanks
Got the turns done but there is something wrong with my screen. I only took this screenie notice the timer and city info are distorted. I'll get the report done either tonight or tomorrow with some more screenies. Be ready SC incase my problem gets worse.
FYI, I have seen this kind of error before. It is caused by a glitch in the graphics card, ususally when the game is left on in fullscreen mode and allowed to sit long enough to go into hibernation or screensaver mode while the game is running. All the text turns to blocks, and sometimes all the units turn black.
It used to happen to me all the time on my desktop (which uses a store-bought, modular graphics card) on my laoptop... not so much but IIRC I have seen it once or twice... The error is nothing to worry about, you just quit and restart Civ, and the error goes away.