Turns 180-199

Defence is one thing, attack is another, if they move against us it wont be easy for them. We were unlucky that they got RP the turn we landed, had it not been for that we would have taken a city or two
 
Rik Meleet said:
Some call that "Masterclass level planning" from MIA's side :p

Is that a fancy way of saying lucky:confused: . Either way we have given them something to think about
 
MIA mysteriously blocked the landing by KISS with cavs. Very strange and suspicious. Of course they may have thought we would land up there too or something so who knows.
 
We should go for espionage after industry, plant a spy and steal techs for a while, the spy will atleast tell us their troop strength
 
Edited that. I think that is the way to go too (espionage). Twill allow for some catchup on the tech front. We can do the easy techs (Corp and Sci Method) while factories and the Intel Agency is built, probably in Krispy Kreme or the capital. After we have troop strength back up at that time.
 
No, MIA was unlucky enough to not get RP BEFORE we landed :)
 
From KISS:

Here you go. I'm going to focus on commerce so let me know if you need some cash for upgrades. Three privateers were sunk, our frigate was redlined however we did disconnect the northern rubber.
___________________
Perhaps we could disconnect the other rubber as well but Im not sure that will be a good use of our resources.

We produced some 2 workers this turn and upgraded a cav and a cannon, and drafted a few infantry in cities that will grow back next turn. Left coast is pretty well blocked off. We should be producing more military in the next few turns.

Everything is railroaded below the jungle. Now the main task is getting the jungle cities up to speed. Industry in 3 turns. MIA is still strong to us.
 
Springfield-> Infantry, Inf
Barnpolis-> Inf, Inf
Choc Glazed-> Arty, Arty

Just railing up things and drafting the occasional infantry. We can check MIAs coast and get back safely. Looks like they are roading those furs back up. We upgraded two more cannons this turn. Industry in 2. Then on to Espionage?

Tech path-> Commie, Espionage, Sci Method, Corp, and start stealing? Concentrate on stealing Atomic Theory and Electronics?
 
Research path looks good
Perhaps we can steal the occasional costal worker :mischief:

Reminder: We are going to need elections soon
 
Shelby-> Cav, Cav
Chocolate-> Inf, Inf
Cinnamon-> Court, Cav
Powdered-> Inf, Inf
Strawberry-> Inf, Inf
2 workers produced

Drafted a few infantry and upgraded the last cannon to arty. Industry in 1.
 
Sugar, Crunch, Coffee, Dunkin-> Infantry, Inf
Settler and a worker

Industry is in, set to Espionage. Factory will complete next turn in Krispy Kreme and then do the Intel Agency.
 
Springfield, Never- Inf
Donut Filling- Cav
Munchkin- Market, Inf
Gingerbread- Aqueduct, Arty
Krispy- Factory-Coal Plant next turn with a couple of disbands and colosseum rush
4 workers

Espionage in 3. Intel Agency should be ready in 3 turns after we get Espionage. When we finish Sci Method we should be able to have enough gold to steal Atomic Theory.
 
I though a scary scenario. What if MIA will research Amphibious Warfare? They could run trough all our cities with massive cavalry army. They have to only capture one undefended town with a marine and our empire will collapse in one turn. :sad:
 
Kuningas said:
I though a scary scenario. What if MIA will research Amphibious Warfare? They could run trough all our cities with massive cavalry army. They have to only capture one undefended town with a marine and our empire will collapse in one turn. :sad:

This tech is still far off but it is something to think about.

By the time we get close to it we should consider stationing troops in coastal cities and controling the waters.

We can also reverse this idea, what if we researched (stole) AW and used it against them.
 
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