In our inbox: Here you go! 4 Cannons bomb stack near Rhodes: Infantry 4/4 -> ¾ Miss Infantry 4/4 -> ¾ Infantry 4/4 -> ¾ Obviously they have chosen not to attack, which was wise on their part. We dont have the save yet, but Im sure they have drafted a large number of rifles and placed them all in Rhodes. We have a tactical decision to make. We can A) withdraw; B) keep on reinforcing the position until we have enough to take Rhodes and other cities (2 turns from now we will have 80+ units there); or C) attack Rhodes and hope they didnt put everything they had in there. We have a galleon being produced that can bring 4 units over this turn, but the 10 galleons wont be back and filled up ready to go to the front until the turn after this one. Im inclined to at least take the forest fur spot if available and we do not want to attack; we could get the army over there loaded with cavs to take on the smaller size city there on their continental point and make the attack there to get a beachhead. Follow that up with 30 cavs and 10 infantry with our next shipload. If we wait with troops there, some will be bombarded but it shouldnt be too harsh until they get artillery which Im sure they are headed for now if they didnt take it with ToE. Do we ferry over arty, infantry, or cavs to take a look around at some cities just out of range? Another consideration is war weariness. Attacking will take them immediately to level 2 weariness (78 WW points). Taking the city will take them to level 3 weariness. Since they declared war, do we start at -30 war weariness?