1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Turns 180-199

Discussion in 'Team Doughnut' started by killercane, Sep 6, 2006.

  1. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    In our inbox:

    Here you go!

    4 Cannons bomb stack near Rhodes:

    Infantry 4/4 -> ¾
    Miss
    Infantry 4/4 -> ¾
    Infantry 4/4 -> ¾

    Obviously they have chosen not to attack, which was wise on their part. We dont have the save yet, but Im sure they have drafted a large number of rifles and placed them all in Rhodes. We have a tactical decision to make. We can A) withdraw; B) keep on reinforcing the position until we have enough to take Rhodes and other cities (2 turns from now we will have 80+ units there); or C) attack Rhodes and hope they didnt put everything they had in there. We have a galleon being produced that can bring 4 units over this turn, but the 10 galleons wont be back and filled up ready to go to the front until the turn after this one. Im inclined to at least take the forest fur spot if available and we do not want to attack; we could get the army over there loaded with cavs to take on the smaller size city there on their continental point and make the attack there to get a beachhead. Follow that up with 30 cavs and 10 infantry with our next shipload.

    If we wait with troops there, some will be bombarded but it shouldnt be too harsh until they get artillery which Im sure they are headed for now if they didnt take it with ToE. Do we ferry over arty, infantry, or cavs to take a look around at some cities just out of range?

    Another consideration is war weariness. Attacking will take them immediately to level 2 weariness (78 WW points). Taking the city will take them to level 3 weariness. Since they declared war, do we start at -30 war weariness?
     
  2. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany
    I say we press the attack. If we fail that, we can always build up for a defence...
     
  3. RickFGS

    RickFGS Deity

    Joined:
    Mar 22, 2006
    Messages:
    2,206
    Location:
    Lisboa, Portugal
    I agree on the option D - furs. The smaller city wont give them the defensive bonus as the level 8 city...which will make all the difference and will give us the beach head for droping units ready for action as they land and a healing base of course.
     
  4. Robi D

    Robi D Minister of (Dis)Order

    Joined:
    Jul 1, 2005
    Messages:
    3,066
    Location:
    Adelaide, Australia
    I would go with C, we have come this far, take the risk, we have more to gain then we have to lose
     
  5. Emp. Killyouall

    Emp. Killyouall EVIL Emperor

    Joined:
    Aug 13, 2005
    Messages:
    442
    Location:
    On my computer
    It depends on how many rifles they have in Rhodes. I am inclined to take it, though. C.
     
  6. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany
    In case that wasn't clear, thats a vote for C.
     
  7. Zorn

    Zorn Prince

    Joined:
    Mar 10, 2005
    Messages:
    424
    My initial idea was also moving on the furs, and bring in reinforcements.
    After some thinking, however, I believe that this is not good. They can put all their units into the city and start a artillery duell with us, wich they will inevitably win, because they can bring more units much faster and heal way better.
    So our best (if not only chance) is to strike asap, before they can bring they logistic advantage to bear.
    However, due to rails, we can be sure that a huge part of the greek army is now in Rhodes.
    But they will get more every turn, so charge, death or glory...
     
  8. RickFGS

    RickFGS Deity

    Joined:
    Mar 22, 2006
    Messages:
    2,206
    Location:
    Lisboa, Portugal
    A 6/10 infantry unit charging a 6 defense riflemen on a level 8 size city is a bit risk....
     
  9. dl123654

    dl123654 King

    Joined:
    Nov 30, 2004
    Messages:
    965
    It depends on what MIA does, but if they do what I think, I much rather guard the forest next turn

    Just opened the save, there is a drafted INF on top in Rhodes, based on this I would move to the furs fortify next turn and get reinforcements

    There are also 2 pirate ships and and a MIA galleon in the area, in visual range of our pirate ship
     
  10. Emp. Killyouall

    Emp. Killyouall EVIL Emperor

    Joined:
    Aug 13, 2005
    Messages:
    442
    Location:
    On my computer
    Eurgh... Furs... and get as much inf and arty over there as possible.
     
  11. dl123654

    dl123654 King

    Joined:
    Nov 30, 2004
    Messages:
    965
    Good point the reinforcements should be arty and the army with cav
     
  12. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    Galleon from Apple Crumb and a few settlers and workers.

    I take it the vote is to go to the furs forest since they have drafted lots of infantry with their newly acquired Rep Parts. Their military is average to us; after our drafting they are weak. Therefore they drafted a ton of infantry to put in Rhodes. We will stand a much better shot at the size 3 city with the reinforcements (44 units) coming in next turn. At that point, even if we do not take the city, we will have inflicted level 4 weariness on them and much less than that on us since half our cavs will retreat. Either way the attack will be a success IMO whether we withdraw at that time or take the city.

    Medicine in 2 at +13 gold. Units all head to the furs forest which is unguarded. Evidently the Greeks killed one of our privateers, and are hunting for galleons to the south of our galleon stack with 2 privateers. We killed a Greek galleon but no new privateer.

    We should cut the reinforcement lines when we get the cavs over there. If KISS lands in the North and they have everything over our way they wont be able to mount as good of an attack. Cutting the rail lines will allow for heavy attack of the point city as it cannot be reinforced easily.
     
  13. dl123654

    dl123654 King

    Joined:
    Nov 30, 2004
    Messages:
    965
    Sounds all good to me
     
  14. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany
  15. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    A battle log for you:

    We bombarded your stack with 31 artillery. We did 32 points of damage.
    9 double hits, 14 single hits, 8 misses.
     
  16. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    We had 10 cavs and infantry produced this turn which are dispatched to the front. 2 galleons were added to the stack. Medicine in 1.

    Our cannons hit twice on Ithaca. KISS is landing 9 troops in the north this turn so we will cut the lines so the troops at Ithaca cannot get out. The Greeks put a huge force of their army on the mountain to keep us from taking it. Looking at military strength it doesnt look like they have drafted a lot this turn. After looking at the combat calculator, 3/3 infantries win almost 40% of the time. Their heavy number of artillery means we should attack and get out quickly if we cant take the city. So we attack to inflict war weariness.

    We lose 21 infantry, but mow through all their conscripts, several hoplites, and 6 cavalry that are guarding Ithaca. Looking at relative troop strengths they shouldnt be able to get through our covering infantry force we brought in this turn. We have the equivalent of about 22 infantry covering which should guard against at least 60 6 attack units; even with artillery hits their 40 or so cavalry (rough estimate) shouldnt get to the meat of our attack force (the cavs). The army is there so we can win a battle and build the military academy. I dont think we have a city that can do 4 turn armies post factory but 5 turn armies should be just about doable in Krispy Kreme.

    Level 4 WW means they will have to use 40%-50% lux tax, and when we gain the ability to build more armies with Mil Academy that leaves us open to do another attack around combustion or flight or something if we choose which would be more dangerous. Of course if we take Ithaca we will press the attack. This may all be moot if MIA had a ton of gold saved up and are building a ton of cavs this turn to kill us. We are still average militarily and only drafted a couple units this turn since we have no ships to bring them over with. Next turn we will know a lot more. Are there other considerations I am not thinking about that should be taken into account?

    We really need to move on research as the Greeks are 4 techs ahead of us at least maybe more.
     
  17. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    MIA has killed all the infantry and 13 cavs. Obviously they had far more cavs (58) than anticipated. They must have turned off research and upgraded to get that number. I attack with cav army after looking at Ephesus with the privateer; it is guarded by a 5/5 cav. We then evacuate all troops.

    We are still pretty happy. No real signs of war weariness at 10% lux. I assume we started at -30 wwp. I attack twice to ensure that the Greeks have Level 4 war weariness. 19 losses for cavs, +42 attacks on them, +3 pillages gives 125 ww points if that math is correct.

    Medicine is in, and set to Industry in 4 turns at +39 gold. After reengineering specialists and lux we get it in 4 at +171 gold. We can get the factory and then coal plant built in Krispy Kreme to do the Mil Academy. It is prebuilding for that atm.

    We need to guard against Greek incursion of course, as our military is temporarily weak. That should change quickly in the next 4 turns. We will probably need 20 arty to go with what we have now. We can also keep upgrading units. What are the thoughts and courses of action?
     
  18. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany
    maybe we should work on a naval baricade. Some warships all around the contient to stop incoming transports. It'd take a while but would ultimitly be better then a land based defence.
     
  19. Nobody

    Nobody Gangster

    Joined:
    Sep 14, 2001
    Messages:
    5,454
    Location:
    Wellington New Zealand
    Does this mean that the entire invading army is gone? Also what chance do we have to stop them if that 50 cavalry of theirs landed anywhere in or above the jungle?
     
  20. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    No not all gone. We have 14 cavs and 8 infantry at the moment to their 39 cavs (damaged mostly) and assorted infantry. We definitely need more troops but a landing by them would most certainly fail. They dont have the troop strength to kill all the conscripts we could throw at them. I would like some more arty. If we feel the situation is dire I will draft from all available cities next turn. Should be 15 conscripts or so.
     

Share This Page