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Turns 270 to 279

Discussion in 'Team FREE' started by CommandoBob, May 25, 2009.

  1. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Zoomed Out, centered on Mt. Kremlin
    Spoiler :




    Zoomed Out, Gong
    Spoiler :




    Zoomed Out, 11SE
    Spoiler :




    Zoomed Out, 11NW
    Spoiler :




    Zoomed Out, Babe
    Spoiler :




    Zoomed Out, Saber
    Spoiler :




    Zoomed Out, Saber 11 Tile Island
    Spoiler :




    Zoomed Out, Thelma and Louise
    Spoiler :




    Zoomed Out, SubCommittee Island
    Spoiler :




    Zoomed Out, The Council
    Spoiler :


     
  2. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Domestic
    Spoiler :




    Top 5 and Demographics
    Spoiler :




    Victory Conditions
    Spoiler :


     
  3. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    International Scene
    Spoiler :




    Trading: The Council
    Spoiler :




    Trading: BABE
    Spoiler :




    Trading: SABER
    Spoiler :


     
  4. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Sub Seeker
    Spoiler :





    Sub Seeker, 2
    Spoiler :


     
  5. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    No Saber ships are visible between Saber and The Council. We'll need to search for them.

    I missed something last turn; Farkle Liberation, TaTuba, Hihhuli and Hermit all shut down. TaTuba and Hermit are making wealth; Farkle Liberation a Transport and Hihhuli a Cavalry. Could be war weariness or just plain turn-player weariness. It was late when I played the last turn.

    We now have three source of Uranium: Marad-Dur, Liberty Shore (Gong) and Gilligan (Gong).

    No communication from Saber or The Council before we get the turn.
     
  6. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    City Status
    (* = completed build)
    (# = completes next turn)
    (## = rushed, completes next turn)
    City Name in Italics indicates maximum population.
    City Name in BOLD indicates growth

    1. # Freedom Central (12): Stealth Fighter in 1.
    2. Thessauronicleus (12): vModern Armor in 4.
    3. Great Walls of Fire (1/Gong): Cruise Missle in 25.
    4. Kazgungudom (12): Stealth Bomber in 2.
    5. Nutbush City (1/Gong): artillery in 45.
    6. Thombriel (12): vBattleship in 5.
    7. Fortress of Meleet (12): vCruiser in 4.
    8. We Built This City (4/Gong): Wealth.
    9. * Kremlin (12): Stealth Fighter (11) -> Stealth Fighter in 4.
    10. Dark Side of the Moon (9/Gong): vNuclear Sub in 117.
    11. Citadel of Ur (12): Stealth Bomber in 3.
    12. Tower of Babel (12): vModern Armor in 2.
    13. Scarborough Fair (1/Gong): Artillery in 45.
    14. Ring of Fire (1/Gong): rTransport in 59.
    15. Ishme-Shamash (12): vDestroyer in 3.
    16. Weltonspolt (12): vTranpsort in 1 -> Nuke Sub in 2.
    17. Teal domination (12): vCruiser in 7.
    18. # Ninhursag-Ki (12): vModern Armor in 1.
    19. Abbey Road (1/Gong): Cruise Missle in 25.
    20. Azurra Coast (12): vDestroyer in 4.
    21. Lake Port (12): vDestroyer in 8.
    22. * Marad-Dur (12): vModern Armor (BB) -> vModern Armor in 3.
    23. Sugar-Free Wheaties (12): vCruiser in 5.
    24. # FreeToes (12): vDestroyer in 1.
    25. The Watchtower (1/Gong): Cruise Missle in 26.
    26. # Coastal Geeks (12): vDestroyer in 1.
    27. Smoke on the Water (1/Gong): worker in 3.
    28. Liberty Bell (12): vModern Armor in 4.
    29. Free Money (12/Gong): rMechInfantry in 96.
    30. TuTuba (8): Wealth riots; hire taxman.
    31. Nuclear-Free (5/Gong): Cruise Missle in 26.
    32. Free-Tuning (6/Gong): Wealth.
    33. Cat Ballou (12): vModern Armor in 4.
    34. Sin City (2/Gong): Wealth.
    35. Freehand (12): vDestroyer in 5.
    36. Town Called Malice (1/Gong): Cruise Missle in 25.
    37. Home-Free (6/Gong): Wealth.
    38. Furs-Free (4/Gong): Cruise Missle in 26.
    39. On Flame With RocknRoll (1/Gong): Cruise Missle in 25.
    40. CBGB's (1/Gong): Cruise Missle in 25.
    41. Hangar 18 (1/Gong): Cruise Missle in 25.
    42. Fair-Free (6/Gong): Wealth.
    43. Hermit (10/Gong): Wealth riots, hire taxman.
    44. Basement on a Hill (1/Gong): Cruise Missle in 25.
    45. # Chicago XIII (12): Stealth Bomber in 1.
    46. Farkle Liberation (8): vTransport in 97 riots, hire taxman.
    47. Free Swimming (6/Gong): Cruise Missle in 26.
    48. Plain Free (6/Gong): Wealth.
    49. Numenor (6): vNucSubmarine in 136.
    50. Vista-Free (7): artillery in 44.
    51. Liberty Shore (5/Gong): Cruise Missle in 26.
    52. Space colony-Free (6/Gong): Cruise Missle in 26.
    53. Jungle-Free (6): settler in 24.
    54. Ellis Island (6): vNucSubmarine in 66.
    55. T for Texas (1/Gong): Cruise Missle in 25.
    56. Corporation-Free (5/Gong): Cruise Missle in 26.
    57. Pete's End (1/Gong): Cruise Missle in 25.
    58. Religion-Free (6/Gong): Wealth.
    59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 26.
    60. GetOutOfJail-Free (4/Gong): Mobile SAM in 86.
    61. Aga (6/Gong): wealth.
    62. Unshackled (8): vTransport in 32.
    63. Free World (3/Gong): wealth.
    64. Perelandra (8): artillery in 44.
    65. Culture Free (6/Gong): Cruise Missle in 26.
    66. Dusty Harbor (6/11SE): vDestroyer in 98.
    67. Debt-Free (8): vTransport in 7.
    68. Sid City (6/11NW): Wealth.
    69. GONG-Free (5/Gong): wealth.
    70. Interest-Free (6/Gong): Cruise Missle in 26.
    71. Gratis (8): vCavalry in 63.
    72. Gilligan (6/Gong): vCavalry in 68.
    73. Hihhuli (12/Gong): rCavalry in 64 riots, hire a taxman.
    74. Martin Luther King Jr. (4/11NW): rDestroyer in 103.
    75. Gun-Free (8): Wealth.
    76. Tujana (6/Gong): Mobile SAM in 83.
    77. Fat-Free (6/Gong): Cruise Missle in 26.
    78. Ur (6/Gong): Wealth.
    79. Freethinking (7/Gong): Cruise Missle in 26.
    80. Teal Landing (6/Gong): Cruise Missle in 26.
    81. Freeborn (5/11NW): rDestroyer in 103.
    82. Monte Cristo (1/11SE): rDestroyer in 53.
    83. Footloose (5/11SE): rDestroyer in 112.

    Next Turn Builds
    • Stealth Fighter in Freedom Central
    • Modern Armor in Ninhursag-Ki
    • Destroyer in FreeToes
    • Destroyer in Coastal Geeks
    • Stealth Bomber in Chicago XIII


    City Buildings
    • 01 x Sun Tzu's Art of War (Kazgungudom)
    • 01 x Theory of Evoultion (Kazgungudom)
    • 01 x Palace (Freedom Central)
    • 01 x Forbidden Palace (Kazgungudom)
    • 01 x Hoover Dam (Kazgungudom)
    • 01 x Pyramids (Dark Side of the Moon)
    • 01 x Leonardo's Workshop (Dark Side of the Moon)
    • 01 x Wall Street (Citadel of Ur)
    • 42 x Granaries (via Pyramids)
    • 28 x Marketplaces
    • 25 x Libraries
    • 18 x Universities
    • 31 x Barracks (via Sun Tzu)
    • 31 x Hydro Plants (via Hoover)
    • 15 x Courthouses
    • 22 x Harbors
    • 12 x Aqueducts
    • 19 x Factories
    • 09 x Airports
    • 15 x Banks
    • 12 x Stock Exchanges
    • 04 x Commercial Docks
    • 17 x Research Labs

    Military Support
    Total Units: 393 (+2)
    Allowed Units: 153 (+0)
    Cost per Turn: 480 gpt (+4)


    Compared to BABE (Despotism) we are Strong.
    Compared to The Council (Republic) we are Strong.
    Compared to SABER (Communism) we are Weak.

    Domestic Issues
    Space Flight in 29 turns.
    000% science
    000% luxuries
    100% taxes


    Resources connected to Freedom Central

    03 Uraninum connected
    06 Aluminum connected.
    03 Rubbers are connected.
    01 Oil is connected
    03 Coal is connected.
    04 Saltpeter is connected.
    05 Iron are connected.
    05 Horses are connected.

    01 Wines (from Saber)
    05 Furs
    04 Spices are connected (one to Saber).
    02 Ivory are connected.
    05 Silk are connected.
    05 Gems are connected.


    Military Status
    16 Settlers
    40 Workers
    21 Marines
    79 Mech Infantry
    73 Modern Armor +1
    07 Artillery
    14 Transport
    03 Carrier
    36 Destroyer
    08 Battleships
    22 Bombers
    11 Stealth Fighter +1
    20 Stealth Bombers
    39 Cruisers
    03 Mobile SAMs
    01 Al-Battani

    Military Status: The Council
    08 Workers
    24 Slaves (all Saber)
    13 Marines
    32 Mechs
    104 Modern Armor
    00 Artillery
    01 Artillery (Babe)
    07 Cruise Missles
    05 Transport
    02 Carrier
    01 Submarines
    02 Destroyers -1
    20 Nuclear Submarine -3
    01 Fighter +1
    10 Bombers
    23 Jet Fighters -4
    03 TOW Infantry
    12 Mobile SAMs



    Military Status: Saber
    01 Settlers +1
    19 Workers +4
    14 Slaves (Babe)
    22 Slaves (The Council)
    08 Explorers
    30 Marines
    01 Infantry (Elite, on Thelma and Louise)
    01 Tank
    82 Mech Infantry
    113 Modern Armor +5
    19 Artillery
    15 Artillery (Babe)
    00 Artillery (The Council)
    19 Transports
    07 Carriers
    36 Destroyers
    04 Battleships
    08 Nuclear Submarines
    11 Bombers -3
    46 Jet Fighters
    01 Stealth Fighter
    16 Stealth Bombers +1
    09 Army
    15 Cruiser
    10 Moblie SAMs

    Espionage
    Steal Plans
    • The Council
      • Immediately: 2744
      • Carefully: 4118
      • Safely: 5488
    • Saber
      • Immediately: 5090
      • Carefully: 7635
      • Safely: 10180
     
  7. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Naval: Carriers
    1. Roaming Around:
      1. * Katharine Hepburn (3N of Sid City (11NW)): spacebar.
      2. * Maureen O-Hara (3N of Sid City (11NW)): spacebar.
      3. * Sandra Bullock (3N of Sid City (11NW)): spacebar.

    Naval: Battleships
    1. Roaming Around:
      1. Alex J. Murphy (3E-3NE of Sugar-Free Wheaties):.
      2. Harry Callahan (1SE-6SE of Teal domination):.
      3. Henry Walton Jones, Jr (1W-4NW of What's Plan B (Saber)):.
      4. * Jason Bourne (4E-2NE of Azurra Coast): spacebar.
      5. John Clayton, Lord Greystoke (3W of Unshackled):.
      6. * John McClane (1E-3SE of The Bayou (Council)): spacebar.
      7. Martin Riggs (6N of Basement on a Hill (Gong)):.
      8. Rocky Balboa (3W of Unshackled):.


    Naval: Cruisers
    1. Invasion Fleet: (3N of Sid City (11NW))
      1. * Free-At-Last (3N of Sid City (11NW)): spacebar.
      2. * Free-Candy (1N of Sid City (11NW)): 1S and spacebar.
      3. * Free-Pizza (3N of Sid City (11NW)): spacebar.
      4. Free-Registration (3N of Sid City (11NW)):.
      5. Free-Ride (3N of Sid City (11NW)):.
      6. * Lake of Air (3N of Sid City (11NW)): spacebar.
      7. * Lake of Fire (3N of Sid City (11NW)): spacebar.
      8. Mercy of Meleet (3N of Sid City (11NW)):.
      9. * Meleet In Motion (3N of Sid City (11NW)): spacebar.
      10. * Meleet's Manicure (3N of Sid City (11NW)): spacebar.
      11. * Mischief of Meleet (3N of Sid City (11NW)): spacebar.
      12. * Sugar, Sugar (3N of Sid City (11NW)): spacebar.
      13. Teal Cruiser (3N of Sid City (11NW)):.
      14. * Teal Thunder (1N of Sid City (11NW)): 1S and spacebar.
      15. * Teal Tribulations (3N of Sid City (11NW)): spacebar.
      16. * Trumpet of Teal (3N of Sid City (11NW)): spacebar.
    2. Roaming Around
      1. Azurra Aruzza (2E-2SE of Black Mamba (Babe):.
      2. Azurra Azualt (6SE of Dark Side of the Moon (Gong)):.
      3. Free-Bird (1N-2NE of Ankara (Subcommittee Island)): .
      4. Free-Food-And-Beer (5E-3SE of Wakizashi (Saber)):.
      5. Free-Sailing: (5N-1NE of Lovey Howell (Saber)):.
      6. Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
      7. Ishme-Swishme (4S-3SE of Free world (Gong):.
      8. * Mandibles of Meleet (2N-4NE of Corporation-Free (Gong)): spacebar.
      9. * Marriage of Meleet (5E-1SE of The Admirality (Council)): spacebar.
      10. * Meleet's Meatball (2SE of Lake Port): 1W and 5N.
      11. Meleet's Melody (2NW of Unshackled):.
      12. * Mild Mannered Meleet (1N-3NW of New Saber Babes (Saber)): spacebar.
      13. Mirror of Meleet (3W of Unshackled): .
      14. Mumbling Meleet (3E-1SE of Claymore (Saber)):.
      15. ShaMonster ShaMash (6E of Wakizashi(Saber)): .
      16. Sugar Cookie (4E-2NE of Azurra Coast):.
      17. * Sugar Mountain (3E-3NE of Sugar-Free Wheaties): spacebar.
      18. * Sugar Pops (6E of Extoc (Saber)): spacebar.
      19. Sugar-Free Surprise (2W-2NW of Lovey Howell (Babe)):.
      20. Teal Terror (2E of Cattaraugus (11 Saber)):.
      21. Teal Tickler (4NW of Kahnawake (Babe)):.
      22. * Teal Twins (1E-3SE of The Bayou (Council)): spacebar.
      23. * Tecumseh in Teal (1W of Lake Port): 6NW.

    Naval: Destroyers
    1. Invasion Fleet Escorts: (3N of Sid City (11NW)): spacebar.
      1. * Sub Finder (3N of Sid City (11NW)): spacebar.
      2. * Sub Hunter (3N of Sid City (11NW)): spacebar.
      3. * Sub Looter (3N of Sid City (11NW)): spacebar.
      4. * Sub Sinker (3N of Sid City (11NW)): spacebar.
      5. Sub Stalker (3N of Sid City (11NW)):.
      6. * Sub Thumper (3N of Sid City (11NW)): spacebar.
      7. * Sub Waster (3N of Sid City (11NW)): spacebar.
    2. Roaming Around
      1. Sub Attacker (1SE-6SE of Teal domination):.
      2. * Sub Basher (2NW of Unshackled): spacebar.
      3. * Sub Breaker (7N of Sid City (11NW)): spacebar.
      4. Sub Catcher (4W-1NE of Ankara (Subcommittee Isle):.
      5. * Sub Cracker (6N of Basement on a Hill (Gong)): 4N and 4S.
      6. * Sub Detecter (5E-1SE of The Admirality (Council)): spacebar.
      7. * Sub Downer (2NW of Unshackled): spacebar.
      8. * Sub Extincter (7N of Sid City (11NW)): spacebar.
      9. Sub Fixer (1N-4NE of Storm (Babe)):.
      10. * Sub Grabber (1W-4NW of What's Plan B (Saber)): 4S and 4N.
      11. * Sub Grinder (2NW of Unshackled): spacebar.
      12. * Sub Infector (8SW of Weltonspolt)): spacebar.
      13. * Sub Jumper (1N-3NW of New Saber Babes (Saber)): 4E and 4W.
      14. Sub Killer (4E of Antalya (Babe)):.
      15. Sub Marker (1N-2NE of Ankara (Subcommittee Island)):.
      16. * Sub Nuker (1S-5SE of Katana (Saber)): 4NW and 4SE.
      17. * Sub Opener (1S-5SW of Ankara (Subcommittee Island)): spacebar.
      18. * Sub Pinger (3W of Unshackled): spacebar.
      19. * Sub Quieter (2W-2NW of Lovey Howell (Babe)): 4E and 4W.
      20. Sub Remover (4S-3SE of Freeborn (11NW)):.
      21. * Sub Seeker (2N-1NE of Estoc (Saber)): 2N (screenshot Saber Task Force], 2E [screenshot of 4 Saber Task Force Groups], 2S and 2W.
      22. Sub Spotter (1E-4NE of Lovey Howell (Babe)):.
      23. * Sub Squasher (2N-4NE of The Beach (Council)): spacebar.
      24. * Sub Thrasher (1N-1NW of NUmenor): 4NW and 4N [screenshot of one Saber Boat].
      25. * Sub Uproar (3W-4SW of Footloose (11SW)): 3W and 3E, spacebar.
      26. * Sub Vacater (3W-1SW of Urfa (Babe)): 4S and 4N.
      27. * Sub Xyster (1E-7SE of Sugar-Free Wheaties): spacebar.
      28. * Sub Yawner (1E-3SE of The Bayou (Council)): spacebar.
      29. * Sub Zapper (4NW of Kahnawake (Babe)): spacebar.

    Naval: Transports
    1. LS-002 (Unshackled):.
    2. LS-003 (Unshackled):.
    3. LS-005 (Unshackled):.
    4. LS-006 (Unshackled):.
    5. LS-007 (Unshackled):.
    6. LS-008 (Unshackled):.
    7. LS-009 (Unshackled):.
    8. LS-010 (Unshackled):.
    9. LS-011 (Unshackled):.
    10. LS-013 (Unshackled):.
    11. LS-016 (Unshackled):.
    12. LS-017 (3N of Sid City (11NW)): spacebar.
    13. LS-023 (Unshackled):.
    14. LS-024 (Debt-Free):.

    Military

    Outside of Freedom Central
    Spoiler :

    • Artillery
      1. ArtilleryA
      2. ArtilleryB
    • Marine
      1. Marine16
      2. Marine17
      3. Marine18
      4. Marine19
      5. Marine20
      6. Marine21
      7. Marine22
      8. Marine23
      9. Marine24
      10. Marine25
      11. Marine26
      12. Marine27
      13. Marine28
      14. Marine29
      15. Marine30
      16. Marine31
    • Mech Infantry
      1. Mech Infantry79
      2. Mech Infantry80
      3. Mech Infantry81
      4. Mech Infantry82
    • Mobile SAM
      1. Mobile SAM05
      2. Mobile SAM06
    • Modern Armor
      1. Modern ArmorF
      2. Modern ArmorG
      3. Modern ArmorH
      4. Modern ArmorI
      5. Modern ArmorJ
      6. Modern ArmorK
      7. Modern ArmorL
      8. Modern ArmorM
      9. Modern ArmorN
      10. Modern ArmorO
      11. Modern ArmorP
      12. Modern ArmorQ
      13. Modern ArmorR
      14. Modern ArmorS
      15. Modern ArmorT
      16. Modern ArmorU
      17. Modern ArmorV
      18. Modern ArmorW
      19. Modern ArmorX
      20. Modern ArmorY
      21. Modern ArmorZ
      22. Modern ArmorAA
      23. Modern ArmorAB
      24. Modern ArmorAC
      25. Modern ArmorAD
      26. Modern ArmorAE
      27. Modern ArmorAF
      28. Modern ArmorAG
      29. Modern ArmorAH
      30. Modern ArmorAI
      31. Modern ArmorAJ
      32. Modern ArmorAK
      33. Modern ArmorAL
      34. Modern ArmorAM
      35. Modern ArmorAN
      36. Modern ArmorAO
      37. Modern ArmorAP
      38. Modern ArmorAQ
      39. Modern ArmorAR
      40. Modern ArmorAS
      41. Modern ArmorAT
      42. Modern ArmorAU
      43. Modern ArmorAV
      44. Modern ArmorAW
      45. Modern ArmorAX
      46. Modern ArmorAY
      47. Modern ArmorAZ
      48. Modern ArmorBA

    52 Units Total



    Invasion Force Breakdown
    Spoiler :

    6N of Unshackled
    1. LS-017
      • Marine08
      • Mobile SAM01
      • Tank78 (MA)
      • Tank79 (MA)
      • Tank80 (MA)
      • Tank81 (MA)


    In Unshackled
    1. Lydia Sutherland
      • empty
    2. LS-012
      • empty
    3. LS-014
      • empty
    4. LS-015
      • empty
    5. LS-017
      • empty
    6. LS-019
      • empty
    7. LS-020
      • empty
    8. LS-021
      • empty




    Total Loaded Units
    • 01 Marine
    • 01 Mobile SAM
    • 04 Modern Armor


    • Workers
      Free:


      W062 (1N of Freedom Central): to 1S of Mt. Kremlin, fortify.
      W064 (1N of Freedom Central): to 1S of Mt. Kremlin, fortify.
      W065 (1N of Freedom Central): to 1S of Mt. Kremlin, fortify.
      W066 (1N of Freedom Central): to 1S of Mt. Kremlin, fortify.
      W067 (1N of Freedom Central): to 1S of Mt. Kremlin, fortify.
      W069 (1N of Freedom Central): to 1S of Mt. Kremlin, fortify.

      W085 (2SE of Tower of Babel): to 1SE of Gratis, build fort.
      W086 (2SE of Tower of Babel): to 1SE of Gratis, build fort.
      W087 (2SE of Tower of Babel): to 1SE of Gratis, build fort.
      W088 (2SE of Tower of Babel): to 1SE of Gratis, build fort.

      W089 (1NE of Thessauronicleus): to 1NW of Thessauronicleus, build fort.
      W090 (1NE of Thessauronicleus): to 1NW of Thessauronicleus, build fort.
      W091 (1NE of Thessauronicleus): to 1NW of Thessauronicleus, build fort.
      W093 (1NE of Thessauronicleus): to 1NW of Thessauronicleus, build fort.

      W094 (1SW of Thessauronicleus): to 1N-1NW of Chicago XIII, build fort.
      W095 (1SW of Thessauronicleus): to 1N-1NW of Chicago XIII, build fort.
      W096 (1SW of Thessauronicleus): to 1N-1NW of Chicago XIII, build fort.
      W097 (1SW of Thessauronicleus): to 1N-1NW of Chicago XIII, build fort.

      W098 (2SE of Freedom Central): to 1N of Marad-Dur, build fort.
      W099 (2SE of Freedom Central): to 1N of Marad-Dur, build fort.
      W103 (2SE of Freedom Central): to 1N of Marad-Dur, build fort.
      W104 (2SE of Freedom Central): to 1N of Marad-Dur, build fort.



      Gong:
      W055 (2SE of Gilligan):.
      W057 (2SE of Gilligan):.
      W059 (2SE of Gilligan):.
      W060 (2SE of Gilligan):.
      W071 (2SE of Gilligan):.
      W072 (2SE of Gilligan):.

      W073 (2SE of Gilligan):.
      W074 (2SE of Gilligan):.
      W075 (2SE of Gilligan):.
      W076 (2SE of Gilligan):.
      W077 (2SE of Gilligan):.
      W078 (2SE of Gilligan):.

      W079 (W of Gilligan):.
      W080 (W of Gilligan):.

      W081 (S of Tujana):.
      W082 (S of Tujana):.
      W083 (S of Tujana):.
      W084 (S of Tujana):.

      Slave01 (N of Gilligan):.


      Former Workers
      Spoiler :

      W001 (airfield W of Dusty Harbor, 11SE).
      W002 (joined to Freetoes).
      W003 (joined to Freetoes).
      W004 (joined to Freetoes).
      W005 (joined to Freeborn).
      W006 (joined to Weltonspolt).
      W007 (joined to Coastal Geeks).
      W008 (joined to Kazgungudom).
      W009 (joined to Coastal Geeks).
      W010 (joined to Freehand).
      W011 (joined to Freehand).
      W012 (joined to Freehand).
      W013 (joined to Sugar-Free Wheaties).
      W014 (joined to Sugar-Free Wheaties).
      W015 (joined to Ishme-Shamash).
      W016 (joined to Teal Domination).
      W017 (airfield W of Sid City, 11NW).
      W018 (joined to Kazgungudom).
      W019 (joined to Teal Domination).
      W020 (joined to Cat Ballou).
      W021 (joined to Freehand).
      W022 (joined to Azurra Coast).
      W023 (joined to Kazgungudom).
      W024 (joined to FreeToes).
      W025 (joined to FreeToes).
      W026 (joined to Chicago XIII).
      W027 (joined to Lake Port).
      W028 (joined to Lake Port).
      W029 (joined to Lake Port).
      W030 (airfield SW of Ishme-Shamash).
      W037 (airfield GONG).
      W039 (airfield 2N of Lake port).
      W040 (joined to Kremlin).
      W041 (airfield N of Tower of Babel).
      W042 (airfield NE of Tower of Babel).
      W043 (airfield 2N of Tower of Babel).
      W044 (joined to Tower of Babel).
      W045 (joined to Liberty Bell).
      W046 (airfield N, NE of Tower of Babe).
      W047 (airfield 2NE of Tower of Babel).
      W048 (joined to Freeborn).
      W049 (airfield GONG).
      W050 (joined to Kremlin).
      W051 (Airfiel N, NW of Rock Lobsterford).
      W052 (joins Kazkungudom).
      W053 (airfield NE, E of Tower of Babel).
      W054 (joined to Footloose).
      W056 (joined to Citadel of Ur).
      W058 (joined to Kremlin).
      W061 (joined to Sugar-Free Wheaties).
      W063 (joined to Martin Luther King Jr).
      W068 (joined to Ninhursag-Ki).
      W070 (joined to Citadel of Ur).
      W092 (joined to Kazgungudom, Turn 259).
      W100 (joined to Kazgungudom, Turn 255).
      W101 (joined to Kazgungudom, Turn 251).
      W102 (joined to Kazgungudom, Turn 255).
     
  8. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Reorder the ships into alphabetical order.

    We spot 4 Saber Task Forces.


    Space Flight in 26 turns.

    3272 gold, +882 gpt.

    Note sent to The Council.
     
  9. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    No map shots this turn, sorry.
     
  10. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Domestic
    Spoiler :




    Top 5 and Demographics
    Spoiler :




    Victory Conditions
    Spoiler :


     
  11. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    International Scene
    Spoiler :




    Trading: The Council
    Spoiler :




    Trading: BABE
    Spoiler :




    Trading: SABER
    Spoiler :


     
  12. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Sub Seeker
    Spoiler :





    Sub Seeker, 2
    Spoiler :





    Sub Thrasher
    Spoiler :


     
  13. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Saber sends 10000 gold, as explained in their email.

    With Stealth Fighter05, aboard the Maureen O-Hara we recon from/above The Council's city of The New Yard.

    This is what we see:

    Recon of The New Yard Area
    Spoiler :


     
  14. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    We lost our spy in The Council.

    Spy Attempt
    Spoiler :




    And we failed to replace him, so we'll send the 10000 gold back to Saber.

    The Council's Aluminum
    Spoiler :




    This is more troubling. The Council's Aluminum is reconnected.

    We can bomb The Council's Aluminum.

    Do we?
     
  15. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Yes. At this point, I don't think we have much of a choice. I think we can also try to take out the Council's rubber, since rubber is needed for a spaceship part.
     
  16. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,011
    Location:
    Minneapolis, MN
    Yes. Bomb the aluminum.
     
  17. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    (* = completed build)
    (# = completes next turn)
    (## = rushed, completes next turn)
    City Name in Italics indicates maximum population.
    City Name in BOLD indicates growth

    1. * Freedom Central (12): Stealth Fighter (12) -> Stealth Fighter in 2.
    2. Thessauronicleus (12): vModern Armor in 3.
    3. Great Walls of Fire (1/Gong): Cruise Missle in 24.
    4. # Kazgungudom (12): Stealth Bomber in 1.
    5. Nutbush City (1/Gong): artillery in 44.
    6. Thombriel (12): vBattleship in 4.
    7. Fortress of Meleet (12): vCruiser in 3.
    8. We Built This City (4/Gong): Wealth.
    9. Kremlin (12): Stealth Fighter in 3.
    10. Dark Side of the Moon (9/Gong): vNuclear Sub in 116.
    11. Citadel of Ur (12): Stealth Bomber in 2.
    12. # Tower of Babel (12): vModern Armor in 1.
    13. Scarborough Fair (1/Gong): Artillery i 44.
    14. Ring of Fire (1/Gong): rTransport in 59.
    15. Ishme-Shamash (12): vDestroyer in 2.
    16. # Weltonspolt (12): Nuke Sub in 1.
    17. Teal domination (12): vCruiser in 6.
    18. * Ninhursag-Ki (12): vModern Armor (BC) -> vModern Armor in 3.
    19. Abbey Road (1/Gong): Cruise Missle in 24.
    20. Azurra Coast (12): vDestroyer in 3.
    21. Lake Port (12): vDestroyer in 7.
    22. Marad-Dur (12): vModern Armor in 2.
    23. Sugar-Free Wheaties (12): vCruiser in 4.
    24. * FreeToes (12): vDestroyer (Sub Ambusher) -> vDestroyer in 5.
    25. The Watchtower (1/Gong): Cruise Missle in 25.
    26. * Coastal Geeks (12): vDestroyer (Sub Wrecker) -> vDestroyer in 9.
    27. Smoke on the Water (1/Gong): worker in 2.
    28. Liberty Bell (12): vModern Armor in 3.
    29. Free Money (12/Gong): rMechInfantry in 95.
    30. TuTuba (8): Wealth.
    31. Nuclear-Free (5/Gong): Cruise Missle in 25.
    32. Free-Tuning (6/Gong): Wealth.
    33. Cat Ballou (12): vModern Armor in 3.
    34. Sin City (2/Gong): Wealth.
    35. Freehand (12): vDestroyer in 4.
    36. Town Called Malice (1/Gong): Cruise Missle in 24.
    37. Home-Free (6/Gong): Wealth.
    38. Furs-Free (4/Gong): Cruise Missle in 25.
    39. On Flame With RocknRoll (1/Gong): Cruise Missle in 24.
    40. CBGB's (1/Gong): Cruise Missle in 24.
    41. Hangar 18 (1/Gong): Cruise Missle in 24.
    42. Fair-Free (6/Gong): Wealth.
    43. Hermit (10/Gong): Wealth.
    44. Basement on a Hill (1/Gong): Cruise Missle in 24.
    45. * Chicago XIII (12): Stealth Bomber (21) -> Stealth Bomber in 6.
    46. Farkle Liberation (8): vTransport in 96.
    47. Free Swimming (6/Gong): Cruise Missle in 25.
    48. Plain Free (6/Gong): Wealth.
    49. Numenor (6): vNucSubmarine in 135.
    50. Vista-Free (7): artillery in 43.
    51. Liberty Shore (5/Gong): Cruise Missle in 25.
    52. Space colony-Free (6/Gong): Cruise Missle in 25.
    53. Jungle-Free (6): settler in 23.
    54. Ellis Island (6): vNucSubmarine in 65.
    55. T for Texas (1/Gong): Cruise Missle in 24.
    56. Corporation-Free (5/Gong): Cruise Missle in 25.
    57. Pete's End (1/Gong): Cruise Missle in 24.
    58. Religion-Free (6/Gong): Wealth.
    59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 25.
    60. GetOutOfJail-Free (4/Gong): Mobile SAM in 85.
    61. Aga (6/Gong): wealth.
    62. Unshackled (8): vTransport in 31.
    63. Free World (3/Gong): wealth.
    64. Perelandra (8): artillery in 43.
    65. Culture Free (6/Gong): Cruise Missle in 25.
    66. Dusty Harbor (6/11SE): vDestroyer in 97.
    67. Debt-Free (8): vTransport in 6.
    68. Sid City (6/11NW): Wealth.
    69. GONG-Free (5/Gong): wealth.
    70. Interest-Free (6/Gong): Cruise Missle in 25.
    71. Gratis (8): vCavalry in 62.
    72. Gilligan (6/Gong): vCavalry in 67.
    73. Hihhuli (12/Gong): rCavalry in 63.
    74. Martin Luther King Jr. (4/11NW): rDestroyer in 102.
    75. Gun-Free (8): Wealth.
    76. Tujana (6/Gong): Mobile SAM in 82.
    77. Fat-Free (6/Gong): Cruise Missle in 25.
    78. Ur (6/Gong): Wealth.
    79. Freethinking (7/Gong): Cruise Missle in 25.
    80. Teal Landing (6/Gong): Cruise Missle in 25.
    81. Freeborn (5/11NW): rDestroyer in 102.
    82. Monte Cristo (1/11SE): rDestroyer in 52.
    83. Footloose (5/11SE): rDestroyer in 111.

    Next Turn Builds
    • Stealth Bomber in Kazgungudom
    • Modern Armor in Tower of Babel
    • Nuclear Submarine in Weltonspolt


    City Buildings
    • 01 x Sun Tzu's Art of War (Kazgungudom)
    • 01 x Theory of Evoultion (Kazgungudom)
    • 01 x Palace (Freedom Central)
    • 01 x Forbidden Palace (Kazgungudom)
    • 01 x Hoover Dam (Kazgungudom)
    • 01 x Pyramids (Dark Side of the Moon)
    • 01 x Leonardo's Workshop (Dark Side of the Moon)
    • 01 x Wall Street (Citadel of Ur)
    • 42 x Granaries (via Pyramids)
    • 28 x Marketplaces
    • 25 x Libraries
    • 18 x Universities
    • 31 x Barracks (via Sun Tzu)
    • 31 x Hydro Plants (via Hoover)
    • 15 x Courthouses
    • 22 x Harbors
    • 12 x Aqueducts
    • 19 x Factories
    • 09 x Airports
    • 15 x Banks
    • 12 x Stock Exchanges
    • 04 x Commercial Docks
    • 17 x Research Labs

    Military Support
    Total Units: 398 (+5)
    Allowed Units: 153 (+0)
    Cost per Turn: 490 gpt (+10)


    Compared to BABE (Despotism) we are Strong.
    Compared to The Council (Republic) we are Strong.
    Compared to SABER (Communism) we are Weak.

    Domestic Issues
    Space Flight in 29 turns.
    000% science
    000% luxuries
    100% taxes


    Resources connected to Freedom Central

    03 Uraninum connected
    06 Aluminum connected.
    03 Rubbers are connected.
    01 Oil is connected
    03 Coal is connected.
    04 Saltpeter is connected.
    05 Iron are connected.
    05 Horses are connected.

    01 Wines (from Saber)
    05 Furs
    01 Incense (from Saber).
    04 Spices are connected (one to Saber).
    02 Ivory are connected.
    05 Silk are connected.
    05 Gems are connected.


    Military Status
    16 Settlers
    40 Workers
    21 Marines
    79 Mech Infantry
    74 Modern Armor +1
    07 Artillery
    14 Transport
    03 Carrier
    38 Destroyer +2
    08 Battleships
    22 Bombers
    12 Stealth Fighter +1
    21 Stealth Bombers +1
    39 Cruisers
    03 Mobile SAMs
    01 Al-Battani

    Military Status: The Council (As of Turn 276)
    08 Workers
    24 Slaves (all Saber)
    13 Marines
    32 Mechs
    104 Modern Armor
    00 Artillery
    01 Artillery (Babe)
    07 Cruise Missles
    05 Transport
    02 Carrier
    01 Submarines
    02 Destroyers
    20 Nuclear Submarine
    01 Fighter
    10 Bombers
    23 Jet Fighters
    03 TOW Infantry
    12 Mobile SAMs



    Military Status: Saber
    01 Settlers
    19 Workers -1
    14 Slaves (Babe)
    22 Slaves (The Council)
    08 Explorers
    30 Marines
    01 Infantry (Elite, on Thelma and Louise)
    01 Tank
    83 Mech Infantry +1
    113 Modern Armor
    19 Artillery
    15 Artillery (Babe)
    00 Artillery (The Council)
    20 Transports +1
    07 Carriers
    36 Destroyers
    04 Battleships
    08 Nuclear Submarines
    05 Bombers -6
    46 Jet Fighters
    01 Stealth Fighter
    19 Stealth Bombers +3
    09 Army
    15 Cruiser
    11 Moblie SAMs

    Espionage
    Steal Plans
    • The Council
      • Immediately: N/A
      • Carefully: N/A
      • Safely: N/A
    • Saber
      • Immediately: 5080
      • Carefully: 7620
      • Safely: 10160
     
  18. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Naval: Carriers
    1. Roaming Around:
      1. * Katharine Hepburn (3N of Sid City (11NW)): 3W, (launch Stealth Fighter03 to recon The Council's aluminum, launch Stealth Bomber11 to disconnect Aluminum (and it does)) and 3E.
      2. * Maureen O-Hara (3N of Sid City (11NW)): spacebar.
      3. * Sandra Bullock (3N of Sid City (11NW)): fortify.

    Naval: Battleships
    1. Roaming Around:
      1. Alex J. Murphy (3E-3NE of Sugar-Free Wheaties):.
      2. Harry Callahan (1SE-6SE of Teal domination):.
      3. Henry Walton Jones, Jr (1W-4NW of What's Plan B (Saber)):.
      4. * Jason Bourne (4E-2NE of Azurra Coast): spacebar.
      5. John Clayton, Lord Greystoke (3W of Unshackled):.
      6. * John McClane (1E-3SE of The Bayou (Council)): fortify.
      7. Martin Riggs (6N of Basement on a Hill (Gong)):.
      8. Rocky Balboa (3W of Unshackled):.


    Naval: Cruisers
    1. Invasion Fleet: (3N of Sid City (11NW))
      1. * Free-At-Last (3N of Sid City (11NW)): spacebar.
      2. * Free-Candy (Sid City (11NW)): repairs/heals.
      3. * Free-Pizza (3N of Sid City (11NW)): spacebar.
      4. Free-Registration (3N of Sid City (11NW)):.
      5. Free-Ride (3N of Sid City (11NW)):.
      6. * Lake of Air (3N of Sid City (11NW)): spacebar.
      7. * Lake of Fire (3N of Sid City (11NW)): spacebar.
      8. Mercy of Meleet (3N of Sid City (11NW)):.
      9. * Meleet In Motion (3N of Sid City (11NW)): spacebar.
      10. * Meleet's Manicure (3N of Sid City (11NW)): spacebar.
      11. * Mischief of Meleet (3N of Sid City (11NW)): spacebar.
      12. * Sugar, Sugar (3N of Sid City (11NW)): spacebar.
      13. Teal Cruiser (3N of Sid City (11NW)):.
      14. * Teal Thunder (Sid City (11NW)): repairs/heals.
      15. * Teal Tribulations (3N of Sid City (11NW)): spacebar.
      16. * Trumpet of Teal (3N of Sid City (11NW)): spacebar.
    2. Roaming Around
      1. Azurra Aruzza (2E-2SE of Black Mamba (Babe):.
      2. Azurra Azualt (6SE of Dark Side of the Moon (Gong)):.
      3. Free-Bird (1N-2NE of Ankara (Subcommittee Island)): .
      4. Free-Food-And-Beer (5E-3SE of Wakizashi (Saber)):.
      5. Free-Sailing: (5N-1NE of Lovey Howell (Saber)):.
      6. Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
      7. Ishme-Swishme (4S-3SE of Free world (Gong):.
      8. * Mandibles of Meleet (2N-4NE of Corporation-Free (Gong)): spacebar.
      9. * Marriage of Meleet (5E-1SE of The Admirality (Council)): spacebar.
      10. * Meleet's Meatball (1SW of Coastal Geeks): 6SW.
      11. * Meleet's Melody (2NW of Unshackled): spacebar.
      12. Mild Mannered Meleet (1N-3NW of New Saber Babes (Saber)): spacebar.
      13. Mirror of Meleet (3W of Unshackled): .
      14. Mumbling Meleet (3E-1SE of Claymore (Saber)):.
      15. ShaMonster ShaMash (6E of Wakizashi(Saber)): .
      16. Sugar Cookie (4E-2NE of Azurra Coast):.
      17. * Sugar Mountain (3E-3NE of Sugar-Free Wheaties): spacebar.
      18. * Sugar Pops (6E of Extoc (Saber)): spacebar.
      19. Sugar-Free Surprise (2W-2NW of Lovey Howell (Babe)):.
      20. Teal Terror (2E of Cattaraugus (11 Saber)):.
      21. Teal Tickler (4NW of Kahnawake (Babe)):.
      22. * Teal Twins (1E-3SE of The Bayou (Council)): fortify.
      23. * Tecumseh in Teal (1W-1SW of Weltonspolt): 3S and 3SW.

    Naval: Destroyers
    1. Invasion Fleet Escorts: (3N of Sid City (11NW)).
      1. * Sub Finder (3N of Sid City (11NW)): 3W [screenshot of Saber Fleets] 3E and spacebar.
      2. * Sub Hunter (3N of Sid City (11NW)): 4NW (no subs) and 4SE.
      3. * Sub Looter (3N of Sid City (11NW)): spacebar.
      4. * Sub Sinker (3N of Sid City (11NW)): spacebar.
      5. Sub Stalker (3N of Sid City (11NW)):.
      6. * Sub Thumper (3N of Sid City (11NW)): spacebar.
      7. * Sub Waster (3N of Sid City (11NW)): spacebar.
    2. Roaming Around
      1. * Sub Ambusher (new in FreeToes): 1S and 7W.
      2. Sub Attacker (1SE-6SE of Teal domination):.
      3. * Sub Basher (2NW of Unshackled): spacebar.
      4. * Sub Breaker (7N of Sid City (11NW)): 2NW, 1N [screenshot of The Council's boats] 2SE and 1S and spacebar.
      5. * Sub Catcher (4W-1NE of Ankara (Subcommittee Isle): spacebar.
      6. * Sub Cracker (6N of Basement on a Hill (Gong)): 4N and 4S.
      7. * Sub Detecter (5E-1SE of The Admirality (Council)): spacebar.
      8. * Sub Downer (2NW of Unshackled): spacebar.
      9. * Sub Extincter (7N of Sid City (11NW)): fortify.
      10. Sub Fixer (1N-4NE of Storm (Babe)):.
      11. * Sub Grabber (1W-4NW of What's Plan B (Saber)): spacebar.
      12. * Sub Grinder (2NW of Unshackled): spacebar.
      13. * Sub Infector (8SW of Weltonspolt)): spacebar.
      14. * Sub Jumper (1N-3NW of New Saber Babes (Saber)): spacebar.
      15. Sub Killer (4E of Antalya (Babe)):.
      16. Sub Marker (1N-2NE of Ankara (Subcommittee Island)):.
      17. * Sub Nuker (1S-5SE of Katana (Saber)): spacebar.
      18. * Sub Opener (1S-5SW of Ankara (Subcommittee Island)): spacebar.
      19. * Sub Pinger (3W of Unshackled): spacebar.
      20. * Sub Quieter (2W-2NW of Lovey Howell (Babe)): spacebar.
      21. Sub Remover (4S-3SE of Freeborn (11NW)):.
      22. * Sub Seeker (2N-1NE of Estoc (Saber)): 4N, no Saber units in sight, and 4S.
      23. Sub Spotter (1E-4NE of Lovey Howell (Babe)):.
      24. * Sub Squasher (2N-4NE of The Beach (Council)): 3S and 2SW and 2N, spacebar.
      25. * Sub Thrasher (1E of Sid City (11NW)): 6N and 2NW.
      26. * Sub Uproar (3W-4SW of Footloose (11SW)): 4SW and 4NE, spacebar.
      27. * Sub Vacater (3W-1SW of Urfa (Babe)): 4S and 4N.
      28. * Sub Wrecker (new in Coastal Geeks): 7SW, spacebar.
      29. * Sub Xyster (1E-7SE of Sugar-Free Wheaties): spacebar.
      30. * Sub Yawner (1E-3SE of The Bayou (Council)): fortify.
      31. * Sub Zapper (4NW of Kahnawake (Babe)): spacebar.

    Naval: Transports
    1. LS-002 (Unshackled):.
    2. LS-003 (Unshackled):.
    3. LS-005 (Unshackled):.
    4. LS-006 (Unshackled):.
    5. LS-007 (Unshackled):.
    6. LS-008 (Unshackled):.
    7. LS-009 (Unshackled):.
    8. LS-010 (Unshackled):.
    9. LS-011 (Unshackled):.
    10. LS-013 (Unshackled):.
    11. LS-016 (Unshackled):.
    12. * LS-017 (3N of Sid City (11NW)): spacebar.
    13. LS-023 (Unshackled):.
    14. LS-024 (Debt-Free):.

    Military

    Outside of Freedom Central
    Spoiler :

    • Artillery
      1. ArtilleryA
      2. ArtilleryB
    • Marine
      1. Marine16
      2. Marine17
      3. Marine18
      4. Marine19
      5. Marine20
      6. Marine21
      7. Marine22
      8. Marine23
      9. Marine24
      10. Marine25
      11. Marine26
      12. Marine27
      13. Marine28
      14. Marine29
      15. Marine30
      16. Marine31
    • Mech Infantry
      1. Mech Infantry79
      2. Mech Infantry80
      3. Mech Infantry81
      4. Mech Infantry82
    • Mobile SAM
      1. Mobile SAM05
      2. Mobile SAM06
    • Modern Armor
      1. Modern ArmorF
      2. Modern ArmorG
      3. Modern ArmorH
      4. Modern ArmorI
      5. Modern ArmorJ
      6. Modern ArmorK
      7. Modern ArmorL
      8. Modern ArmorM
      9. Modern ArmorN
      10. Modern ArmorO
      11. Modern ArmorP
      12. Modern ArmorQ
      13. Modern ArmorR
      14. Modern ArmorS
      15. Modern ArmorT
      16. Modern ArmorU
      17. Modern ArmorV
      18. Modern ArmorW
      19. Modern ArmorX
      20. Modern ArmorY
      21. Modern ArmorZ
      22. Modern ArmorAA
      23. Modern ArmorAB
      24. Modern ArmorAC
      25. Modern ArmorAD
      26. Modern ArmorAE
      27. Modern ArmorAF
      28. Modern ArmorAG
      29. Modern ArmorAH
      30. Modern ArmorAI
      31. Modern ArmorAJ
      32. Modern ArmorAK
      33. Modern ArmorAL
      34. Modern ArmorAM
      35. Modern ArmorAN
      36. Modern ArmorAO
      37. Modern ArmorAP
      38. Modern ArmorAQ
      39. Modern ArmorAR
      40. Modern ArmorAS
      41. Modern ArmorAT
      42. Modern ArmorAU
      43. Modern ArmorAV
      44. Modern ArmorAW
      45. Modern ArmorAX
      46. Modern ArmorAY
      47. Modern ArmorAZ
      48. Modern ArmorBA

    52 Units Total



    Invasion Force Breakdown
    Spoiler :

    6N of Unshackled
    1. LS-017
      • Marine08
      • Mobile SAM01
      • Tank78 (MA)
      • Tank79 (MA)
      • Tank80 (MA)
      • Tank81 (MA)


    In Unshackled
    1. Lydia Sutherland
      • empty
    2. LS-012
      • empty
    3. LS-014
      • empty
    4. LS-015
      • empty
    5. LS-017
      • empty
    6. LS-019
      • empty
    7. LS-020
      • empty
    8. LS-021
      • empty




    Total Loaded Units
    • 01 Marine
    • 01 Mobile SAM
    • 04 Modern Armor


    • Workers
      Free:


      W062 (1S of Mt. Kremlin):.
      W064 (1S of Mt. Kremlin):.
      W065 (1S of Mt. Kremlin):.
      W066 (1S of Mt. Kremlin):.
      W067 (1S of Mt. Kremlin):.
      W069 (1S of Mt. Kremlin):.

      W085 (1SE of Gratis): to 1S of Mt. Kremlin, fortify.
      W086 (1SE of Gratis): to 1S of Mt. Kremlin, fortify.
      W087 (1SE of Gratis): to 1S of Mt. Kremlin, fortify.
      W088 (1SE of Gratis): to 1S of Mt. Kremlin, fortify.

      W089 (1NW of Thessauronicleus): to 1S of Mt. Kremlin, fortify.
      W090 (1NW of Thessauronicleus): to 1S of Mt. Kremlin, fortify.
      W091 (1NW of Thessauronicleus): to 1S of Mt. Kremlin, fortify.
      W093 (1NW of Thessauronicleus): to 1S of Mt. Kremlin, fortify.

      W094 (1N-1NW of Chicago XIII): to 1S of Mt. Kremlin, fortify.
      W095 (1N-1NW of Chicago XIII): to 1S of Mt. Kremlin, fortify.
      W096 (1N-1NW of Chicago XIII): to 1S of Mt. Kremlin, fortify.
      W097 (1N-1NW of Chicago XIII): to 1S of Mt. Kremlin, fortify.

      W098 (1N of Marad-Dur): to 1S of Mt. Kremlin, fortify.
      W099 (1N of Marad-Dur): to 1S of Mt. Kremlin, fortify.
      W103 (1N of Marad-Dur): to 1S of Mt. Kremlin, fortify.
      W104 (1N of Marad-Dur): to 1S of Mt. Kremlin, fortify.



      Gong:
      W055 (2SE of Gilligan):.
      W057 (2SE of Gilligan):.
      W059 (2SE of Gilligan):.
      W060 (2SE of Gilligan):.
      W071 (2SE of Gilligan):.
      W072 (2SE of Gilligan):.

      W073 (2SE of Gilligan):.
      W074 (2SE of Gilligan):.
      W075 (2SE of Gilligan):.
      W076 (2SE of Gilligan):.
      W077 (2SE of Gilligan):.
      W078 (2SE of Gilligan):.

      W079 (W of Gilligan):.
      W080 (W of Gilligan):.

      W081 (S of Tujana):.
      W082 (S of Tujana):.
      W083 (S of Tujana):.
      W084 (S of Tujana):.

      Slave01 (N of Gilligan):.


      Former Workers
      Spoiler :

      W001 (airfield W of Dusty Harbor, 11SE).
      W002 (joined to Freetoes).
      W003 (joined to Freetoes).
      W004 (joined to Freetoes).
      W005 (joined to Freeborn).
      W006 (joined to Weltonspolt).
      W007 (joined to Coastal Geeks).
      W008 (joined to Kazgungudom).
      W009 (joined to Coastal Geeks).
      W010 (joined to Freehand).
      W011 (joined to Freehand).
      W012 (joined to Freehand).
      W013 (joined to Sugar-Free Wheaties).
      W014 (joined to Sugar-Free Wheaties).
      W015 (joined to Ishme-Shamash).
      W016 (joined to Teal Domination).
      W017 (airfield W of Sid City, 11NW).
      W018 (joined to Kazgungudom).
      W019 (joined to Teal Domination).
      W020 (joined to Cat Ballou).
      W021 (joined to Freehand).
      W022 (joined to Azurra Coast).
      W023 (joined to Kazgungudom).
      W024 (joined to FreeToes).
      W025 (joined to FreeToes).
      W026 (joined to Chicago XIII).
      W027 (joined to Lake Port).
      W028 (joined to Lake Port).
      W029 (joined to Lake Port).
      W030 (airfield SW of Ishme-Shamash).
      W037 (airfield GONG).
      W039 (airfield 2N of Lake port).
      W040 (joined to Kremlin).
      W041 (airfield N of Tower of Babel).
      W042 (airfield NE of Tower of Babel).
      W043 (airfield 2N of Tower of Babel).
      W044 (joined to Tower of Babel).
      W045 (joined to Liberty Bell).
      W046 (airfield N, NE of Tower of Babe).
      W047 (airfield 2NE of Tower of Babel).
      W048 (joined to Freeborn).
      W049 (airfield GONG).
      W050 (joined to Kremlin).
      W051 (Airfiel N, NW of Rock Lobsterford).
      W052 (joins Kazkungudom).
      W053 (airfield NE, E of Tower of Babel).
      W054 (joined to Footloose).
      W056 (joined to Citadel of Ur).
      W058 (joined to Kremlin).
      W061 (joined to Sugar-Free Wheaties).
      W063 (joined to Martin Luther King Jr).
      W068 (joined to Ninhursag-Ki).
      W070 (joined to Citadel of Ur).
      W092 (joined to Kazgungudom, Turn 259).
      W100 (joined to Kazgungudom, Turn 255).
      W101 (joined to Kazgungudom, Turn 251).
      W102 (joined to Kazgungudom, Turn 255).
     
  19. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    Accept the 10000 gold from Saber.

    We lost our spy in The Council. We try to plant a new one for 94 of 14154 gold and fail.

    We will send Saber back the 10000 gold they sent us.

    The Council is building Manhattan Project in addtion to United Nations.

    Move Katherine Hepburn to recon The Council's Aluminum. It is hooked up again, with 6 slaves on the hill tile.

    Ask for advice: Bomb's Away!

    Stealth Bomber11 disconnects the Aluminum.


    Space Flight in 25 turns.

    14060 gold, +870 gpt.

    10000 gold sent back to Saber.

    Note sent to The Council and Saber before turn sent to Babe.
     
  20. CommandoBob

    CommandoBob AbstractArt

    Joined:
    May 18, 2005
    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    No Maps this turn.
     

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