I don´t like sci in tinta.
sure we get rep faster, but tinta grow slower. and anarchos towns can grow better.
2 turns and camelots warrior goes to tinta->0% lux.
Hmm, is it that far already?!? Where are we on the minimap? In that case we should follow the "northern path". But let's keep going a few more turns to find out for sure. Now that we have gone so far, it would be a shame to turn around shortly before reaching the destination...I have an impression, that curragh see east part of our continent...

It is our least corrupted city! So it should grow asap! With a few more mines (we are currently last place in production...!) it can build the Lighthouse in reasonable time.I don't know, why Tinta "must" grow fast.
How about: next warrior from Camelot goes to Tinta, and our "middle scout" returns to Glaston?Really I thought warrior will go there. We also need MP for Glaston.
because anarchos have no pressure to research very fast.they can grow faster if they research slower. they can wait till we research rep and have many pop more then we have.I don't know, why Tinta "must" grow fast.
I think the oasis isn't that bad, if we want to speed up the granary in Glastonbury as much as possible. The BG is on the other side of the river, so we can't get back to the forests (if we want to chop them) or to the oasis. The floodplain would have been good too, but we can still do it afterwards. Or the Camelot worker can do the floodplain (after building a road to Avalon). Then the Glastonbury worker can fully concentrate on Glastonbury. (I do want that granary a wee bit faster, with 1spt it's not going anywhere...)Yes, it is neutral move. Question is what Tile Avalon will work? (I thought on FP to grow faster)I think the oasis isn't that bad
What City next? 3S or 4S?It is correctly, we should have discussed it
3/4s can settled from tintaanother idea:
tinta build settler first
tinta can grow/build settler in 9 turns.
Yes, it is neutral move. Question is what Tile Avalon will work? (I thought on FP to grow faster)
What City next? 3S or 4S?
Because Tinta will grow to size 4, 5, soon better to have second Lux connected.
I have no clear idea about our plan.
For example, when we need next Worker?
We decided about TGL in Tinta or not yet?
What Avalon will build first? warrior?
Well we can do s3, but with s4 silk will connected faster.In my opinion and from what I can see from the jpg, defenitely 3s.
Problem is that it will grow, grow and grow while building TGL. But well, we may put Sci to manage happines in Tinta. Memento's idea is to reduce size of Tinta first.TGL in Tinta I understand that Lanzelot and I like the idea, Ivan does not, and nobody else said much about it. Sorry if I overlooked anything.
@ Memento - why would we want to build a settler from a slowly growing town which should go into build/wonder build mode?
Obviously at decision we must weight arguments, but not count hands.
I did not see anything convincing, but also can't say what wrong with it and what good we can do instead.
At this time i don´t know what is better.TGL in Tinta I understand that Lanzelot and I like the idea, Ivan does not, and nobody else said much about it.
) In this case the blue FP would be too far out on our border, and the red FP would be better?!Exactly.At this time i don´t know what is better.
1 move more for 300s on a map with save fields?
300s are many units for an faster invasion or many buildings for faster exploraition,grow and research.
Hmm, I thought the discussion was between 4NE and 5NE and in the end we voted for 4NE?! Anyway, I think 4NE is better: it has access to 3 hills (and the FP for Glaston/Avalon), while at 3NE we have only one hill (and the FP needs another town or culture expansion to get into the radius).I thought next town is 3NE not 4NE
Ah, I counted the oasis as 2s and didn't think of using the hill on growth...The shields in GA for a 1-turn WF would be:
cc+m oasis+m bg+i wheat+3x i fp +m hill on growth
2+3+3+2+4 =14 shields before corruption
so the questions are:
+ will no less than 4 shields be corrupted in Rep?
+ do we want this?
+ do we apply the worker moves necessary for this?
dotmap is nice, only 1 spot i believe needs to move, and 2 I think we should discuss:
1 move dyes town 1nw
2 maybe only 1 northern town instead of 2? just to think about that. it would be a stronger producer, and 1nw does not make other core towns more corrupt.
3 sw 2nd ring town, why not move it to the bg and save the hill? it will be rather a fishing village this way or the other, but gets more tiles this way.
4NE, sure. We even thought 5 NE...I thought next town is 3NE not 4NE
Hmm, this almost convinces me. How about building a barracks now? If we build any Numidians, they should be veteran, not?What was decisive in one game may be not so at another. We have safe path to another continent and ship chain with extra galleys will do the same as TGL. Also if we are friendly with Greeks Astronomy may come soon. GA with UU, no problem.
Another argument that it is long time (production is not very fast) and nothing we can do when City grow. Are we going to starve it in Anarchy? Also, look, suppose Greeks (if they are Greeks) will go to war. Avalon build FP, Glaston Granary, Tinta TGL, Camelot is SF. Will we defend with 7 warriors vs 4 swordmen? As low corrupt and big City it can build Harbor and Library, it will be largest benefit. Now it can build Numidian (just in case) and/or third Curragh. Second continent narrow at North, might be wide at South.
I think we may try to go straight west from south-western peninsula.
Did not calculate timing exactly, but just using "rule of thumb" roads for next towns should not be a problem:Re: dot map did not check, but looks that timing does not taken into account.