Turns 44-60

Tubby Rower

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it's ok lil buddy :pat:
 
The borg and fish ones are great. Btw there is the April's fool avatar switch for all interested...

Is it almost that time again already??? Last year Admiral Kutzov and I switched avatars...great fun. :D The year before, I was almost new here...Bede and Tomoyo switched avies and it took me forever to figure out what had happend. :crazyeye:
 
This game has moved up a notch now. So we need to discuss how best to use our resources. Barbs are in the LF area too according to F3. So should we; A: take the warrior built next turn in Imelda's and send it to reinforce LF against barbs, a single Warrior is a bit risky there.
or B: Set LF to build a warrior next? It will be ready two turns later than the Imelda warrior can be actually present in LF.
A. Will result in the next Settler going either to the filler on coast SE (the famous Whale town) or to one of the coastal sites on the SW coast ( these two sites are right under the nose of the new barb camp so a bit risky)
Settling "Whale" would also secure that corner of the world freeing the Warrior from his fog busting duty and allow him to help the next settler move northeast/northwest.
B will allow us to go ahead and put the next town NW or NE of Imelda.
Other news: We have 23% of world population. We generate 27gpt (29gpt)and 16 spt (17spt). Figures within brackets are leader figures.

 
I think that Whale Town would be best for the next settler. That way we can better utilize that bubba than just sitting there roasting marshmallows.

Can the warrior that is currently in LF move to the mountain to the W? that way the barbs will have to knock him off of the mountain before they would get to anything useful. I would like to keep LF on its production schedule so I would propose a Plan C: settle whale town and move that warrior south to help in LF and keep Ismelda's warrior in the north.
 
LF is a much more important production site than Imelda's (now). And a single Warrior will still be a bit risky. Besides moving him out would require us to raise lux to an almost forbidding level unless we cut food production at LF. lux connect is 9 turns away. Cheapest solution is to move the warrior from Imelda's, wait for the next Settler and send him to whale, let the fog busting warrior move on Hef's and swap with the current MP there who in turn follow the next settler north to settle. Moving him to LF will be 8 turns until he arrives.

EDIT: Warrior on Mountain will only make the Barb bypass him anyway so only reason to have him on it is if we have another warrior ready to attack the barb when he enters the plains tile. I agree we need to herd barbs into open terrain when possible and with the amount of mountains we get enough waring so we can move a Warrior on top of the mountain if and when a barb appears..
 
ok... plan A has my vote. I forgot that Whale boy wasn't on (or anywhere near) a road
 
Plan A makes sense to me too. Let's hope the other teams are having the same issues here.
 
plan A is sound...
 
Oooh! oooh! Me too! Me too! I can vote for plan A too! Actually, I do prefer it, but it is always comforting to follow the crowd.
 
I'll vote for Plan B just to be different and that way if plan A doesn't work out i can say you should have listend to me:p

Edit- And if we are going to name cities after hot babes then it has to be Ana Ivanovic.
 
Outch! Look what just appeared!

This sort of changes the approch towards barbs I guess. Now we need to make sure we have a two tile perimeter around valuable assets. I killed the HM, did not dare allow him to move towards our Settler. Our Warrior is redlined... But the HM is gone.
Another Barb.Warrior appears and threaten the warrior roading towards the lux. let's see where he move next. We should probably irrigate the plains before roading the lux now. At least if the barb move next to the lux now. Else there is a risky option to move the worker onto the lux and add one or two warriors to his stack the following turn. Adding one would make an attack risk a Warrior and a Worker. Adding two would leave the front towards Hef's with a single defender. Irrigating is the low risk option but will also postpone lux connect for an extra 4 turns.
Then over to something less frustrating to discuss: tech! Two things to discuss. 1. What tech to take for free? 2 What tech to go for next?
1. My suggestion is either CoL or Lit. Either is fine and either is pretty far off from being useful so a lot will happen until we are really in a position to make good use of them.
2. Ceremonial Burial. It is researched in 4 turns (60 beakers) and it will allow us a chance to get a 90 beaker tech (BW or WC) from the GH when we found the next location.

 
why is that settler left alone? did his escort move before you found the barb horseman? He has the potential to die...

enough of the doom and gloom. Good job on taking out the horseman. I would go for MM or Lit. CoL would be good if we were going immediately for Republic but we're not planning that to my knowledge.


As far as the next tech to research, CB would be fine, but I'd like to go for the wheel so we could start making some nice little horses of our own.
 
The Settler is not as alone as it looks... He started on the Mountain so had perfect view of two tiles around him, no HMs. And The Warrior is next to him but just outside the screenie. Besides the new southernwestern Barb.Camp appeared last turn and a Warrior moved off from it so there should be a single Warrior left in it. No HMs. the HM that died moved next to our warrior so he was there when I started the turn. that also gave me a reason to move the Settler/Warrior to "light up" tiles ahead of the Settler.

MM would result in the current Curragh build being disrupted and "too expensive" to change into a Galley build I guess. That would probably result in the current Curragh being alone for a while though I have no problem with this. MM is probably my favourite too but the opinions voiced so far has been mostly in favour of the other two third tier techs.

CB is done in 4 turns and the chance for a tech from the GH is almost 40% so I would rather research CB and get BW/WC from the hut than the other way around. After CB we should go for TW. With two more towns active by the time we go for TW it should save us a turn compared to going for it right now. So in fact the delay would be 3 turns if we first research CB.
 
CB is done in 4 turns and the chance for a tech from the GH is almost 40% so I would rather research CB and get BW/WC from the hut than the other way around. After CB we should go for TW.
agreed here, and please, let's get more military as the barbs can bet pretty painful soon.

I think we should grab literature, we could fill gaps with libraries later on.
 
I have initiated Warrior builds in two locations this turn. Curragh is still in the plans for LF but could change if need arise. Next Warrior is ready in Li-Lo in two turns. And the warrior on the south coast is released from fog busting in three turns time. I do agree we need enough Warriors to be able to allow for losses and still maintain a perimeter defense.
 
Wotan said:
MM would result in the current Curragh build being disrupted and "too expensive" to change into a Galley build I guess. That would probably result in the current Curragh being alone for a while though I have no problem with this.
ThERat said:
I think we should grab literature, we could fill gaps with libraries later on.
OK I'm on board fully with Lit. Although I wouldn't be opposed to MM or CoL if support comes their way

Wotan said:
CB is done in 4 turns and the chance for a tech from the GH is almost 40% so I would rather research CB and get BW/WC from the hut than the other way around. After CB we should go for TW. With two more towns active by the time we go for TW it should save us a turn compared to going for it right now. So in fact the delay would be 3 turns if we first research CB.
I'm fine with CB next... What I was suggesting is to go for wheels after learning how to have a funeral
 
MM would result in the current Curragh build being disrupted and "too expensive" to change into a Galley build I guess. That would probably result in the current Curragh being alone for a while though I have no problem with this. MM is probably my favourite too but the opinions voiced so far has been mostly in favour of the other two third tier techs.

Pardon my thick head, but I don't understand what is meant by this.

In SP games I love Literature and the Great Library, but I understand the rationale for NOT doing that in MP games. And while Lit is attractive, we won't be building libraries any time soon as far as I see.

While I'm fine with Lit, I think that MM, with the galleys, would give us an advantage in the short term. Of course the 'too expensive' thing requires an explination. But if the idea is that curragh would be too far along to switch when we get the tech, then couldn't we slow production a few turns by switching the tiles worked to sea tiles? I know the more expensive galley would take some time to finish, but a galley moves faster, and we could put a warrior or two on it to pop huts on our cruise.

Just a thought on 1/2 a cup of coffee.
 
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